Player Matchup

Hou Yi
Hou Yi
Jab5
Hou Yi
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,728 Elo+
Party 2
Odin
Odin
Skittles80
Odin
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 11L
1,565 Elo+
Party 2
Hel
Hel
UrsaHill123
Hel
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,543 Elo+
Party 2
Team Averages
Level 120
1,500 SR
1,612 Elo+

VS

Team Averages
Level 75
1,546 SR
1,220 Elo+
Chang'e
Chang'e
BlackLight92019
Chang'e
Level 75
God Stats
0W - 1L
1,638 SR
Queue Stats
12W - 20L
1,281 Elo+
Party 1
Nemesis
Nemesis
J0BaZu
Nemesis
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,188 Elo+
Party 1
Geb
Geb
Đrakon
Geb
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 27L
1,191 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Jab5
Hou Yi
11
5 / 1 / 7
8,409
841
10,898
6,391
2,384
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
2 / 0 / 11
7,512
751
4,278
7,219
3,850
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

12
6 / 2 / 7
8,144
814
5,899
8,316
3,114
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 5 / 1
6,965
697
5,996
8,284
2,703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
J0BaZu
Nemesis
8
0 / 5 / 3
6,135
614
3,882
7,801
3,709
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Geb
10
1 / 3 / 2
6,590
659
3,620
9,705
7,004
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
9
13
Kills
3
3
Deaths
13
25
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
5
1
0.5
L
Nemesis
J0BaZu
Nemesis
0
5
3
0.3
W
Hou Yi
Jab5
Hou Yi
5
1
7
8.5
W
2
0
11
7.5
W
6
2
7
4.75
L
Geb
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,075
Damage
13,498
21,926
Taken
25,790
9,348
Mitigated
13,416
12,280
Healing
4,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,996
587
1,489
1,711
8,284
2,703
0
3,062
5,222
21,317
0
L
Nemesis
J0BaZu
Nemesis
3,882
1,397
0
1,284
7,801
3,709
0
1,269
6,532
0
8,188
W
Hou Yi
Jab5
Hou Yi
10,898
4,103
0
745
6,391
2,384
1,143
3,056
3,077
0
35,292
W
4,278
1,347
596
926
7,219
3,850
553
1,821
5,102
0
22,805
W
5,899
644
5,370
4,643
8,316
3,114
1,125
4,265
3,697
28,058
0
L
Geb
3,620
343
0
0
9,705
7,004
0
1,568
8,137
11,756
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,065
Gold Earned
19,690
145
Minions Killed
74
0
Camps Cleared
0
529,235
Distance Traveled
539,909
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
6,965
697
38
4
0
163,485
1
L
Nemesis
6,135
614
19
2
0
172,815
1
W
Hou Yi
8,409
841
69
7
0
180,825
2
W
Odin
7,512
751
29
3
0
188,646
2
W
Hel
8,144
814
47
5
0
159,764
5
L
Geb
6,590
659
17
2
0
203,609
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role