Player Matchup

Chiron
Chiron
Gold II
Nephovk
Chiron
Gold II
Level 119
God Stats
2W - 0L
1,498 SR
Queue Stats
67W - 75L
1,542 MMR
Party 1
Hercules
Hercules
Gold III
ProfessorDatBdy
Hercules
Gold III
Level 49
God Stats
11W - 16L
1,579 SR
Queue Stats
95W - 113L
1,472 MMR
Solo
Tiamat
Tiamat
Platinum III
ΔŁФЛSФ
Tiamat
Platinum III
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 105
1,526 SR
1,505 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 86
1,462 SR
1,265 MMR
Loki
Loki
Silver IV
DeathIReaperX
Loki
Silver IV
Level 82
God Stats
0W - 2L
1,256 SR
Queue Stats
12W - 25L
1,116 MMR
Party 2
Khepri
Khepri
Gold IV
Heldenflausch
Khepri
Gold IV
Level 123
God Stats
96W - 70L
1,631 SR
Queue Stats
1,052W - 1,155L
1,449 MMR
Party 2
Ra
Ra
Silver IV
MCBanane
Ra
Silver IV
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 91L
1,231 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Nephovk
Chiron
13
7 / 2 / 5
9,760
813
11,902
7,227
2,478
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
12
4 / 3 / 8
8,769
731
6,236
11,742
6,082
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tiamat
12
3 / 4 / 8
9,022
752
9,180
8,568
6,277
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bans
ThothGilgameshSobekAphroditeAres

VS

Bans
DiscordiaDanzaburouCabrakanCupidAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 6
8,996
750
4,361
11,803
4,023
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 4 / 8
8,744
729
3,561
10,692
8,295
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

13
5 / 6 / 3
9,789
816
6,816
12,084
5,647
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
26
14
Kills
9
9
Deaths
14
21
Assists
17
Player
Kills
Deaths
Assists
KDA
L
3
4
6
1.5
L
1
4
8
1.25
L
5
6
3
1.08
W
Chiron
Nephovk
Chiron
7
2
5
4.75
W
Hercules
4
3
8
2.67
W
Tiamat
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,318
Damage
14,738
27,537
Taken
34,579
14,837
Mitigated
17,965
8,598
Healing
3,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,361
1,178
0
2,333
11,803
4,023
0
4,785
6,959
0
34,188
L
3,561
249
0
358
10,692
8,295
0
2,263
8,211
12,769
0
L
6,816
698
363
477
12,084
5,647
88
2,169
9,710
38,203
0
W
Chiron
Nephovk
Chiron
11,902
4,478
784
2,128
7,227
2,478
1,734
2,301
4,886
0
54,202
W
Hercules
6,236
1,953
0
3,600
11,742
6,082
215
5,202
4,970
0
11,108
W
Tiamat
9,180
1,229
0
2,086
8,568
6,277
483
2,910
5,658
34,972
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,551
Gold Earned
27,529
137
Minions Killed
118
0
Camps Cleared
0
649,086
Distance Traveled
636,325
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,996
750
54
5
0
247,056
0
L
Khepri
8,744
729
13
1
0
180,033
2
L
Ra
9,789
816
51
4
0
209,236
1
W
Chiron
9,760
813
82
7
0
217,924
0
W
Hercules
8,769
731
8
1
0
221,782
2
W
Tiamat
9,022
752
47
4
0
209,380
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role