Player Matchup

Set
Set
Andz_2003
Set
Level 133
God Stats
17W - 31L
1,665 SR
Queue Stats
724W - 725L
1,536 Elo+
Solo
Izanami
Izanami
DevilStitchdu17
Izanami
Level 121
God Stats
106W - 101L
1,554 SR
Queue Stats
872W - 849L
1,554 Elo+
Solo
Yemoja
Yemoja
Toompje050
Yemoja
Level 144
God Stats
3W - 0L
1,388 SR
Queue Stats
93W - 88L
1,521 Elo+
Solo
Sol
Sol
UggiSan
Sol
Level 116
God Stats
3W - 4L
1,209 SR
Queue Stats
544W - 485L
1,556 Elo+
Solo
Nike
Nike
l_NinCyka_l
Nike
Level 123
God Stats
3W - 4L
1,375 SR
Queue Stats
386W - 352L
1,609 Elo+
Solo
Team Averages
Level 127
1,438 SR
1,555 Elo+

VS

Team Averages
Level 119
1,481 SR
1,521 Elo+
Hades
Hades
Mr_EmoSmurfCore
Hades
Level 160
God Stats
1W - 2L
1,216 SR
Queue Stats
452W - 464L
1,499 Elo+
Solo
Fafnir
Fafnir
PaleCircus
Fafnir
Level 86
God Stats
0W - 4L
1,205 SR
Queue Stats
170W - 161L
1,533 Elo+
Solo
Achilles
Achilles
SchlappenSeppel
Achilles
Level 112
God Stats
4W - 3L
1,778 SR
Queue Stats
252W - 272L
1,543 Elo+
Solo
Nemesis
Nemesis
Tarrel_Man
Nemesis
Level 135
God Stats
24W - 19L
1,677 SR
Queue Stats
1,099W - 1,082L
1,532 Elo+
Solo
Apollo
Apollo
hajavinho97
Apollo
Level 100
God Stats
462W - 394L
1,527 SR
Queue Stats
881W - 765L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 1
7,030
639
6,728
8,370
4,348
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

11
2 / 2 / 3
6,151
559
3,677
6,817
1,874
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
Toompje050
Yemoja
10
2 / 1 / 3
6,142
558
3,216
5,894
2,061
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sol
12
2 / 0 / 2
6,270
570
6,444
4,208
1,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
1 / 1 / 1
5,900
536
2,514
6,057
1,923
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 2
5,698
518
6,045
6,318
3,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fafnir
PaleCircus
Fafnir
8
0 / 2 / 2
4,982
453
1,522
7,618
3,770
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Achilles
10
1 / 3 / 0
5,805
528
4,864
9,300
5,789
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Nemesis
Tarrel_Man
Nemesis
10
1 / 1 / 0
5,628
512
2,852
5,994
1,860
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Apollo
11
2 / 2 / 1
6,262
569
3,335
5,863
1,674
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
10
10
Kills
5
5
Deaths
10
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
3
1
1
3.5
W
2
2
3
1.75
L
1
2
2
1
L
Fafnir
PaleCircus
Fafnir
0
2
2
0.5
L
Achilles
1
3
0
0.33
L
Nemesis
Tarrel_Man
Nemesis
1
1
0
1
W
Yemoja
Toompje050
Yemoja
2
1
3
3.5
W
Sol
2
0
2
3
L
Apollo
2
2
1
1.25
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,579
Damage
18,618
31,346
Taken
35,093
11,351
Mitigated
16,373
10,663
Healing
10,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,728
3,219
0
3,186
8,370
4,348
0
103
8,267
0
44,201
W
3,677
2,270
0
2,219
6,817
1,874
0
2,332
4,269
0
35,626
L
6,045
650
380
3,104
6,318
3,280
0
3,509
2,809
33,642
0
L
Fafnir
PaleCircus
Fafnir
1,522
262
0
1,642
7,618
3,770
0
2,238
5,380
6,997
0
L
Achilles
4,864
1,785
0
2,912
9,300
5,789
398
0
9,300
0
33,808
L
Nemesis
Tarrel_Man
Nemesis
2,852
834
0
464
5,994
1,860
0
1,980
4,014
0
34,075
W
Yemoja
Toompje050
Yemoja
3,216
781
535
1,763
5,894
2,061
0
2,203
3,489
14,609
0
W
Sol
6,444
1,852
0
2,960
4,208
1,145
71
1,228
2,924
41,608
0
L
Apollo
3,335
2,654
0
2,290
5,863
1,674
0
1,933
3,930
0
34,923
W
2,514
278
0
0
6,057
1,923
0
1,145
4,830
0
38,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,493
Gold Earned
28,375
375
Minions Killed
310
0
Camps Cleared
0
1,062,732
Distance Traveled
1,058,010
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
7,030
639
98
9
0
217,535
2
W
Izanami
6,151
559
80
7
0
195,882
7
L
Hades
5,698
518
74
7
0
204,475
2
L
Fafnir
4,982
453
13
1
0
233,659
2
L
Achilles
5,805
528
72
7
0
211,153
4
L
Nemesis
5,628
512
75
7
0
238,414
3
W
Yemoja
6,142
558
23
2
0
194,914
5
W
Sol
6,270
570
90
8
0
211,554
1
L
Apollo
6,262
569
76
7
0
170,309
1
W
Nike
5,900
536
84
8
0
242,847
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role