Player Matchup

Discordia
Discordia
Gold IV
Bryans00987
Discordia
Gold IV
Level 112
God Stats
8W - 3L
1,923 SR
Queue Stats
474W - 479L
1,428 MMR
Party 1
Ganesha
Ganesha
Gold V
FlyingDutchMon1
Ganesha
Gold V
Level 155
God Stats
28W - 28L
1,683 SR
Queue Stats
823W - 821L
1,371 MMR
Solo
Erlang Shen
Erlang Shen
Silver II
HoodieRC-_-
Erlang Shen
Silver II
Level 37
God Stats
12W - 12L
1,679 SR
Queue Stats
50W - 58L
1,387 MMR
Solo
Tyr
Tyr
Gold V
Nicotine_Blank
Tyr
Gold V
Level 106
God Stats
0W - 2L
1,456 SR
Queue Stats
373W - 373L
1,409 MMR
Party 1
Danzaburou
Danzaburou
Bronze III
Sotonix
Danzaburou
Bronze III
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,375 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 100
1,648 SR
1,394 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 115
1,533 SR
1,414 MMR
Cabrakan
Cabrakan
Bronze III
 
Cabrakan
Bronze III
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Gold IV
Il Don Domenico
Hercules
Gold IV
Level 147
God Stats
226W - 215L
1,585 SR
Queue Stats
304W - 309L
1,370 MMR
Solo
Medusa
Medusa
Bronze III
Sqxiish
Medusa
Bronze III
Level 129
God Stats
4W - 2L
1,562 SR
Queue Stats
17W - 23L
1,381 MMR
Solo
Thoth
Thoth
Gold IV
hiddenkiller300
Thoth
Gold IV
Level 113
God Stats
5W - 4L
1,493 SR
Queue Stats
282W - 301L
1,399 MMR
Solo
Ravana
Ravana
Bronze III
iSnapt
Ravana
Bronze III
Level 123
God Stats
1W - 1L
1,522 SR
Queue Stats
4W - 8L
1,421 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Bryans00987
Discordia
19
6 / 6 / 3
13,036
501
14,600
17,441
5,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
0 / 6 / 3
10,594
407
5,214
20,888
20,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Erlang Shen
HoodieRC-_-
Erlang Shen
20
5 / 7 / 4
12,619
485
9,646
22,405
14,603
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
1 / 6 / 0
10,551
406
8,486
24,423
15,917
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Danzaburou
Sotonix
Danzaburou
19
3 / 6 / 2
12,747
490
11,239
17,426
6,323
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
GilgameshAthenaCu ChulainnKing ArthurCthulhu

VS

Bans
ChernobogAnhurApolloCerberusTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
20
3 / 0 / 8
14,713
566
12,808
14,874
22,757
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hercules
20
13 / 2 / 2
15,467
595
16,048
27,656
18,408
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
Sqxiish
Medusa
17
2 / 6 / 6
12,306
473
11,464
15,922
5,959
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

20
2 / 4 / 5
13,839
532
8,425
9,518
3,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ravana
iSnapt
Ravana
20
11 / 3 / 8
15,083
580
26,146
18,210
11,770
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
60
15
Kills
31
31
Deaths
15
12
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
3
0
8
7
L
Discordia
Bryans00987
Discordia
6
6
3
1.25
L
0
6
3
0.25
L
Erlang Shen
HoodieRC-_-
Erlang Shen
5
7
4
1
W
Hercules
13
2
2
7
L
1
6
0
0.17
L
Danzaburou
Sotonix
Danzaburou
3
6
2
0.67
W
Medusa
Sqxiish
Medusa
2
6
6
0.83
W
2
4
5
1.13
W
Ravana
iSnapt
Ravana
11
3
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,185
Damage
74,891
102,583
Taken
86,180
62,516
Mitigated
62,052
25,244
Healing
21,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
12,808
2,142
1,347
2,066
14,874
22,757
1,567
3,620
11,085
94,894
0
L
Discordia
Bryans00987
Discordia
14,600
431
0
5,563
17,441
5,449
0
3,234
14,207
76,143
0
L
5,214
428
960
3,325
20,888
20,224
0
5,743
15,145
42,194
0
L
Erlang Shen
HoodieRC-_-
Erlang Shen
9,646
4,971
0
4,718
22,405
14,603
0
2,826
19,579
0
111,360
W
Hercules
16,048
5,889
0
10,292
27,656
18,408
2,985
3,932
23,620
0
99,512
L
8,486
644
0
4,560
24,423
15,917
0
9,430
14,993
0
64,927
L
Danzaburou
Sotonix
Danzaburou
11,239
5,522
0
6,118
17,426
6,323
654
0
17,426
0
84,238
W
Medusa
Sqxiish
Medusa
11,464
3,626
0
1,735
15,922
5,959
3,789
3,503
12,245
0
70,290
W
8,425
217
345
2,804
9,518
3,158
1,600
3,658
5,484
84,621
0
W
Ravana
iSnapt
Ravana
26,146
10,089
0
2,769
18,210
11,770
2,271
4,035
13,932
0
127,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,547
Gold Earned
71,408
584
Minions Killed
789
0
Camps Cleared
0
2,206,588
Distance Traveled
2,423,849
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
14,713
566
194
7
0
479,792
2
L
Discordia
13,036
501
131
5
0
485,551
6
L
Ganesha
10,594
407
28
1
0
373,040
1
L
Erlang Shen
12,619
485
158
6
0
459,699
1
W
Hercules
15,467
595
167
6
0
486,600
0
L
Tyr
10,551
406
117
5
0
521,989
3
L
Danzaburou
12,747
490
150
6
0
366,309
7
W
Medusa
12,306
473
121
5
0
468,463
8
W
Thoth
13,839
532
145
6
0
463,147
4
W
Ravana
15,083
580
162
6
0
525,847
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role