Player Matchup

Jormungandr
Jormungandr
Aketeah
Jormungandr
Level 141
God Stats
1W - 1L
1,477 SR
Queue Stats
134W - 123L
1,531 Elo+
Party 1
Pele
Pele
DonYP
Pele
Level 104
God Stats
10W - 8L
1,741 SR
Queue Stats
209W - 154L
1,589 Elo+
Party 3
Izanami
Izanami
Scipiia
Izanami
Level 46
God Stats
5W - 1L
1,751 SR
Queue Stats
28W - 28L
1,551 Elo+
Party 1
Ao Kuang
Ao Kuang
Toastyyy78
Ao Kuang
Level 102
God Stats
25W - 21L
1,563 SR
Queue Stats
242W - 202L
1,550 Elo+
Party 3
Anubis
Anubis
Wasif2001
Anubis
Level 24
God Stats
10W - 6L
1,565 SR
Queue Stats
126W - 103L
1,538 Elo+
Party 3
Team Averages
Level 83
1,620 SR
1,552 Elo+

VS

Team Averages
Level 55
1,579 SR
1,527 Elo+
Hel
Hel
EmpyrealCultist
Hel
Level 7
God Stats
0W - 2L
1,232 SR
Queue Stats
3W - 10L
1,356 Elo+
Party 2
Cthulhu
Cthulhu
JugularTrash3
Cthulhu
Level 67
God Stats
10W - 7L
1,710 SR
Queue Stats
34W - 26L
1,556 Elo+
Party 2
Set
Set
NiPStalin
Set
Level 111
God Stats
0W - 2L
1,688 SR
Queue Stats
162W - 134L
1,539 Elo+
Party 2
Tyr
Tyr
SailingMarn
Tyr
Level 45
God Stats
2W - 1L
1,765 SR
Queue Stats
37W - 24L
1,619 Elo+
Party 2
Medusa
Medusa
monanna
Medusa
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,564 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Aketeah
Jormungandr
11
5 / 1 / 11
7,685
549
7,683
9,901
5,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pele
DonYP
Pele
15
10 / 1 / 6
8,912
637
9,355
8,060
2,767
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Izanami
Scipiia
Izanami
13
7 / 3 / 8
8,616
615
10,442
5,924
2,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ao Kuang
Toastyyy78
Ao Kuang
16
4 / 0 / 3
9,399
671
6,492
7,712
4,361
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anubis
Wasif2001
Anubis
12
1 / 3 / 12
7,440
531
3,420
5,639
2,566
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 2
5,926
423
2,118
6,255
1,687
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Cthulhu
9
1 / 6 / 1
6,183
442
4,415
15,348
6,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

12
3 / 5 / 2
7,765
555
4,731
11,597
4,037
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
3 / 5 / 1
7,654
547
4,945
11,568
6,427
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Medusa
monanna
Medusa
8
0 / 5 / 3
5,920
423
4,137
6,284
1,441
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
16
27
Kills
7
8
Deaths
27
40
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Aketeah
Jormungandr
5
1
11
10.5
W
Pele
DonYP
Pele
10
1
6
13
L
0
6
2
0.17
L
Cthulhu
1
6
1
0.25
L
3
5
2
0.8
L
3
5
1
0.7
W
Izanami
Scipiia
Izanami
7
3
8
3.67
W
Ao Kuang
Toastyyy78
Ao Kuang
4
0
3
5.5
W
Anubis
Wasif2001
Anubis
1
3
12
2.33
L
Medusa
monanna
Medusa
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,392
Damage
20,346
37,236
Taken
51,052
17,846
Mitigated
20,457
10,800
Healing
8,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Aketeah
Jormungandr
7,683
1,513
270
1,331
9,901
5,766
304
2,592
7,171
21,060
0
W
Pele
DonYP
Pele
9,355
2,874
0
1,552
8,060
2,767
1,781
1,678
6,382
0
58,885
L
2,118
195
1,122
642
6,255
1,687
0
2,262
3,993
17,123
0
L
Cthulhu
4,415
102
158
3,196
15,348
6,865
0
4,209
11,139
23,840
0
L
4,731
1,407
0
442
11,597
4,037
0
3,729
7,868
0
38,489
L
4,945
888
0
1,942
11,568
6,427
1,254
4,700
6,868
291
34,361
W
Izanami
Scipiia
Izanami
10,442
6,037
0
1,159
5,924
2,386
1,376
1,183
4,701
0
47,919
W
Ao Kuang
Toastyyy78
Ao Kuang
6,492
1,523
0
5,052
7,712
4,361
1,241
495
7,203
50,506
4,817
W
Anubis
Wasif2001
Anubis
3,420
258
0
1,436
5,639
2,566
480
1,576
3,925
23,584
0
L
Medusa
monanna
Medusa
4,137
2,385
0
500
6,284
1,441
0
2,420
3,864
0
21,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,052
Gold Earned
33,448
388
Minions Killed
286
0
Camps Cleared
0
1,417,432
Distance Traveled
1,291,030
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
7,685
549
28
2
0
291,306
7
W
Pele
8,912
637
99
7
0
303,438
3
L
Hel
5,926
423
37
3
0
239,071
0
L
Cthulhu
6,183
442
41
3
0
262,589
2
L
Set
7,765
555
74
5
0
285,187
2
L
Tyr
7,654
547
77
6
0
277,664
1
W
Izanami
8,616
615
99
7
0
257,420
2
W
Ao Kuang
9,399
671
118
8
0
306,541
3
W
Anubis
7,440
531
44
3
0
258,727
1
L
Medusa
5,920
423
57
4
0
226,519
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role