Player Matchup

Fenrir
Fenrir
Diamond IV
EkK0zS
Fenrir
Diamond IV
Level 158
God Stats
2W - 0L
1,247 SR
Queue Stats
40W - 11L
2,205 MMR
Party 1
Chang'e
Chang'e
Diamond III
Khuyaq
Chang'e
Diamond III
Level 160
God Stats
24W - 3L
2,033 SR
Queue Stats
60W - 20L
2,230 MMR
Party 1
Cu Chulainn
Cu Chulainn
Diamond IV
Rýan
Cu Chulainn
Diamond IV
Level 160
God Stats
22W - 5L
1,879 SR
Queue Stats
65W - 20L
2,191 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 159
1,720 SR
2,208 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 142
1,543 SR
1,616 MMR
Ymir
Ymir
Gold V
AhhMaButthole
Ymir
Gold V
Level 155
God Stats
0W - 2L
1,622 SR
Queue Stats
382W - 215L
1,655 MMR
Solo
Kukulkan
Kukulkan
Gold II
Daxxuz
Kukulkan
Gold II
Level 129
God Stats
7W - 24L
1,506 SR
Queue Stats
120W - 149L
1,693 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold V
OKAYBOOOMER
Ah Muzen Cab
Gold V
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
EkK0zS
Fenrir
13
2 / 2 / 6
9,958
766
5,273
14,167
6,554
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
Khuyaq
Chang'e
14
3 / 0 / 7
9,555
735
5,170
10,403
3,933
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
Rýan
Cu Chulainn
14
5 / 2 / 5
9,619
740
8,803
12,519
11,015
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
TiamatThothGilgameshScyllaCthulhu

VS

Bans
AthenaNe ZhaSobekHou YiDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 4
7,760
597
5,074
9,759
9,078
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kukulkan
Daxxuz
Kukulkan
13
3 / 5 / 1
8,950
688
6,344
6,019
2,253
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
OKAYBOOOMER
Ah Muzen Cab
11
1 / 2 / 3
8,197
631
12,411
7,084
2,567
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
10
Kills
4
4
Deaths
10
18
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
3
4
0.67
L
Kukulkan
Daxxuz
Kukulkan
3
5
1
0.7
W
Fenrir
EkK0zS
Fenrir
2
2
6
2.5
W
Chang'e
Khuyaq
Chang'e
3
0
7
6.5
L
Ah Muzen Cab
OKAYBOOOMER
Ah Muzen Cab
1
2
3
1.25
W
Cu Chulainn
Rýan
Cu Chulainn
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,246
Damage
23,829
37,089
Taken
22,862
21,502
Mitigated
13,898
20,178
Healing
3,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,074
672
0
911
9,759
9,078
0
3,002
6,757
15,955
0
L
Kukulkan
Daxxuz
Kukulkan
6,344
0
0
134
6,019
2,253
34
1,355
4,664
44,693
0
W
Fenrir
EkK0zS
Fenrir
5,273
2,123
0
3,648
14,167
6,554
548
4,239
9,817
0
36,828
W
Chang'e
Khuyaq
Chang'e
5,170
370
5,166
8,674
10,403
3,933
809
3,404
6,893
41,398
0
L
Ah Muzen Cab
OKAYBOOOMER
Ah Muzen Cab
12,411
4,063
0
2,699
7,084
2,567
364
861
6,223
0
39,517
W
Cu Chulainn
Rýan
Cu Chulainn
8,803
1,929
0
2,690
12,519
11,015
931
3,599
8,840
0
41,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,132
Gold Earned
24,907
186
Minions Killed
163
0
Camps Cleared
0
806,600
Distance Traveled
748,068
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,760
597
27
2
0
237,104
3
L
Kukulkan
8,950
688
77
6
0
241,734
5
W
Fenrir
9,958
766
61
5
0
276,381
4
W
Chang'e
9,555
735
73
6
0
267,239
7
L
Ah Muzen Cab
8,197
631
59
5
0
269,230
6
W
Cu Chulainn
9,619
740
52
4
0
262,980
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role