Player Matchup

Gilgamesh
Gilgamesh
DarkVengeance30
Gilgamesh
Level 25
God Stats
6W - 2L
1,900 SR
Queue Stats
13W - 9L
1,494 Elo+
Party 1
Apollo
Apollo
ROGER_MLG
Apollo
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,437 Elo+
Party 1
Zeus
Zeus
dipi35055
Zeus
Level 26
God Stats
1W - 4L
1,234 SR
Queue Stats
9W - 15L
1,351 Elo+
Solo
Team Averages
Level 45
1,545 SR
1,427 Elo+

VS

Team Averages
Level 39
1,384 SR
1,281 Elo+
Skadi
Skadi
B1aCK Ice 757
Skadi
Level 57
God Stats
2W - 3L
1,326 SR
Queue Stats
52W - 74L
1,264 Elo+
Solo
Cthulhu
Cthulhu
LeftOnHigh
Cthulhu
Level 45
God Stats
12W - 16L
1,459 SR
Queue Stats
17W - 27L
1,264 Elo+
Party 2
Olorun
Olorun
Yolo73_Spams_L2
Olorun
Level 14
God Stats
2W - 3L
1,366 SR
Queue Stats
3W - 6L
1,315 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DarkVengeance30
Gilgamesh
13
4 / 1 / 12
10,405
694
8,620
12,099
7,988
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Apollo
ROGER_MLG
Apollo
13
5 / 4 / 10
10,744
716
9,035
10,515
4,092
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zeus
14
8 / 4 / 5
10,794
720
18,531
7,719
2,529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 3
10,391
693
8,418
11,924
3,213
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
LeftOnHigh
Cthulhu
13
5 / 6 / 4
10,578
705
8,530
18,278
17,581
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 6 / 4
8,809
587
3,746
14,170
6,514
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
20
17
Kills
9
9
Deaths
17
27
Assists
11
Player
Kills
Deaths
Assists
KDA
L
3
5
3
0.9
W
Gilgamesh
DarkVengeance30
Gilgamesh
4
1
12
10
L
Cthulhu
LeftOnHigh
Cthulhu
5
6
4
1.17
W
Apollo
ROGER_MLG
Apollo
5
4
10
2.5
L
1
6
4
0.5
W
Zeus
8
4
5
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,186
Damage
20,694
30,333
Taken
44,372
14,609
Mitigated
27,308
4,629
Healing
11,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,418
3,858
0
2,498
11,924
3,213
0
5,107
6,331
0
27,882
W
Gilgamesh
DarkVengeance30
Gilgamesh
8,620
2,372
0
167
12,099
7,988
177
4,630
7,469
0
21,671
L
Cthulhu
LeftOnHigh
Cthulhu
8,530
783
1,272
1,917
18,278
17,581
0
5,439
12,431
32,533
0
W
Apollo
ROGER_MLG
Apollo
9,035
5,314
0
3,333
10,515
4,092
1,826
4,361
6,154
0
64,041
L
3,746
886
1,585
4,725
14,170
6,514
0
6,939
6,835
15,710
0
W
Zeus
18,531
898
82
1,047
7,719
2,529
541
3,369
4,350
36,158
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,943
Gold Earned
29,778
158
Minions Killed
101
0
Camps Cleared
0
842,709
Distance Traveled
788,001
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
10,391
693
47
3
0
248,994
3
W
Gilgamesh
10,405
694
34
2
0
313,390
0
L
Cthulhu
10,578
705
37
2
0
264,029
2
W
Apollo
10,744
716
86
6
0
268,699
0
L
Olorun
8,809
587
17
1
0
274,978
5
W
Zeus
10,794
720
38
3
0
260,620
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role