Player Matchup

Heimdallr
Heimdallr
Drizzaye
Heimdallr
Level 6
God Stats
4W - 2L
1,582 SR
Queue Stats
15W - 9L
1,599 Elo+
Solo
Persephone
Persephone
LazorithSW
Persephone
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,674 Elo+
Solo
Cerberus
Cerberus
TheeChaste
Cerberus
Level 19
God Stats
3W - 1L
1,659 SR
Queue Stats
4W - 4L
1,507 Elo+
Solo
Hercules
Hercules
XXKAGEKAOXX
Hercules
Level 29
God Stats
4W - 5L
1,596 SR
Queue Stats
98W - 93L
1,424 Elo+
Solo
Gilgamesh
Gilgamesh
iTzGen
Gilgamesh
Level 5
God Stats
5W - 4L
1,611 SR
Queue Stats
12W - 10L
1,612 Elo+
Solo
Team Averages
Level 12
1,590 SR
1,563 Elo+

VS

Team Averages
Level 21
1,564 SR
1,533 Elo+
Pele
Pele
CrackedScorpz
Pele
Level 29
God Stats
29W - 37L
1,504 SR
Queue Stats
100W - 101L
1,560 Elo+
Solo
Guan Yu
Guan Yu
M1sterSomeone
Guan Yu
Level 23
God Stats
1W - 1L
1,704 SR
Queue Stats
16W - 16L
1,542 Elo+
Solo
Freya
Freya
SummerKnight
Freya
Level 28
God Stats
2W - 2L
1,614 SR
Queue Stats
123W - 113L
1,558 Elo+
Solo
Yemoja
Yemoja
WeTraditional
Yemoja
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 30L
1,565 Elo+
Solo
Kukulkan
Kukulkan
ty-cruzz
Kukulkan
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 63L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Drizzaye
Heimdallr
6
1 / 0 / 1
3,701
617
3,380
2,398
700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Persephone
LazorithSW
Persephone
8
3 / 1 / 0
4,374
729
1,435
2,089
483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cerberus
TheeChaste
Cerberus
5
1 / 1 / 1
3,989
665
1,402
3,651
1,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hercules
XXKAGEKAOXX
Hercules
7
2 / 0 / 1
4,071
679
1,706
2,069
1,292
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Gilgamesh
iTzGen
Gilgamesh
4
2 / 2 / 1
3,531
589
2,168
2,870
830
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
3 / 1 / 0
4,323
721
1,775
3,166
798
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Guan Yu
4
0 / 3 / 0
3,149
525
655
2,961
832
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

5
0 / 1 / 1
3,087
515
1,284
3,198
532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

5
0 / 1 / 1
3,235
539
1,072
3,586
612
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Kukulkan
ty-cruzz
Kukulkan
6
0 / 3 / 0
3,365
561
839
2,778
809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
5
9
Kills
3
4
Deaths
9
4
Assists
2
Player
Kills
Deaths
Assists
KDA
L
3
1
0
3
W
Heimdallr
Drizzaye
Heimdallr
1
0
1
1.5
W
Persephone
LazorithSW
Persephone
3
1
0
3
L
Guan Yu
0
3
0
0
L
0
1
1
0.5
W
Cerberus
TheeChaste
Cerberus
1
1
1
1.5
L
0
1
1
0.5
W
Hercules
XXKAGEKAOXX
Hercules
2
0
1
2.5
W
Gilgamesh
iTzGen
Gilgamesh
2
2
1
1.25
L
Kukulkan
ty-cruzz
Kukulkan
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,091
Damage
5,625
13,077
Taken
15,689
5,203
Mitigated
3,583
5,656
Healing
4,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,775
748
0
1,276
3,166
798
0
117
3,043
0
15,957
W
Heimdallr
Drizzaye
Heimdallr
3,380
1,792
0
1,026
2,398
700
123
989
1,409
0
17,948
W
Persephone
LazorithSW
Persephone
1,435
10
0
576
2,089
483
36
471
1,609
15,823
0
L
Guan Yu
655
253
0
420
2,961
832
0
0
2,961
0
6,690
L
1,284
632
0
1,168
3,198
532
0
446
2,752
9,980
0
W
Cerberus
TheeChaste
Cerberus
1,402
0
0
2,193
3,651
1,898
0
1,367
2,284
8,247
0
L
1,072
229
99
1,241
3,586
612
0
956
2,630
3,833
0
W
Hercules
XXKAGEKAOXX
Hercules
1,706
1,072
0
1,541
2,069
1,292
428
0
2,069
0
11,869
W
Gilgamesh
iTzGen
Gilgamesh
2,168
1,139
0
320
2,870
830
0
332
2,510
0
9,663
L
Kukulkan
ty-cruzz
Kukulkan
839
269
0
0
2,778
809
272
1,204
1,466
8,438
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,666
Gold Earned
17,159
121
Minions Killed
88
0
Camps Cleared
0
541,931
Distance Traveled
526,776
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
4,323
721
36
6
0
140,609
2
W
Heimdallr
3,701
617
29
5
0
93,296
3
W
Persephone
4,374
729
28
5
0
110,371
1
L
Guan Yu
3,149
525
12
2
0
86,492
0
L
Freya
3,087
515
9
2
0
98,915
2
W
Cerberus
3,989
665
16
3
0
114,508
2
L
Yemoja
3,235
539
6
1
0
102,950
0
W
Hercules
4,071
679
28
5
0
107,200
2
W
Gilgamesh
3,531
589
20
3
0
116,556
1
L
Kukulkan
3,365
561
25
4
0
97,810
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role