Player Matchup

Tiamat
Tiamat
Dasfier
Tiamat
Level 27
God Stats
2W - 3L
1,519 SR
Queue Stats
35W - 46L
1,381 Elo+
Solo
Neith
Neith
DobieKing
Neith
Level 9
God Stats
0W - 1L
1,401 SR
Queue Stats
0W - 2L
1,248 Elo+
Solo
Sun Wukong
Sun Wukong
G BO LUCERO
Sun Wukong
Level 25
God Stats
0W - 2L
1,824 SR
Queue Stats
0W - 4L
1,101 Elo+
Solo
Odin
Odin
SammuKAuditorE
Odin
Level 11
God Stats
0W - 1L
1,729 SR
Queue Stats
0W - 2L
1,312 Elo+
Solo
Jormungandr
Jormungandr
chaos_agent27
Jormungandr
Level 18
God Stats
8W - 7L
1,447 SR
Queue Stats
52W - 63L
1,387 Elo+
Solo
Team Averages
Level 18
1,584 SR
1,286 Elo+

VS

Team Averages
Level 23
1,477 SR
1,319 Elo+
Arachne
Arachne
Draque-Sama
Arachne
Level 28
God Stats
14W - 9L
1,525 SR
Queue Stats
77W - 105L
1,312 Elo+
Party 1
Medusa
Medusa
Lumia_Cerfort
Medusa
Level 25
God Stats
35W - 44L
1,368 SR
Queue Stats
43W - 57L
1,323 Elo+
Party 1
Ra
Ra
MilkBotCan
Ra
Level 25
God Stats
16W - 17L
1,493 SR
Queue Stats
554W - 494L
1,399 Elo+
Solo
Pele
Pele
Nara Revenge
Pele
Level 10
God Stats
2W - 6L
1,500 SR
Queue Stats
214W - 249L
1,223 Elo+
Solo
Gilgamesh
Gilgamesh
elKUnnLyoon
Gilgamesh
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
50W - 75L
1,336 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Dasfier
Tiamat
14
1 / 7 / 1
8,779
439
10,508
12,198
7,020
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Neith
DobieKing
Neith
13
2 / 6 / 2
8,455
423
5,368
10,357
3,759
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
G BO LUCERO
Sun Wukong
10
1 / 4 / 0
7,660
383
3,642
8,670
4,250
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
0 / 5 / 5
8,165
408
6,452
11,821
10,215
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jormungandr
chaos_agent27
Jormungandr
12
3 / 6 / 1
7,742
387
6,558
20,586
13,785
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Draque-Sama
Arachne
18
10 / 2 / 1
10,880
544
10,651
13,226
6,483
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
3 / 1 / 4
9,713
486
9,652
8,235
3,170
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
4 / 1 / 7
11,054
553
9,896
10,948
4,234
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
3 / 0 / 5
9,990
500
4,431
9,262
5,447
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Gilgamesh
elKUnnLyoon
Gilgamesh
14
4 / 4 / 5
8,982
449
6,383
9,696
6,408
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
46
7
Kills
24
28
Deaths
8
9
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Dasfier
Tiamat
1
7
1
0.21
L
Neith
DobieKing
Neith
2
6
2
0.5
W
Arachne
Draque-Sama
Arachne
10
2
1
5.25
L
Sun Wukong
G BO LUCERO
Sun Wukong
1
4
0
0.25
W
3
1
4
5
W
4
1
7
7.5
W
3
0
5
5.5
L
0
5
5
0.5
L
Jormungandr
chaos_agent27
Jormungandr
3
6
1
0.58
W
Gilgamesh
elKUnnLyoon
Gilgamesh
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,528
Damage
41,013
63,632
Taken
51,367
39,029
Mitigated
25,742
9,287
Healing
11,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Dasfier
Tiamat
10,508
329
0
2,222
12,198
7,020
288
3,879
8,042
51,051
0
L
Neith
DobieKing
Neith
5,368
1,385
0
1,897
10,357
3,759
1,251
520
9,759
0
44,680
W
Arachne
Draque-Sama
Arachne
10,651
6,430
0
5,537
13,226
6,483
272
2,949
10,157
0
76,460
L
Sun Wukong
G BO LUCERO
Sun Wukong
3,642
1,190
0
1,750
8,670
4,250
740
108
8,544
0
24,452
W
9,652
4,677
0
33
8,235
3,170
2,307
2,871
5,154
0
54,662
W
9,896
904
686
4,246
10,948
4,234
384
6,870
4,048
67,771
0
W
4,431
1,204
0
735
9,262
5,447
1,568
119
9,053
0
58,385
L
6,452
2,406
0
480
11,821
10,215
286
1,484
10,267
0
34,360
L
Jormungandr
chaos_agent27
Jormungandr
6,558
2,018
0
2,938
20,586
13,785
0
3,309
17,124
35,634
0
W
Gilgamesh
elKUnnLyoon
Gilgamesh
6,383
2,427
0
742
9,696
6,408
1,541
4,257
5,259
0
25,958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,801
Gold Earned
50,619
323
Minions Killed
515
0
Camps Cleared
0
1,619,577
Distance Traveled
1,875,688
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,779
439
96
5
0
315,520
4
L
Neith
8,455
423
64
3
0
344,261
1
W
Arachne
10,880
544
120
6
0
431,152
3
L
Sun Wukong
7,660
383
46
2
0
282,595
1
W
Medusa
9,713
486
102
5
0
346,554
5
W
Ra
11,054
553
141
7
0
411,750
2
W
Pele
9,990
500
104
5
0
362,509
0
L
Odin
8,165
408
62
3
0
381,243
2
L
Jormungandr
7,742
387
55
3
0
295,958
1
W
Gilgamesh
8,982
449
48
2
0
323,723
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role