Player Matchup

Set
Set
Foraiwnl
Set
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 70L
1,419 Elo+
Party 3
Tyr
Tyr
Max2212
Tyr
Level 61
God Stats
6W - 8L
1,486 SR
Queue Stats
148W - 182L
1,474 Elo+
Party 2
Ares
Ares
NameNetGefunde
Ares
Level 1
God Stats
0W - 2L
1,183 SR
Queue Stats
0W - 3L
1,024 Elo+
Party 2
Hachiman
Hachiman
Redgull
Hachiman
Level 66
God Stats
0W - 2L
1,482 SR
Queue Stats
16W - 25L
1,370 Elo+
Party 3
Anubis
Anubis
Ruff2501
Anubis
Level 49
God Stats
0W - 8L
1,010 SR
Queue Stats
55W - 95L
1,277 Elo+
Party 2
Team Averages
Level 41
1,332 SR
1,313 Elo+

VS

Team Averages
Level 53
1,501 SR
1,463 Elo+
Jormungandr
Jormungandr
BastetArt
Jormungandr
Level 69
God Stats
192W - 179L
1,523 SR
Queue Stats
465W - 471L
1,467 Elo+
Party 1
Artemis
Artemis
Euclio
Artemis
Level 7
God Stats
4W - 5L
1,457 SR
Queue Stats
4W - 5L
1,412 Elo+
Party 1
Khepri
Khepri
RoadhogLover
Khepri
Level 63
God Stats
3W - 3L
1,416 SR
Queue Stats
406W - 407L
1,508 Elo+
Party 1
Baron Samedi
Baron Samedi
Zamasult
Baron Samedi
Level 60
God Stats
30W - 23L
1,531 SR
Queue Stats
307W - 303L
1,431 Elo+
Party 1
Tsukuyomi
Tsukuyomi
ГорностаЙка
Tsukuyomi
Level 67
God Stats
21W - 13L
1,577 SR
Queue Stats
368W - 345L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 0
6,037
549
1,924
7,916
2,447
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tyr
11
3 / 1 / 0
6,684
608
2,279
7,254
3,172
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 3 / 1
5,351
486
1,225
6,058
2,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
Redgull
Hachiman
9
0 / 3 / 0
5,087
462
4,173
7,430
1,787
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
Ruff2501
Anubis
10
0 / 2 / 0
5,144
468
734
3,547
1,610
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BastetArt
Jormungandr
12
1 / 0 / 0
6,861
624
4,130
4,118
2,616
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
Euclio
Artemis
9
2 / 1 / 3
5,776
525
5,460
5,310
1,817
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Khepri
10
1 / 1 / 4
6,247
568
2,894
6,801
5,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
Zamasult
Baron Samedi
13
2 / 0 / 1
7,038
640
3,307
2,729
1,084
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
3 / 1 / 1
6,081
553
2,843
5,943
1,712
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
18
3
Kills
9
9
Deaths
3
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
BastetArt
Jormungandr
1
0
0
1
W
Artemis
Euclio
Artemis
2
1
3
3.5
L
0
0
0
0
L
Tyr
3
1
0
3
L
0
3
1
0.17
L
Hachiman
Redgull
Hachiman
0
3
0
0
W
Khepri
1
1
4
3
L
Anubis
Ruff2501
Anubis
0
2
0
0
W
Baron Samedi
Zamasult
Baron Samedi
2
0
1
2.5
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,335
Damage
18,634
32,205
Taken
24,901
11,931
Mitigated
12,422
11,711
Healing
7,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
BastetArt
Jormungandr
4,130
580
0
1,086
4,118
2,616
0
0
4,118
38,891
0
W
Artemis
Euclio
Artemis
5,460
2,830
0
1,060
5,310
1,817
92
293
5,017
0
22,821
L
1,924
820
0
4,653
7,916
2,447
0
693
7,165
0
38,659
L
Tyr
2,279
112
0
2,924
7,254
3,172
0
4,126
2,632
0
33,385
L
1,225
57
675
1,312
6,058
2,915
0
1,314
4,744
8,627
0
L
Hachiman
Redgull
Hachiman
4,173
2,025
0
1,770
7,430
1,787
0
1,216
6,214
0
30,646
W
Khepri
2,894
203
0
1,223
6,801
5,193
0
903
5,898
21,092
0
L
Anubis
Ruff2501
Anubis
734
0
0
377
3,547
1,610
0
2,298
1,119
18,705
0
W
Baron Samedi
Zamasult
Baron Samedi
3,307
69
0
1,356
2,729
1,084
177
734
1,995
36,741
0
W
2,843
473
0
2,757
5,943
1,712
0
29
5,914
0
29,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,303
Gold Earned
32,003
300
Minions Killed
310
0
Camps Cleared
0
1,001,825
Distance Traveled
1,077,088
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
6,861
624
89
8
0
219,646
6
W
Artemis
5,776
525
38
3
0
192,599
0
L
Set
6,037
549
93
8
0
247,393
3
L
Tyr
6,684
608
86
8
0
204,792
4
L
Ares
5,351
486
24
2
0
187,139
0
L
Hachiman
5,087
462
53
5
0
181,582
0
W
Khepri
6,247
568
37
3
0
224,355
5
L
Anubis
5,144
468
44
4
0
180,919
5
W
Baron Samedi
7,038
640
78
7
0
209,767
4
W
Tsukuyomi
6,081
553
68
6
0
230,721
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role