Player Matchup

Gilgamesh
Gilgamesh
Bob__Ross_24
Gilgamesh
Level 68
God Stats
8W - 5L
1,797 SR
Queue Stats
51W - 57L
1,343 Elo+
Solo
Arachne
Arachne
Mandalorian54
Arachne
Level 90
God Stats
22W - 6L
1,705 SR
Queue Stats
40W - 50L
1,396 Elo+
Solo
Zeus
Zeus
lucifino-kamikaz
Zeus
Level 51
God Stats
8W - 5L
1,551 SR
Queue Stats
125W - 183L
1,256 Elo+
Solo
Team Averages
Level 70
1,684 SR
1,332 Elo+

VS

Team Averages
Level 17
1,631 SR
1,191 Elo+
Guan Yu
Guan Yu
Lucky_Kinder10
Guan Yu
Level 17
God Stats
1W - 1L
1,494 SR
Queue Stats
162W - 169L
1,223 Elo+
Party 1
Fenrir
Fenrir
ObscureLocket52
Fenrir
Level 12
God Stats
0W - 2L
1,718 SR
Queue Stats
1W - 14L
1,062 Elo+
Solo
Hades
Hades
hades_Lordofyou
Hades
Level 21
God Stats
1W - 4L
1,682 SR
Queue Stats
45W - 51L
1,288 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Bob__Ross_24
Gilgamesh
16
6 / 3 / 13
14,031
702
16,120
20,812
17,203
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arachne
17
6 / 3 / 10
13,299
665
14,868
16,795
8,240
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

18
11 / 3 / 10
14,517
726
32,141
11,278
3,984
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 5 / 7
11,802
590
8,102
27,901
32,072
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
0 / 14 / 3
10,398
520
2,761
22,791
10,856
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
8 / 4 / 1
13,160
658
22,117
24,346
12,664
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
19
23
Kills
8
9
Deaths
23
33
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Bob__Ross_24
Gilgamesh
6
3
13
4.17
L
0
5
7
0.7
W
Arachne
6
3
10
3.67
L
0
14
3
0.11
L
8
4
1
2.13
W
11
3
10
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,129
Damage
32,980
48,885
Taken
75,038
29,427
Mitigated
55,592
15,007
Healing
13,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Bob__Ross_24
Gilgamesh
16,120
5,034
1,026
4,330
20,812
17,203
1,121
9,433
11,379
0
66,688
L
8,102
1,462
696
1,856
27,901
32,072
688
11,155
16,266
0
61,291
W
Arachne
14,868
9,729
0
4,920
16,795
8,240
1,103
7,336
8,895
0
60,241
L
2,761
451
0
1,187
22,791
10,856
691
8,751
13,800
0
16,028
L
22,117
1,061
2,053
7,595
24,346
12,664
566
12,343
11,793
77,423
0
W
32,141
3,903
255
4,476
11,278
3,984
414
5,385
5,893
76,890
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,847
Gold Earned
35,360
211
Minions Killed
217
0
Camps Cleared
0
1,065,314
Distance Traveled
942,158
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
14,031
702
58
3
0
344,243
1
L
Guan Yu
11,802
590
92
5
0
366,860
2
W
Arachne
13,299
665
75
4
0
396,952
2
L
Fenrir
10,398
520
18
1
0
267,058
0
L
Hades
13,160
658
107
5
0
308,240
2
W
Zeus
14,517
726
78
4
0
324,119
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role