Player Matchup

Cerberus
Cerberus
Audioscribe
Cerberus
Level 88
God Stats
5W - 2L
1,601 SR
Queue Stats
122W - 48L
1,807 Elo+
Party 1
Rama
Rama
FkImBad
Rama
Level 2
God Stats
5W - 1L
1,500 SR
Queue Stats
60W - 29L
1,649 Elo+
Party 1
Zeus
Zeus
IHateThisGameBru
Zeus
Level 22
God Stats
2W - 1L
1,500 SR
Queue Stats
72W - 58L
1,716 Elo+
Solo
Guan Yu
Guan Yu
Wunzee21
Guan Yu
Level 28
God Stats
6W - 11L
1,570 SR
Queue Stats
121W - 114L
1,642 Elo+
Solo
Chang'e
Chang'e
iSrilYme
Chang'e
Level 18
God Stats
4W - 2L
1,638 SR
Queue Stats
34W - 23L
1,697 Elo+
Solo
Team Averages
Level 32
1,562 SR
1,702 Elo+

VS

Team Averages
Level 25
1,537 SR
1,684 Elo+
Sobek
Sobek
Bakzian
Sobek
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,770 Elo+
Solo
Ra
Ra
Ballzy0006
Ra
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
133W - 139L
1,649 Elo+
Solo
Thor
Thor
HonestlyWhoElse
Thor
Level 29
God Stats
6W - 1L
1,725 SR
Queue Stats
194W - 94L
1,748 Elo+
Solo
King Arthur
King Arthur
SmurfyJace
King Arthur
Level 27
God Stats
14W - 18L
1,403 SR
Queue Stats
46W - 44L
1,639 Elo+
Solo
Anhur
Anhur
SuperToxicAF
Anhur
Level 25
God Stats
30W - 36L
1,556 SR
Queue Stats
395W - 327L
1,614 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Audioscribe
Cerberus
12
3 / 0 / 0
6,685
669
4,549
6,285
7,644
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Rama
FkImBad
Rama
10
1 / 1 / 3
5,850
585
3,608
4,266
961
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
8 / 0 / 2
7,008
701
5,025
2,759
796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Guan Yu
Wunzee21
Guan Yu
12
3 / 0 / 4
6,754
675
2,902
5,793
2,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chang'e
iSrilYme
Chang'e
9
0 / 1 / 8
5,552
555
2,083
3,432
910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Bakzian
Sobek
9
0 / 2 / 0
4,349
435
1,377
6,373
2,753
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

8
0 / 7 / 1
4,979
498
2,258
5,573
1,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
2 / 2 / 0
5,639
564
2,654
6,239
1,850
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

King Arthur
SmurfyJace
King Arthur
8
0 / 2 / 0
4,691
469
2,879
7,345
2,874
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

7
0 / 2 / 0
4,494
449
2,431
3,946
858
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
3
15
Kills
2
2
Deaths
15
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Audioscribe
Cerberus
3
0
0
3
L
Sobek
Bakzian
Sobek
0
2
0
0
L
0
7
1
0.07
W
Rama
FkImBad
Rama
1
1
3
2.5
L
2
2
0
1
W
8
0
2
9
L
King Arthur
SmurfyJace
King Arthur
0
2
0
0
L
0
2
0
0
W
Guan Yu
Wunzee21
Guan Yu
3
0
4
5
W
Chang'e
iSrilYme
Chang'e
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,167
Damage
11,599
22,535
Taken
29,476
12,598
Mitigated
9,848
12,189
Healing
8,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Audioscribe
Cerberus
4,549
497
0
3,059
6,285
7,644
0
0
6,285
38,546
0
L
Sobek
Bakzian
Sobek
1,377
293
249
2,694
6,373
2,753
0
913
5,456
11,184
0
L
2,258
39
0
156
5,573
1,513
359
3,262
2,139
21,770
0
W
Rama
FkImBad
Rama
3,608
3,223
0
1,256
4,266
961
308
714
3,512
0
37,644
L
2,654
972
0
2,797
6,239
1,850
0
2,014
4,119
0
32,694
W
5,025
1,040
0
1,135
2,759
796
132
1,431
1,172
35,960
0
L
King Arthur
SmurfyJace
King Arthur
2,879
282
0
1,200
7,345
2,874
0
4,250
3,063
0
18,756
L
2,431
1,469
0
942
3,946
858
0
864
3,042
0
22,947
W
Guan Yu
Wunzee21
Guan Yu
2,902
651
50
4,490
5,793
2,287
0
531
5,246
0
40,980
W
Chang'e
iSrilYme
Chang'e
2,083
164
829
1,370
3,432
910
0
745
2,685
10,919
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,849
Gold Earned
24,152
389
Minions Killed
209
0
Camps Cleared
0
1,068,691
Distance Traveled
925,311
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,685
669
115
12
0
209,648
1
L
Sobek
4,349
435
20
2
0
211,192
2
L
Ra
4,979
498
51
5
0
171,415
1
W
Rama
5,850
585
77
8
0
189,553
2
L
Thor
5,639
564
68
7
0
206,655
5
W
Zeus
7,008
701
78
8
0
215,026
5
L
King Arthur
4,691
469
32
3
0
195,397
3
L
Anhur
4,494
449
38
4
0
140,652
2
W
Guan Yu
6,754
675
104
10
0
237,715
0
W
Chang'e
5,552
555
15
2
0
216,749
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role