Player Matchup

Eset
Eset
Dadity
Eset
Level 66
God Stats
3W - 4L
1,410 SR
Queue Stats
56W - 53L
1,504 Elo+
Party 2
Zeus
Zeus
GCNkid
Zeus
Level 120
God Stats
2W - 0L
1,500 SR
Queue Stats
96W - 115L
1,419 Elo+
Party 3
Jing Wei
Jing Wei
GreyFaiden
Jing Wei
Level 127
God Stats
81W - 58L
1,651 SR
Queue Stats
959W - 826L
1,650 Elo+
Party 2
Mercury
Mercury
LightBoogey
Mercury
Level 98
God Stats
22W - 23L
1,488 SR
Queue Stats
79W - 68L
1,512 Elo+
Party 2
Achilles
Achilles
grimmieleon
Achilles
Level 124
God Stats
2W - 3L
1,500 SR
Queue Stats
169W - 179L
1,436 Elo+
Party 3
Team Averages
Level 107
1,510 SR
1,504 Elo+

VS

Team Averages
Level 103
1,469 SR
1,410 Elo+
Chaac
Chaac
JammySubset5738
Chaac
Level 81
God Stats
19W - 14L
1,608 SR
Queue Stats
267W - 268L
1,416 Elo+
Solo
Janus
Janus
Sage_Rage91
Janus
Level 109
God Stats
3W - 6L
1,309 SR
Queue Stats
320W - 299L
1,401 Elo+
Solo
Nike
Nike
ShadowBloodRave
Nike
Level 63
God Stats
1W - 1L
1,726 SR
Queue Stats
13W - 10L
1,458 Elo+
Party 1
Medusa
Medusa
VeteranCard6934
Medusa
Level 160
God Stats
245W - 249L
1,510 SR
Queue Stats
698W - 718L
1,423 Elo+
Solo
Yemoja
Yemoja
iMakeYou_K-O
Yemoja
Level 102
God Stats
7W - 4L
1,191 SR
Queue Stats
32W - 31L
1,350 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
Dadity
Eset
16
4 / 2 / 13
11,741
534
12,021
18,092
16,355
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Zeus
GCNkid
Zeus
17
5 / 2 / 4
11,357
516
9,988
13,554
4,784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
GreyFaiden
Jing Wei
20
9 / 1 / 4
12,754
580
18,823
20,281
9,973
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mercury
LightBoogey
Mercury
20
13 / 1 / 5
13,209
600
16,725
15,553
6,603
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Achilles
grimmieleon
Achilles
18
3 / 1 / 6
10,970
499
11,257
17,027
26,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 6 / 0
11,355
516
15,552
24,325
24,341
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 9 / 2
9,176
417
9,312
14,070
5,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 6 / 0
8,408
382
6,887
13,528
7,006
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

14
2 / 10 / 1
8,839
402
10,685
18,571
6,556
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Yemoja
14
1 / 3 / 1
9,384
427
7,919
15,293
15,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
11
34
Kills
7
7
Deaths
34
32
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Eset
Dadity
Eset
4
2
13
5.25
W
Zeus
GCNkid
Zeus
5
2
4
3.5
W
Jing Wei
GreyFaiden
Jing Wei
9
1
4
11
L
3
6
0
0.5
W
Mercury
LightBoogey
Mercury
13
1
5
15.5
L
0
9
2
0.11
L
1
6
0
0.17
L
2
10
1
0.25
W
Achilles
grimmieleon
Achilles
3
1
6
6
L
Yemoja
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,814
Damage
50,355
84,507
Taken
85,787
64,021
Mitigated
58,656
28,598
Healing
20,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
Dadity
Eset
12,021
1,943
620
2,764
18,092
16,355
406
4,469
13,540
39,010
0
W
Zeus
GCNkid
Zeus
9,988
1,621
378
6,976
13,554
4,784
494
4,700
8,584
64,226
0
W
Jing Wei
GreyFaiden
Jing Wei
18,823
16,054
0
12,670
20,281
9,973
3,835
4,677
15,444
0
113,409
L
15,552
3,919
0
9,601
24,325
24,341
45
2,686
20,471
0
64,411
W
Mercury
LightBoogey
Mercury
16,725
10,901
0
512
15,553
6,603
1,028
1,520
13,977
0
112,625
L
9,312
875
0
1,970
14,070
5,222
772
6,192
7,848
57,674
0
L
6,887
957
0
2,283
13,528
7,006
286
3,232
10,296
123
38,814
L
10,685
5,566
538
3,303
18,571
6,556
87
5,706
12,865
0
47,394
W
Achilles
grimmieleon
Achilles
11,257
4,591
0
4,678
17,027
26,306
892
1,365
15,608
0
55,614
L
Yemoja
7,919
1,343
1,069
1,554
15,293
15,531
216
4,193
11,100
32,099
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,031
Gold Earned
47,162
613
Minions Killed
418
0
Camps Cleared
0
2,006,606
Distance Traveled
1,760,056
24
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
11,741
534
46
2
0
400,091
10
W
Zeus
11,357
516
111
5
0
376,842
7
W
Jing Wei
12,754
580
175
8
0
391,131
0
L
Chaac
11,355
516
110
5
0
357,061
0
W
Mercury
13,209
600
178
8
0
487,192
4
L
Janus
9,176
417
121
6
0
337,670
4
L
Nike
8,408
382
75
3
0
359,552
6
L
Medusa
8,839
402
68
3
0
331,115
4
W
Achilles
10,970
499
103
5
0
351,350
3
L
Yemoja
9,384
427
44
2
0
374,658
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role