Player Matchup

Ra
Ra
Silver I
 
Ra
Silver I
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Bronze IV
Im_PoDiuM
Pele
Bronze IV
Level 40
God Stats
2W - 1L
1,608 SR
Queue Stats
3W - 8L
1,417 MMR
Party 1
Skadi
Skadi
Bronze III
TUKER10
Skadi
Bronze III
Level 51
God Stats
0W - 1L
1,707 SR
Queue Stats
2W - 3L
1,500 MMR
Party 3
Achilles
Achilles
Bronze IV
W4rd4Win
Achilles
Bronze IV
Level 38
God Stats
0W - 1L
1,252 SR
Queue Stats
4W - 12L
1,209 MMR
Party 1
Ganesha
Ganesha
Bronze I
markitos0077
Ganesha
Bronze I
Level 88
God Stats
1W - 2L
1,351 SR
Queue Stats
13W - 17L
1,062 MMR
Party 3
Team Averages
Bronze II
Bronze II
Average Tier
Level 61
1,483 SR
1,338 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 116
1,363 SR
1,332 MMR
Mercury
Mercury
Silver IV
 
Mercury
Silver IV
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Silver IV
LastCloudRhino
Merlin
Silver IV
Level 125
God Stats
1W - 0L
1,321 SR
Queue Stats
10W - 12L
1,275 MMR
Solo
Medusa
Medusa
Silver I
Messina90
Medusa
Silver I
Level 133
God Stats
2W - 1L
1,410 SR
Queue Stats
36W - 35L
1,344 MMR
Party 2
Sobek
Sobek
Silver II
Rmx88
Sobek
Silver II
Level 158
God Stats
3W - 2L
1,382 SR
Queue Stats
68W - 65L
1,222 MMR
Party 2
Sun Wukong
Sun Wukong
Silver IV
basketnapper500
Sun Wukong
Silver IV
Level 59
God Stats
1W - 1L
1,202 SR
Queue Stats
10W - 12L
1,318 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
2 / 2 / 1
8,181
511
7,895
5,949
2,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
14
1 / 2 / 0
7,860
491
1,491
8,696
3,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Skadi
TUKER10
Skadi
12
1 / 3 / 0
7,453
466
6,407
8,700
2,949
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
W4rd4Win
Achilles
14
0 / 1 / 0
8,377
524
7,075
9,057
5,786
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ganesha
markitos0077
Ganesha
11
0 / 6 / 3
7,215
451
4,545
13,337
8,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
TiamatScyllaGilgameshAthena

VS

Bans
IzanamiJanusTsukuyomiKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
14
6 / 1 / 5
8,544
534
7,639
9,441
3,791
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
2 / 2 / 2
7,941
496
5,354
7,189
2,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Medusa
Messina90
Medusa
11
3 / 1 / 3
7,239
452
2,640
5,674
2,174
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
Rmx88
Sobek
12
2 / 0 / 8
7,843
490
7,354
15,850
11,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sun Wukong
basketnapper500
Sun Wukong
15
1 / 0 / 2
8,498
531
3,160
9,586
6,513
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
4
Kills
14
14
Deaths
4
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
2
2
1
1.25
W
Mercury
 
Mercury
6
1
5
8.5
L
Pele
1
2
0
0.5
W
2
2
2
1.5
W
Medusa
Messina90
Medusa
3
1
3
4.5
W
Sobek
Rmx88
Sobek
2
0
8
6
L
Skadi
TUKER10
Skadi
1
3
0
0.33
L
Achilles
W4rd4Win
Achilles
0
1
0
0
W
Sun Wukong
basketnapper500
Sun Wukong
1
0
2
2
L
Ganesha
markitos0077
Ganesha
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,413
Damage
26,147
45,739
Taken
47,740
22,241
Mitigated
27,009
14,143
Healing
14,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
7,895
418
306
1,553
5,949
2,265
167
2,749
3,042
61,430
0
W
Mercury
 
Mercury
7,639
3,100
0
360
9,441
3,791
30
2,984
6,457
0
48,443
L
Pele
1,491
0
0
4,350
8,696
3,028
0
1,023
7,609
0
52,469
W
5,354
89
0
1,301
7,189
2,560
0
3,607
3,582
53,278
0
W
Medusa
Messina90
Medusa
2,640
1,016
0
2,995
5,674
2,174
0
1,510
4,164
0
29,181
W
Sobek
Rmx88
Sobek
7,354
397
0
7,354
15,850
11,971
0
3,913
11,937
26,145
0
L
Skadi
TUKER10
Skadi
6,407
2,938
0
1,469
8,700
2,949
501
3,364
5,268
0
48,350
L
Achilles
W4rd4Win
Achilles
7,075
1,413
0
3,221
9,057
5,786
56
1,647
7,322
0
53,430
W
Sun Wukong
basketnapper500
Sun Wukong
3,160
392
0
2,470
9,586
6,513
0
426
9,160
0
51,882
L
Ganesha
markitos0077
Ganesha
4,545
346
0
3,244
13,337
8,213
294
3,375
9,790
21,864
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,086
Gold Earned
40,065
475
Minions Killed
426
0
Camps Cleared
0
1,648,809
Distance Traveled
1,523,469
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,181
511
128
8
0
326,572
6
W
Mercury
8,544
534
84
5
0
359,761
2
L
Pele
7,860
491
118
7
0
354,205
3
W
Merlin
7,941
496
117
7
0
291,885
6
W
Medusa
7,239
452
54
3
0
182,788
2
W
Sobek
7,843
490
35
2
0
346,479
3
L
Skadi
7,453
466
103
6
0
314,187
2
L
Achilles
8,377
524
118
7
0
326,711
0
W
Sun Wukong
8,498
531
136
9
0
342,556
1
L
Ganesha
7,215
451
8
1
0
327,134
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role