Player Matchup

Mercury
Mercury
BiggieChesse
Mercury
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Yemoja
Yemoja
Carenne
Yemoja
Level 3
God Stats
1W - 1L
1,691 SR
Queue Stats
4W - 11L
1,686 Elo+
Party 2
Bellona
Bellona
FNCZeir
Bellona
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
Joe 2B
Kukulkan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,685 Elo+
Party 3
Cupid
Cupid
LightBringer87
Cupid
Level 59
God Stats
0W - 2L
1,306 SR
Queue Stats
90W - 156L
1,326 Elo+
Party 2
Team Averages
Level 20
1,500 SR
1,539 Elo+

VS

Team Averages
Level 15
1,548 SR
1,544 Elo+
Mulan
Mulan
Falstaud
Mulan
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 14L
1,500 Elo+
Party 1
Fenrir
Fenrir
Mx55i
Fenrir
Level 15
God Stats
2W - 1L
1,500 SR
Queue Stats
21W - 28L
1,365 Elo+
Solo
Scylla
Scylla
Skarri
Scylla
Level 26
God Stats
62W - 84L
1,384 SR
Queue Stats
142W - 172L
1,416 Elo+
Solo
Kuzenbo
Kuzenbo
Snuffie
Kuzenbo
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 16L
1,719 Elo+
Party 1
Anhur
Anhur
zanat
Anhur
Level 15
God Stats
4W - 4L
1,856 SR
Queue Stats
37W - 22L
1,719 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BiggieChesse
Mercury
13
8 / 6 / 0
9,079
605
7,090
11,372
4,824
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Yemoja
Carenne
Yemoja
9
0 / 9 / 1
6,122
408
2,982
11,497
6,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bellona
FNCZeir
Bellona
10
1 / 5 / 2
6,486
432
5,064
9,663
8,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Kukulkan
Joe 2B
Kukulkan
9
0 / 13 / 2
6,350
423
3,429
11,404
3,986
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
2 / 8 / 0
6,195
413
7,381
11,410
3,124
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Falstaud
Mulan
13
5 / 4 / 5
8,077
538
8,622
10,779
7,402
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Fenrir
Mx55i
Fenrir
12
12 / 1 / 4
8,555
570
8,071
8,552
2,874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
Skarri
Scylla
14
10 / 2 / 6
9,644
643
10,033
5,556
1,624
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
Snuffie
Kuzenbo
11
5 / 2 / 8
7,624
508
4,841
9,588
7,406
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Anhur
zanat
Anhur
13
9 / 2 / 8
8,591
573
11,440
10,472
3,433
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
72
11
Kills
41
41
Deaths
11
5
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Mercury
BiggieChesse
Mercury
8
6
0
1.33
L
Yemoja
Carenne
Yemoja
0
9
1
0.06
L
Bellona
FNCZeir
Bellona
1
5
2
0.4
W
Mulan
Falstaud
Mulan
5
4
5
1.88
L
Kukulkan
Joe 2B
Kukulkan
0
13
2
0.08
L
2
8
0
0.25
W
Fenrir
Mx55i
Fenrir
12
1
4
14
W
Scylla
Skarri
Scylla
10
2
6
6.5
W
Kuzenbo
Snuffie
Kuzenbo
5
2
8
4.5
W
Anhur
zanat
Anhur
9
2
8
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,946
Damage
43,007
55,346
Taken
44,947
27,147
Mitigated
22,739
2,919
Healing
8,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
BiggieChesse
Mercury
7,090
2,675
0
0
11,372
4,824
0
2,242
9,052
0
43,951
L
Yemoja
Carenne
Yemoja
2,982
1,411
436
141
11,497
6,910
180
989
10,508
16,167
0
L
Bellona
FNCZeir
Bellona
5,064
1,494
0
673
9,663
8,303
70
1,004
8,623
0
23,947
W
Mulan
Falstaud
Mulan
8,622
1,896
0
397
10,779
7,402
934
686
9,753
0
39,914
L
Kukulkan
Joe 2B
Kukulkan
3,429
1,900
0
0
11,404
3,986
0
5,698
5,366
25,632
0
L
7,381
3,440
55
1,614
11,410
3,124
510
4,423
6,923
0
34,084
W
Fenrir
Mx55i
Fenrir
8,071
3,423
0
2,038
8,552
2,874
0
1,100
7,302
0
30,927
W
Scylla
Skarri
Scylla
10,033
1,571
0
1,284
5,556
1,624
1,058
1,987
3,529
41,038
0
W
Kuzenbo
Snuffie
Kuzenbo
4,841
1,901
0
720
9,588
7,406
120
944
8,592
17,234
0
W
Anhur
zanat
Anhur
11,440
8,992
0
4,041
10,472
3,433
410
1,606
8,858
0
39,094

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,232
Gold Earned
42,491
254
Minions Killed
308
0
Camps Cleared
0
1,317,973
Distance Traveled
1,416,341
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
9,079
605
80
5
0
333,260
0
L
Yemoja
6,122
408
29
2
0
223,651
0
L
Bellona
6,486
432
36
2
0
285,880
2
W
Mulan
8,077
538
68
5
0
272,623
1
L
Kukulkan
6,350
423
47
3
0
212,928
0
L
Cupid
6,195
413
62
4
0
262,254
1
W
Fenrir
8,555
570
59
4
0
319,346
5
W
Scylla
9,644
643
99
7
0
266,763
0
W
Kuzenbo
7,624
508
12
1
0
303,798
1
W
Anhur
8,591
573
70
5
0
253,811
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role