Player Matchup

Izanami
Izanami
D3MM3R
Izanami
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 7L
1,505 Elo+
Party 2
Thor
Thor
EverblueSky
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,065 Elo+
Solo
Ymir
Ymir
PigusMagnificus
Ymir
Level 16
God Stats
7W - 8L
1,487 SR
Queue Stats
44W - 50L
1,336 Elo+
Solo
Gilgamesh
Gilgamesh
TBAA
Gilgamesh
Level 11
God Stats
2W - 2L
1,868 SR
Queue Stats
26W - 27L
1,296 Elo+
Solo
Medusa
Medusa
bro0k
Medusa
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,505 Elo+
Party 2
Team Averages
Level 16
1,571 SR
1,341 Elo+

VS

Team Averages
Level 17
1,484 SR
1,336 Elo+
Cupid
Cupid
DanJoke
Cupid
Level 20
God Stats
7W - 6L
1,500 SR
Queue Stats
31W - 30L
1,318 Elo+
Party 1
Izanami
Izanami
Pyravexx
Izanami
Level 22
God Stats
22W - 9L
1,570 SR
Queue Stats
90W - 86L
1,337 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Wolverone
Tsukuyomi
Level 3
God Stats
1W - 1L
1,309 SR
Queue Stats
1W - 1L
1,143 Elo+
Solo
Hel
Hel
fr0stt4Real
Hel
Level 19
God Stats
10W - 6L
1,598 SR
Queue Stats
225W - 194L
1,478 Elo+
Solo
King Arthur
King Arthur
porgomcapierogow
King Arthur
Level 23
God Stats
9W - 9L
1,443 SR
Queue Stats
42W - 43L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
D3MM3R
Izanami
20
11 / 10 / 10
18,626
532
22,994
31,314
21,583
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
10 / 11 / 14
17,532
501
25,052
34,289
14,038
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
5 / 9 / 1
16,709
477
17,794
35,140
55,368
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gilgamesh
TBAA
Gilgamesh
20
7 / 9 / 16
16,827
481
20,045
39,102
26,091
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Medusa
bro0k
Medusa
20
11 / 11 / 12
17,559
502
29,611
28,072
12,487
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
DanJoke
Cupid
20
15 / 7 / 10
19,994
571
31,045
25,994
10,844
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Izanami
Pyravexx
Izanami
20
10 / 8 / 9
19,317
552
34,568
29,493
11,900
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Tsukuyomi
Wolverone
Tsukuyomi
20
9 / 14 / 13
17,567
502
26,680
35,609
14,290
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
6 / 9 / 19
17,111
489
19,323
24,755
9,992
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
porgomcapierogow
King Arthur
20
9 / 7 / 16
16,928
484
19,564
40,535
34,209
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
116
44
Kills
49
50
Deaths
45
53
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Izanami
D3MM3R
Izanami
11
10
10
1.6
W
Cupid
DanJoke
Cupid
15
7
10
2.86
L
10
11
14
1.55
L
5
9
1
0.61
W
Izanami
Pyravexx
Izanami
10
8
9
1.81
L
Gilgamesh
TBAA
Gilgamesh
7
9
16
1.67
W
Tsukuyomi
Wolverone
Tsukuyomi
9
14
13
1.11
L
Medusa
bro0k
Medusa
11
11
12
1.55
W
6
9
19
1.72
W
King Arthur
porgomcapierogow
King Arthur
9
7
16
2.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

115,496
Damage
131,180
167,917
Taken
156,386
129,567
Mitigated
81,235
28,640
Healing
48,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
D3MM3R
Izanami
22,994
12,118
0
10,286
31,314
21,583
3,819
1,177
30,019
0
160,295
W
Cupid
DanJoke
Cupid
31,045
18,448
823
5,670
25,994
10,844
2,611
3,828
22,166
0
139,302
L
25,052
2,039
0
4,023
34,289
14,038
1,087
5,539
28,266
0
111,113
L
17,794
4,567
0
3,028
35,140
55,368
2,352
1,564
33,314
107,484
0
W
Izanami
Pyravexx
Izanami
34,568
27,838
0
11,330
29,493
11,900
10,320
6,357
23,056
0
162,258
L
Gilgamesh
TBAA
Gilgamesh
20,045
6,863
0
7,621
39,102
26,091
1,982
5,324
33,486
0
59,789
W
Tsukuyomi
Wolverone
Tsukuyomi
26,680
9,347
0
7,180
35,609
14,290
659
4,198
31,411
0
115,032
L
Medusa
bro0k
Medusa
29,611
13,268
0
3,682
28,072
12,487
77
6,375
21,581
0
95,390
W
19,323
3,498
3,163
6,187
24,755
9,992
1,935
1,130
23,625
126,735
0
W
King Arthur
porgomcapierogow
King Arthur
19,564
2,819
0
13,705
40,535
34,209
445
2,281
38,254
530
68,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

87,253
Gold Earned
90,917
653
Minions Killed
762
0
Camps Cleared
0
2,686,424
Distance Traveled
3,048,320
21
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
18,626
532
199
6
0
574,727
9
W
Cupid
19,994
571
172
5
0
639,657
0
L
Thor
17,532
501
146
4
0
558,468
0
L
Ymir
16,709
477
141
4
0
490,302
3
W
Izanami
19,317
552
223
6
0
597,075
3
L
Gilgamesh
16,827
481
71
2
0
622,913
2
W
Tsukuyomi
17,567
502
127
4
0
590,845
3
L
Medusa
17,559
502
96
3
0
440,014
7
W
Hel
17,111
489
144
4
0
558,147
0
W
King Arthur
16,928
484
96
3
0
662,596
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role