Player Matchup

Awilix
Awilix
MidwayWharf2051
Awilix
Level 87
God Stats
10W - 11L
1,381 SR
Queue Stats
316W - 419L
1,434 Elo+
Party 3
Cernunnos
Cernunnos
Miismuchaaa
Cernunnos
Level 22
God Stats
18W - 26L
1,381 SR
Queue Stats
75W - 115L
1,256 Elo+
Party 3
Sun Wukong
Sun Wukong
PUWUedSasquatch
Sun Wukong
Level 34
God Stats
4W - 0L
1,470 SR
Queue Stats
128W - 134L
1,394 Elo+
Solo
Sobek
Sobek
Unit SELFiSH985
Sobek
Level 46
God Stats
4W - 6L
1,408 SR
Queue Stats
206W - 237L
1,435 Elo+
Party 3
Janus
Janus
sebastiago12314
Janus
Level 68
God Stats
55W - 77L
1,355 SR
Queue Stats
496W - 644L
1,400 Elo+
Party 3
Team Averages
Level 51
1,399 SR
1,384 Elo+

VS

Team Averages
Level 59
1,409 SR
1,419 Elo+
Erlang Shen
Erlang Shen
Diphti
Erlang Shen
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
F4SOUL1S
Hou Yi
Level 22
God Stats
3W - 5L
1,307 SR
Queue Stats
12W - 24L
1,333 Elo+
Party 1
Hera
Hera
SasakiChibi
Hera
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
billyfilis
Cerberus
Level 50
God Stats
10W - 21L
1,432 SR
Queue Stats
12W - 23L
1,340 Elo+
Party 1
Nemesis
Nemesis
melanieeee
Nemesis
Level 39
God Stats
10W - 22L
1,304 SR
Queue Stats
264W - 281L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 1 / 5
9,608
641
10,286
9,318
3,603
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cernunnos
Miismuchaaa
Cernunnos
14
4 / 1 / 5
8,707
580
7,321
5,410
1,513
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sun Wukong
PUWUedSasquatch
Sun Wukong
14
3 / 2 / 2
8,667
578
6,182
9,471
4,692
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 0 / 8
8,204
547
3,813
11,988
6,757
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
3 / 0 / 3
8,677
578
4,147
4,525
1,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Diphti
Erlang Shen
13
2 / 4 / 1
7,874
525
5,045
10,105
6,540
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hou Yi
F4SOUL1S
Hou Yi
10
1 / 6 / 0
6,076
405
1,620
8,547
2,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 2 / 0
7,298
487
4,375
6,166
2,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
billyfilis
Cerberus
10
0 / 6 / 0
5,824
388
5,574
11,120
5,090
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
melanieeee
Nemesis
12
0 / 4 / 2
7,057
470
4,189
9,887
3,192
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
7
22
Kills
4
4
Deaths
22
23
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
Diphti
Erlang Shen
2
4
1
0.63
L
Hou Yi
F4SOUL1S
Hou Yi
1
6
0
0.17
W
10
1
5
12.5
W
Cernunnos
Miismuchaaa
Cernunnos
4
1
5
6.5
W
Sun Wukong
PUWUedSasquatch
Sun Wukong
3
2
2
2
L
1
2
0
0.5
W
2
0
8
6
L
Cerberus
billyfilis
Cerberus
0
6
0
0
L
Nemesis
melanieeee
Nemesis
0
4
2
0.25
W
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,749
Damage
20,803
40,712
Taken
45,825
17,919
Mitigated
19,196
7,983
Healing
9,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
Diphti
Erlang Shen
5,045
2,173
0
2,270
10,105
6,540
0
257
9,848
0
44,783
L
Hou Yi
F4SOUL1S
Hou Yi
1,620
852
0
1,228
8,547
2,223
171
1,321
7,226
0
24,403
W
10,286
4,428
0
500
9,318
3,603
0
2,598
6,620
0
73,579
W
Cernunnos
Miismuchaaa
Cernunnos
7,321
2,626
0
185
5,410
1,513
1,004
1,469
3,941
0
50,587
W
Sun Wukong
PUWUedSasquatch
Sun Wukong
6,182
1,399
0
2,974
9,471
4,692
0
433
9,012
0
48,228
L
4,375
1,370
0
1,480
6,166
2,151
0
2,788
3,207
41,249
0
W
3,813
203
0
3,718
11,988
6,757
281
4,064
7,858
20,539
0
L
Cerberus
billyfilis
Cerberus
5,574
397
234
2,843
11,120
5,090
0
1,930
9,184
25,858
0
L
Nemesis
melanieeee
Nemesis
4,189
1,781
0
1,707
9,887
3,192
0
1,401
8,400
0
48,113
W
4,147
191
0
606
4,525
1,354
332
1,047
3,332
51,564
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,863
Gold Earned
34,129
451
Minions Killed
374
0
Camps Cleared
0
1,521,869
Distance Traveled
1,346,675
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
7,874
525
105
7
0
270,659
3
L
Hou Yi
6,076
405
48
3
0
215,570
0
W
Awilix
9,608
641
104
7
0
336,436
1
W
Cernunnos
8,707
580
100
7
0
273,226
0
W
Sun Wukong
8,667
578
98
7
0
276,616
6
L
Hera
7,298
487
94
6
0
269,628
5
W
Sobek
8,204
547
39
3
0
310,465
1
L
Cerberus
5,824
388
38
3
0
281,197
2
L
Nemesis
7,057
470
89
6
0
309,621
2
W
Janus
8,677
578
110
7
0
325,126
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role