Player Matchup

Athena
Athena
ChronnoAvenger
Athena
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
DeatchWay
Anubis
Level 19
God Stats
5W - 3L
1,347 SR
Queue Stats
23W - 22L
1,452 Elo+
Party 1
Rama
Rama
SonKotetsu
Rama
Level 42
God Stats
4W - 2L
1,500 SR
Queue Stats
19W - 10L
1,676 Elo+
Party 1
Bellona
Bellona
iRaoh
Bellona
Level 15
God Stats
7W - 1L
1,898 SR
Queue Stats
21W - 15L
1,521 Elo+
Party 1
Achilles
Achilles
scarcedock01
Achilles
Level 49
God Stats
1W - 1L
1,455 SR
Queue Stats
88W - 113L
1,442 Elo+
Party 1
Team Averages
Level 29
1,540 SR
1,518 Elo+

VS

Team Averages
Level 16
1,520 SR
1,493 Elo+
Loki
Loki
AzuraFury
Loki
Level 10
God Stats
3W - 6L
1,287 SR
Queue Stats
10W - 14L
1,500 Elo+
Solo
Anhur
Anhur
Brno0
Anhur
Level 26
God Stats
4W - 2L
1,782 SR
Queue Stats
122W - 106L
1,526 Elo+
Solo
Baba Yaga
Baba Yaga
CapitãoDipirona
Baba Yaga
Level 27
God Stats
0W - 2L
1,472 SR
Queue Stats
91W - 72L
1,499 Elo+
Solo
Fafnir
Fafnir
DevilofMemory
Fafnir
Level 10
God Stats
2W - 2L
1,500 SR
Queue Stats
11W - 11L
1,614 Elo+
Solo
Merlin
Merlin
EberGustavo
Merlin
Level 9
God Stats
1W - 3L
1,558 SR
Queue Stats
8W - 17L
1,324 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 0 / 7
5,678
631
3,428
4,137
1,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Anubis
DeatchWay
Anubis
11
7 / 0 / 2
6,556
728
4,429
3,320
1,694
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
1 / 0 / 6
5,433
604
3,538
3,435
818
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Short Bow

Short Bow

+15%
Attack Speed

Bellona
iRaoh
Bellona
9
1 / 0 / 1
5,480
609
952
4,166
2,264
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
scarcedock01
Achilles
9
1 / 2 / 1
5,361
596
1,253
7,004
2,755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
7
0 / 3 / 0
4,628
514
1,160
5,620
1,230
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Anhur
Brno0
Anhur
7
0 / 4 / 0
4,514
502
2,404
5,965
1,594
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baba Yaga
11
2 / 1 / 0
5,846
650
6,026
3,245
1,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

5
0 / 4 / 0
4,484
498
1,570
6,801
4,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Merlin
1
0 / 2 / 0
3,338
371
0
912
102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
2
13
Kills
2
2
Deaths
14
17
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Loki
0
3
0
0
L
Anhur
Brno0
Anhur
0
4
0
0
L
Baba Yaga
2
1
0
2
W
3
0
7
6.5
W
Anubis
DeatchWay
Anubis
7
0
2
8
L
0
4
0
0
L
Merlin
0
2
0
0
W
1
0
6
4
W
Bellona
iRaoh
Bellona
1
0
1
1.5
W
Achilles
scarcedock01
Achilles
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,600
Damage
11,160
22,062
Taken
22,543
8,957
Mitigated
8,142
7,214
Healing
5,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
1,160
369
0
2,072
5,620
1,230
0
1,624
3,996
0
22,896
L
Anhur
Brno0
Anhur
2,404
1,143
0
1,060
5,965
1,594
0
2,570
3,395
0
20,821
L
Baba Yaga
6,026
562
0
1,485
3,245
1,016
0
0
3,245
29,097
0
W
3,428
1,213
0
930
4,137
1,426
0
1,126
3,011
11,239
0
W
Anubis
DeatchWay
Anubis
4,429
388
0
2,173
3,320
1,694
830
204
3,076
31,538
0
L
1,570
568
0
1,212
6,801
4,200
0
3,216
3,585
5,497
0
L
Merlin
0
0
0
0
912
102
0
447
465
6
0
W
3,538
2,834
0
1,129
3,435
818
86
349
3,086
0
21,191
W
Bellona
iRaoh
Bellona
952
535
0
1,272
4,166
2,264
0
875
3,255
0
27,903
W
Achilles
scarcedock01
Achilles
1,253
516
0
1,710
7,004
2,755
0
4,568
2,038
0
19,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,508
Gold Earned
22,810
248
Minions Killed
152
0
Camps Cleared
0
940,775
Distance Traveled
734,723
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
4,628
514
41
5
0
205,099
1
L
Anhur
4,514
502
33
4
0
157,253
1
L
Baba Yaga
5,846
650
65
7
0
156,379
4
W
Athena
5,678
631
15
2
0
184,040
1
W
Anubis
6,556
728
74
8
0
178,288
0
L
Fafnir
4,484
498
10
1
0
173,286
1
L
Merlin
3,338
371
3
0
0
42,706
1
W
Rama
5,433
604
47
5
0
170,878
0
W
Bellona
5,480
609
72
8
0
218,539
3
W
Achilles
5,361
596
40
4
0
189,030
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role