Player Matchup

Artemis
Artemis
Frostielotr
Artemis
Level 80
God Stats
2W - 4L
1,677 SR
Queue Stats
21W - 13L
1,633 Elo+
Party 2
Fafnir
Fafnir
Tufgor
Fafnir
Level 125
God Stats
0W - 1L
1,222 SR
Queue Stats
28W - 15L
1,647 Elo+
Party 2
Mulan
Mulan
toazakanuva
Mulan
Level 107
God Stats
1W - 2L
1,603 SR
Queue Stats
27W - 14L
1,658 Elo+
Party 2
Team Averages
Level 104
1,501 SR
1,646 Elo+

VS

Team Averages
Level 14
1,655 SR
1,682 Elo+
Gilgamesh
Gilgamesh
DebilusSerpantus
Gilgamesh
Level 18
God Stats
3W - 1L
1,811 SR
Queue Stats
5W - 1L
1,797 Elo+
Party 1
Scylla
Scylla
Puulsek
Scylla
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,624 Elo+
Party 1
Achilles
Achilles
Volaft
Achilles
Level 7
God Stats
5W - 4L
1,655 SR
Queue Stats
7W - 4L
1,624 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Frostielotr
Artemis
16
5 / 1 / 6
11,021
689
14,677
8,874
3,472
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fafnir
Tufgor
Fafnir
12
3 / 8 / 8
10,490
656
9,767
15,502
8,411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
3 / 6 / 8
11,432
715
8,767
18,754
14,455
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
15
5 / 5 / 9
13,429
839
11,348
17,872
10,212
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Scylla
Puulsek
Scylla
17
5 / 0 / 10
11,804
738
18,447
10,441
2,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
Volaft
Achilles
15
5 / 6 / 8
11,229
702
6,793
13,876
10,644
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
42
11
Kills
15
15
Deaths
11
22
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
5
5
9
1.9
L
Artemis
Frostielotr
Artemis
5
1
6
8
W
Scylla
Puulsek
Scylla
5
0
10
10
L
Fafnir
Tufgor
Fafnir
3
8
8
0.88
W
Achilles
Volaft
Achilles
5
6
8
1.5
L
3
6
8
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,211
Damage
36,588
43,130
Taken
42,189
26,338
Mitigated
23,746
8,087
Healing
12,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
11,348
3,947
0
3,205
17,872
10,212
264
3,654
13,921
0
48,864
L
Artemis
Frostielotr
Artemis
14,677
6,695
0
4,796
8,874
3,472
0
2,911
5,789
0
48,296
W
Scylla
Puulsek
Scylla
18,447
1,659
189
5,380
10,441
2,890
1,121
3,283
6,976
74,393
0
L
Fafnir
Tufgor
Fafnir
9,767
3,372
0
2,026
15,502
8,411
0
7,180
8,062
30,578
0
W
Achilles
Volaft
Achilles
6,793
2,597
0
3,397
13,876
10,644
1,134
3,092
10,566
0
31,790
L
8,767
1,419
0
1,265
18,754
14,455
0
7,520
10,752
117
38,724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,943
Gold Earned
36,462
183
Minions Killed
202
0
Camps Cleared
0
783,426
Distance Traveled
859,827
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
13,429
839
53
3
0
288,262
2
L
Artemis
11,021
689
92
6
0
256,748
3
W
Scylla
11,804
738
111
7
0
291,907
5
L
Fafnir
10,490
656
35
2
0
240,468
2
W
Achilles
11,229
702
38
2
0
279,658
6
L
Mulan
11,432
715
56
4
0
286,210
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role