Player Matchup

Cthulhu
Cthulhu
Bronze I
GrayChapeI
Cthulhu
Bronze I
Level 64
God Stats
0W - 2L
1,279 SR
Queue Stats
4W - 13L
1,052 MMR
Party 1
King Arthur
King Arthur
Bronze III
GringkoLST
King Arthur
Bronze III
Level 100
God Stats
0W - 4L
1,537 SR
Queue Stats
6W - 13L
1,262 MMR
Party 1
Pele
Pele
Silver III
THEJAVS
Pele
Silver III
Level 138
God Stats
4W - 4L
1,426 SR
Queue Stats
21W - 24L
1,101 MMR
Solo
Skadi
Skadi
Silver II
pumacastillo
Skadi
Silver II
Level 142
God Stats
5W - 5L
1,700 SR
Queue Stats
139W - 138L
967 MMR
Solo
Ra
Ra
Silver III
ssierra740
Ra
Silver III
Level 143
God Stats
6W - 7L
1,696 SR
Queue Stats
107W - 128L
1,032 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 117
1,528 SR
1,083 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 147
1,581 SR
1,150 MMR
Danzaburou
Danzaburou
Silver I
LeparD06
Danzaburou
Silver I
Level 151
God Stats
12W - 13L
1,623 SR
Queue Stats
371W - 368L
1,159 MMR
Solo
Nu Wa
Nu Wa
Silver I
Naishya
Nu Wa
Silver I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Silver III
OpticMarshmalo
Ymir
Silver III
Level 148
God Stats
13W - 5L
1,759 SR
Queue Stats
66W - 63L
883 MMR
Solo
Apollo
Apollo
Silver I
blackm29
Apollo
Silver I
Level 160
God Stats
29W - 25L
1,525 SR
Queue Stats
696W - 686L
1,165 MMR
Solo
Fenrir
Fenrir
Silver I
wilthorlml
Fenrir
Silver I
Level 119
God Stats
5W - 1L
1,500 SR
Queue Stats
319W - 321L
1,041 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GrayChapeI
Cthulhu
9
0 / 5 / 1
6,556
364
4,030
11,631
5,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
GringkoLST
King Arthur
14
2 / 6 / 2
8,897
494
6,085
14,218
8,979
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pele
THEJAVS
Pele
15
1 / 4 / 2
8,753
486
6,169
14,481
5,505
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
0 / 5 / 1
8,542
475
4,001
10,579
3,310
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
3 / 4 / 0
10,098
561
9,773
10,721
4,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
SetAthenaTiamatGilgameshOsiris

VS

Bans
ScyllaSobekTsukuyomiAphroditeSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
LeparD06
Danzaburou
17
5 / 3 / 5
11,773
654
12,978
13,960
5,279
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
Naishya
Nu Wa
18
6 / 1 / 8
11,589
644
13,420
6,815
2,538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
3 / 1 / 13
10,485
583
5,180
13,407
10,419
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Apollo
blackm29
Apollo
17
3 / 1 / 9
11,479
638
7,734
12,084
5,108
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
wilthorlml
Fenrir
17
7 / 0 / 7
11,068
615
8,875
14,200
10,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
66
6
Kills
24
24
Deaths
6
6
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
GrayChapeI
Cthulhu
0
5
1
0.1
L
King Arthur
GringkoLST
King Arthur
2
6
2
0.5
W
Danzaburou
LeparD06
Danzaburou
5
3
5
2.5
W
Nu Wa
Naishya
Nu Wa
6
1
8
10
W
3
1
13
9.5
L
Pele
THEJAVS
Pele
1
4
2
0.5
W
Apollo
blackm29
Apollo
3
1
9
7.5
L
0
5
1
0.1
L
3
4
0
0.75
W
Fenrir
wilthorlml
Fenrir
7
0
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,058
Damage
48,187
61,630
Taken
60,466
27,747
Mitigated
34,034
8,675
Healing
22,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
GrayChapeI
Cthulhu
4,030
215
0
608
11,631
5,844
99
3,230
8,268
17,438
0
L
King Arthur
GringkoLST
King Arthur
6,085
233
0
1,759
14,218
8,979
683
3,577
10,461
0
51,358
W
Danzaburou
LeparD06
Danzaburou
12,978
7,061
0
7,497
13,960
5,279
4,712
1,692
12,268
0
74,639
W
Nu Wa
Naishya
Nu Wa
13,420
1,785
0
1,792
6,815
2,538
1,817
3,314
3,501
89,053
0
W
5,180
1,225
0
750
13,407
10,419
99
4,422
8,985
17,427
0
L
Pele
THEJAVS
Pele
6,169
1,043
0
779
14,481
5,505
0
3,763
10,494
0
71,686
W
Apollo
blackm29
Apollo
7,734
3,930
0
5,712
12,084
5,108
3,431
3,623
8,461
0
90,757
L
4,001
1,845
0
1,872
10,579
3,310
0
2,144
8,261
0
59,876
L
9,773
603
586
3,071
10,721
4,109
0
5,110
5,289
80,914
0
W
Fenrir
wilthorlml
Fenrir
8,875
2,008
0
6,965
14,200
10,690
177
2,895
11,305
0
59,960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,846
Gold Earned
56,394
527
Minions Killed
587
0
Camps Cleared
0
1,663,790
Distance Traveled
1,721,727
16
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,556
364
23
1
0
351,697
3
L
King Arthur
8,897
494
99
6
0
318,620
0
W
Danzaburou
11,773
654
142
8
0
301,247
1
W
Nu Wa
11,589
644
162
9
0
357,462
6
W
Ymir
10,485
583
23
1
0
335,458
7
L
Pele
8,753
486
119
7
0
335,987
5
W
Apollo
11,479
638
171
10
0
344,203
3
L
Skadi
8,542
475
122
7
0
315,727
4
L
Ra
10,098
561
164
9
0
341,759
4
W
Fenrir
11,068
615
89
5
0
383,357
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role