Player Matchup

Gilgamesh
Gilgamesh
AMidgetPreacher
Gilgamesh
Level 67
God Stats
7W - 7L
1,449 SR
Queue Stats
193W - 244L
1,322 Elo+
Party 4
Ymir
Ymir
AMidgetQB
Ymir
Level 46
God Stats
2W - 2L
1,297 SR
Queue Stats
96W - 116L
1,340 Elo+
Party 4
Janus
Janus
BionicCloud6030
Janus
Level 40
God Stats
2W - 3L
1,480 SR
Queue Stats
16W - 20L
1,395 Elo+
Party 2
Tiamat
Tiamat
TubbiestBeast81
Tiamat
Level 68
God Stats
0W - 3L
1,333 SR
Queue Stats
28W - 32L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
WinningAllNight
Cernunnos
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 78L
1,343 Elo+
Solo
Team Averages
Level 55
1,412 SR
1,380 Elo+

VS

Team Averages
Level 77
1,446 SR
1,379 Elo+
Neith
Neith
GiornoBv
Neith
Level 16
God Stats
1W - 1L
1,310 SR
Queue Stats
1W - 2L
1,134 Elo+
Party 3
Loki
Loki
TheCoolLucifer
Loki
Level 66
God Stats
114W - 119L
1,446 SR
Queue Stats
345W - 404L
1,371 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Trap-slapes
Cu Chulainn
Level 92
God Stats
3W - 2L
1,437 SR
Queue Stats
364W - 420L
1,352 Elo+
Party 1
Bacchus
Bacchus
UoruBlack
Bacchus
Level 108
God Stats
4W - 4L
1,608 SR
Queue Stats
21W - 16L
1,652 Elo+
Party 3
Nu Wa
Nu Wa
ogrethemad
Nu Wa
Level 104
God Stats
85W - 79L
1,432 SR
Queue Stats
597W - 649L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AMidgetPreacher
Gilgamesh
16
4 / 10 / 2
10,235
426
11,525
21,829
15,286
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ymir
14
0 / 10 / 5
8,776
366
6,426
23,441
16,002
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
1 / 4 / 4
10,769
449
8,459
15,432
6,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
4 / 4 / 2
10,922
455
9,298
15,979
9,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cernunnos
WinningAllNight
Cernunnos
17
4 / 8 / 3
10,707
446
9,841
18,496
8,218
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
GiornoBv
Neith
19
9 / 1 / 12
12,964
540
15,804
12,312
4,618
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
5 / 0 / 6
12,056
502
5,835
14,907
5,447
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cu Chulainn
Trap-slapes
Cu Chulainn
18
4 / 6 / 3
11,875
495
17,399
22,155
17,533
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bacchus
UoruBlack
Bacchus
20
12 / 4 / 12
13,950
581
17,964
19,455
25,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nu Wa
20
6 / 2 / 9
13,569
565
14,116
12,966
5,777
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
78
13
Kills
36
36
Deaths
13
16
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
AMidgetPreacher
Gilgamesh
4
10
2
0.5
L
Ymir
0
10
5
0.25
L
1
4
4
0.75
W
Neith
GiornoBv
Neith
9
1
12
15
W
5
0
6
8
W
Cu Chulainn
Trap-slapes
Cu Chulainn
4
6
3
0.92
L
4
4
2
1.25
W
Bacchus
UoruBlack
Bacchus
12
4
12
4.5
L
Cernunnos
WinningAllNight
Cernunnos
4
8
3
0.69
W
Nu Wa
6
2
9
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,549
Damage
71,118
95,177
Taken
81,795
55,607
Mitigated
58,457
12,271
Healing
22,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
AMidgetPreacher
Gilgamesh
11,525
3,537
0
444
21,829
15,286
553
9,166
12,663
0
59,905
L
Ymir
6,426
1,574
0
2,733
23,441
16,002
864
6,042
17,399
39,142
0
L
8,459
399
0
2,451
15,432
6,196
620
6,592
8,840
83,676
0
W
Neith
GiornoBv
Neith
15,804
11,425
0
4,652
12,312
4,618
1,957
2,542
9,722
0
75,883
W
5,835
874
0
5,181
14,907
5,447
419
4,692
10,057
0
84,407
W
Cu Chulainn
Trap-slapes
Cu Chulainn
17,399
2,709
0
1,676
22,155
17,533
783
8,805
12,526
11,829
66,900
L
9,298
550
658
4,434
15,979
9,905
408
4,154
11,825
47,627
0
W
Bacchus
UoruBlack
Bacchus
17,964
3,460
546
3,097
19,455
25,082
108
3,035
16,339
64,592
0
L
Cernunnos
WinningAllNight
Cernunnos
9,841
4,717
0
1,551
18,496
8,218
988
9,276
9,220
0
61,928
W
Nu Wa
14,116
2,350
0
7,072
12,966
5,777
2,086
3,808
8,968
89,288
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,409
Gold Earned
64,414
463
Minions Killed
596
0
Camps Cleared
0
1,935,229
Distance Traveled
2,203,191
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
10,235
426
72
3
0
400,117
0
L
Ymir
8,776
366
57
2
0
352,021
0
L
Janus
10,769
449
149
6
0
413,639
3
W
Neith
12,964
540
137
6
0
428,495
4
W
Loki
12,056
502
112
5
0
541,805
2
W
Cu Chulainn
11,875
495
117
5
0
411,047
4
L
Tiamat
10,922
455
85
4
0
378,523
4
W
Bacchus
13,950
581
88
4
0
446,717
4
L
Cernunnos
10,707
446
100
4
0
390,929
0
W
Nu Wa
13,569
565
142
6
0
375,127
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role