Player Matchup

Bakasura
Bakasura
Benkjy
Bakasura
Level 10
God Stats
0W - 1L
1,204 SR
Queue Stats
2W - 3L
1,609 Elo+
Party 1
Ares
Ares
Delpestad
Ares
Level 3
God Stats
1W - 1L
1,706 SR
Queue Stats
1W - 2L
1,700 Elo+
Party 1
Chaac
Chaac
DovydasM
Chaac
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 111L
1,523 Elo+
Solo
Ra
Ra
Mid Harpies4743
Ra
Level 16
God Stats
0W - 1L
1,759 SR
Queue Stats
4W - 2L
1,728 Elo+
Solo
Artemis
Artemis
Viaront
Artemis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 12L
1,552 Elo+
Solo
Team Averages
Level 12
1,534 SR
1,623 Elo+

VS

Team Averages
Level 10
1,493 SR
1,569 Elo+
Ares
Ares
Expe626
Ares
Level 17
God Stats
4W - 4L
1,577 SR
Queue Stats
299W - 323L
1,592 Elo+
Solo
Arachne
Arachne
Kaktusch
Arachne
Level 17
God Stats
6W - 7L
1,352 SR
Queue Stats
32W - 39L
1,451 Elo+
Solo
Hel
Hel
KungScale2
Hel
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 8L
1,652 Elo+
Solo
King Arthur
King Arthur
Plashen
King Arthur
Level 11
God Stats
15W - 5L
1,897 SR
Queue Stats
348W - 245L
1,587 Elo+
Solo
Ullr
Ullr
hasjhdgiuksdagf
Ullr
Level 5
God Stats
1W - 3L
1,140 SR
Queue Stats
30W - 22L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Benkjy
Bakasura
14
2 / 10 / 4
9,230
420
6,779
18,980
9,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ares
12
2 / 7 / 2
8,896
404
7,065
21,544
17,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chaac
DovydasM
Chaac
15
1 / 8 / 0
9,713
442
12,195
25,246
18,534
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
1 / 5 / 4
10,299
468
8,388
13,811
6,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Viaront
Artemis
14
1 / 2 / 3
8,759
398
8,036
9,196
3,976
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Expe626
Ares
14
5 / 2 / 10
11,989
545
7,692
14,658
15,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Arachne
Kaktusch
Arachne
18
10 / 1 / 8
13,121
596
11,944
17,645
9,207
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

19
5 / 1 / 13
13,396
609
20,409
15,826
7,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

King Arthur
Plashen
King Arthur
20
7 / 1 / 8
13,977
635
16,756
27,465
24,029
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
5 / 2 / 7
15,424
701
11,565
12,498
5,448
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
78
7
Kills
32
32
Deaths
7
13
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Benkjy
Bakasura
2
10
4
0.4
L
Ares
2
7
2
0.43
L
Chaac
DovydasM
Chaac
1
8
0
0.13
W
Ares
Expe626
Ares
5
2
10
5
W
Arachne
Kaktusch
Arachne
10
1
8
14
W
5
1
13
11.5
L
1
5
4
0.6
W
King Arthur
Plashen
King Arthur
7
1
8
11
L
Artemis
Viaront
Artemis
1
2
3
1.25
W
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,463
Damage
68,366
88,777
Taken
88,092
55,729
Mitigated
61,710
21,104
Healing
42,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Benkjy
Bakasura
6,779
3,511
0
2,534
18,980
9,126
0
5,849
13,131
0
45,494
L
Ares
7,065
525
0
1,926
21,544
17,109
0
9,962
11,582
17,744
0
L
Chaac
DovydasM
Chaac
12,195
3,055
0
7,146
25,246
18,534
168
6,195
19,051
0
62,452
W
Ares
Expe626
Ares
7,692
404
0
2,333
14,658
15,799
745
4,374
10,110
16,342
0
W
Arachne
Kaktusch
Arachne
11,944
7,645
0
6,545
17,645
9,207
2,325
4,249
13,231
0
79,027
W
20,409
1,148
9,286
11,560
15,826
7,227
718
3,941
11,775
110,633
0
L
8,388
415
2,069
3,604
13,811
6,984
0
6,787
7,024
81,377
0
W
King Arthur
Plashen
King Arthur
16,756
1,901
0
10,088
27,465
24,029
470
4,108
22,943
7,065
82,927
L
Artemis
Viaront
Artemis
8,036
2,115
0
3,825
9,196
3,976
0
1,137
8,059
0
54,893
W
11,565
5,648
0
2,323
12,498
5,448
12,513
2,747
9,261
0
147,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,897
Gold Earned
67,907
487
Minions Killed
693
0
Camps Cleared
0
1,877,595
Distance Traveled
2,164,155
24
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
9,230
420
98
4
0
385,553
1
L
Ares
8,896
404
25
1
0
385,756
2
L
Chaac
9,713
442
125
6
0
294,744
1
W
Ares
11,989
545
10
0
0
408,704
1
W
Arachne
13,121
596
111
5
0
499,111
3
W
Hel
13,396
609
167
8
0
424,602
12
L
Ra
10,299
468
146
7
0
414,614
13
W
King Arthur
13,977
635
158
7
0
422,026
1
L
Artemis
8,759
398
93
4
0
396,928
7
W
Ullr
15,424
701
247
11
0
409,712
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role