Player Matchup

Hera
Hera
 
Hera
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
K_Horn12
Medusa
Level 66
God Stats
32W - 15L
1,736 SR
Queue Stats
50W - 59L
1,391 Elo+
Party 3
Xing Tian
Xing Tian
OBone5612
Xing Tian
Level 49
God Stats
47W - 43L
1,536 SR
Queue Stats
53W - 54L
1,425 Elo+
Party 3
Hercules
Hercules
delavega_99
Hercules
Level 49
God Stats
10W - 9L
1,461 SR
Queue Stats
141W - 151L
1,365 Elo+
Solo
Nemesis
Nemesis
lordjuanxitto
Nemesis
Level 146
God Stats
2W - 0L
1,500 SR
Queue Stats
78W - 100L
1,347 Elo+
Solo
Team Averages
Level 74
1,547 SR
1,406 Elo+

VS

Team Averages
Level 79
1,467 SR
1,364 Elo+
Thoth
Thoth
 
Thoth
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
JusstSS
Bakasura
Level 81
God Stats
8W - 9L
1,503 SR
Queue Stats
550W - 623L
1,429 Elo+
Party 2
Cthulhu
Cthulhu
LobotomyAdvocate
Cthulhu
Level 99
God Stats
2W - 3L
1,574 SR
Queue Stats
72W - 107L
1,255 Elo+
Party 1
Freya
Freya
W3AK_Velocity
Freya
Level 29
God Stats
6W - 10L
1,383 SR
Queue Stats
180W - 226L
1,328 Elo+
Party 2
Sol
Sol
grizzley_yo
Sol
Level 66
God Stats
17W - 16L
1,376 SR
Queue Stats
133W - 168L
1,308 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
16
5 / 2 / 5
9,840
656
8,886
9,065
2,842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
K_Horn12
Medusa
14
6 / 3 / 4
8,571
571
9,309
11,177
3,397
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Xing Tian
OBone5612
Xing Tian
13
4 / 1 / 7
8,517
568
3,445
9,333
6,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hercules
delavega_99
Hercules
15
4 / 2 / 1
8,805
587
6,009
11,309
7,383
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Nemesis
16
3 / 3 / 5
9,209
614
4,801
9,423
4,233
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
12
1 / 6 / 2
7,456
497
5,698
8,332
2,735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
JusstSS
Bakasura
15
7 / 4 / 0
8,879
592
5,938
10,822
4,236
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 6 / 4
6,756
450
7,566
11,779
10,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

13
0 / 4 / 3
7,536
502
6,042
9,725
3,739
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 3 / 2
6,597
440
6,584
7,694
2,544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
21
22
Kills
10
11
Deaths
23
22
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
5
2
5
3.75
L
Thoth
 
Thoth
1
6
2
0.33
L
Bakasura
JusstSS
Bakasura
7
4
0
1.75
W
Medusa
K_Horn12
Medusa
6
3
4
2.67
L
1
6
4
0.5
W
Xing Tian
OBone5612
Xing Tian
4
1
7
7.5
L
0
4
3
0.38
W
Hercules
delavega_99
Hercules
4
2
1
2.25
L
1
3
2
0.67
W
Nemesis
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,450
Damage
31,828
50,307
Taken
48,352
24,507
Mitigated
23,927
17,174
Healing
8,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
8,886
1,274
169
2,637
9,065
2,842
2,390
4,827
3,878
65,011
0
L
Thoth
 
Thoth
5,698
269
0
1,444
8,332
2,735
208
4,249
3,751
42,922
0
L
Bakasura
JusstSS
Bakasura
5,938
4,025
0
1,644
10,822
4,236
0
3,094
7,598
0
54,219
W
Medusa
K_Horn12
Medusa
9,309
3,876
1,185
3,253
11,177
3,397
865
6,871
3,936
0
50,086
L
7,566
0
391
1,100
11,779
10,673
62
2,800
8,959
27,870
0
W
Xing Tian
OBone5612
Xing Tian
3,445
473
807
2,070
9,333
6,652
170
4,815
3,864
21,625
0
L
6,042
2,477
0
2,179
9,725
3,739
824
0
9,725
38,148
0
W
Hercules
delavega_99
Hercules
6,009
2,781
0
2,748
11,309
7,383
0
5,808
5,098
0
43,700
L
6,584
1,217
32
1,790
7,694
2,544
0
1,676
5,988
35,497
2,670
W
Nemesis
4,801
1,656
0
4,305
9,423
4,233
201
2,716
6,707
0
57,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,942
Gold Earned
37,224
449
Minions Killed
377
0
Camps Cleared
0
1,476,964
Distance Traveled
1,344,792
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
9,840
656
132
9
0
281,293
5
L
Thoth
7,456
497
86
6
0
245,193
2
L
Bakasura
8,879
592
108
7
0
310,752
0
W
Medusa
8,571
571
89
6
0
278,496
0
L
Cthulhu
6,756
450
44
3
0
245,848
0
W
Xing Tian
8,517
568
27
2
0
296,153
0
L
Freya
7,536
502
79
5
0
269,851
0
W
Hercules
8,805
587
91
6
0
273,886
4
L
Sol
6,597
440
60
4
0
273,148
2
W
Nemesis
9,209
614
110
7
0
347,136
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role