Player Matchup

Arachne
Arachne
 
Arachne
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
HEADSHOT_WIDOW
Heimdallr
Level 10
God Stats
1W - 1L
1,321 SR
Queue Stats
22W - 8L
1,924 Elo+
Party 1
Kukulkan
Kukulkan
ItsOnlySmurf-_-
Kukulkan
Level 7
God Stats
11W - 3L
2,036 SR
Queue Stats
11W - 3L
1,785 Elo+
Party 1
Ymir
Ymir
Leo-xxvv
Ymir
Level 22
God Stats
2W - 0L
1,751 SR
Queue Stats
122W - 120L
1,575 Elo+
Solo
Bellona
Bellona
Lockite
Bellona
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 78L
1,464 Elo+
Solo
Team Averages
Level 16
1,622 SR
1,650 Elo+

VS

Team Averages
Level 19
1,525 SR
1,565 Elo+
King Arthur
King Arthur
EteRniTys_DaRk
King Arthur
Level 16
God Stats
12W - 5L
1,730 SR
Queue Stats
29W - 22L
1,556 Elo+
Solo
Janus
Janus
Nissmu
Janus
Level 28
God Stats
17W - 18L
1,393 SR
Queue Stats
238W - 138L
1,586 Elo+
Solo
Artemis
Artemis
VonshPL
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,676 Elo+
Solo
Arachne
Arachne
bakasura000
Arachne
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 92L
1,590 Elo+
Solo
Bacchus
Bacchus
xMarkyD
Bacchus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
8
3 / 1 / 1
5,381
489
2,693
3,032
1,119
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heimdallr
HEADSHOT_WIDOW
Heimdallr
11
4 / 2 / 3
6,904
628
6,895
6,561
2,408
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
13
4 / 0 / 1
7,352
668
4,056
3,152
962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
11
4 / 3 / 3
6,962
633
6,058
10,633
4,212
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
Lockite
Bellona
11
1 / 1 / 2
6,277
571
2,889
5,461
3,302
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
EteRniTys_DaRk
King Arthur
8
1 / 6 / 0
4,903
446
2,312
9,403
2,902
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Janus
Nissmu
Janus
10
2 / 1 / 4
6,477
589
4,150
5,207
1,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
VonshPL
Artemis
6
0 / 5 / 0
4,305
391
848
4,434
1,632
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Arachne
bakasura000
Arachne
11
2 / 2 / 3
6,291
572
4,964
6,731
2,626
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
xMarkyD
Bacchus
10
2 / 2 / 0
5,690
517
3,168
6,211
4,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
14
16
Kills
7
7
Deaths
16
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
3
1
1
3.5
L
King Arthur
EteRniTys_DaRk
King Arthur
1
6
0
0.17
W
Heimdallr
HEADSHOT_WIDOW
Heimdallr
4
2
3
2.75
W
Kukulkan
4
0
1
4.5
W
Ymir
4
3
3
1.83
W
Bellona
Lockite
Bellona
1
1
2
2
L
Janus
Nissmu
Janus
2
1
4
4
L
Artemis
VonshPL
Artemis
0
5
0
0
L
Arachne
bakasura000
Arachne
2
2
3
1.75
L
Bacchus
xMarkyD
Bacchus
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,591
Damage
15,442
28,839
Taken
31,986
12,003
Mitigated
12,987
9,400
Healing
4,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
2,693
2,283
0
833
3,032
1,119
0
423
2,609
0
17,888
L
King Arthur
EteRniTys_DaRk
King Arthur
2,312
147
0
587
9,403
2,902
0
2,399
7,004
0
17,618
W
Heimdallr
HEADSHOT_WIDOW
Heimdallr
6,895
4,374
0
2,305
6,561
2,408
722
952
5,609
0
40,900
W
Kukulkan
4,056
265
0
558
3,152
962
360
1,096
2,056
47,894
0
W
Ymir
6,058
2,432
0
3,468
10,633
4,212
0
2,776
7,857
45,687
0
W
Bellona
Lockite
Bellona
2,889
383
0
2,236
5,461
3,302
20
2,071
3,390
0
23,595
L
Janus
Nissmu
Janus
4,150
633
0
1,150
5,207
1,216
0
1,468
3,739
31,736
0
L
Artemis
VonshPL
Artemis
848
432
0
0
4,434
1,632
0
2,481
1,953
0
7,799
L
Arachne
bakasura000
Arachne
4,964
3,671
0
998
6,731
2,626
0
1,886
4,845
0
37,131
L
Bacchus
xMarkyD
Bacchus
3,168
161
0
1,656
6,211
4,611
0
1,880
4,331
15,046
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,876
Gold Earned
27,666
344
Minions Killed
199
0
Camps Cleared
0
1,056,101
Distance Traveled
1,150,621
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
5,381
489
32
3
0
237,559
4
L
King Arthur
4,903
446
25
2
0
299,598
1
W
Heimdallr
6,904
628
75
7
0
210,915
2
W
Kukulkan
7,352
668
104
9
0
218,316
4
W
Ymir
6,962
633
67
6
0
192,021
1
W
Bellona
6,277
571
66
6
0
197,290
2
L
Janus
6,477
589
57
5
0
240,971
4
L
Artemis
4,305
391
18
2
0
160,034
3
L
Arachne
6,291
572
65
6
0
226,100
0
L
Bacchus
5,690
517
34
3
0
223,918
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role