Player Matchup

Hera
Hera
Bronze III
Deus-grego_kaio1
Hera
Bronze III
Level 105
God Stats
10W - 17L
1,518 SR
Queue Stats
65W - 94L
1,347 MMR
Solo
He Bo
He Bo
Bronze III
Dr_Deeznutz3
He Bo
Bronze III
Level 62
God Stats
2W - 0L
1,574 SR
Queue Stats
15W - 19L
1,252 MMR
Party 2
Pele
Pele
Bronze III
FNL X MO
Pele
Bronze III
Level 32
God Stats
5W - 7L
1,418 SR
Queue Stats
14W - 20L
1,296 MMR
Party 2
Chernobog
Chernobog
Gold V
The Last Stein
Chernobog
Gold V
Level 109
God Stats
4W - 4L
1,438 SR
Queue Stats
166W - 168L
1,291 MMR
Solo
Cerberus
Cerberus
Silver I
XxXWEY9XxX
Cerberus
Silver I
Level 129
God Stats
24W - 29L
1,572 SR
Queue Stats
75W - 71L
1,293 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 87
1,504 SR
1,296 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 109
1,514 SR
1,299 MMR
Ravana
Ravana
Bronze III
FourCash102405
Ravana
Bronze III
Level 48
God Stats
1W - 5L
1,379 SR
Queue Stats
17W - 49L
1,275 MMR
Solo
Tiamat
Tiamat
Gold V
Reset_Reality
Tiamat
Gold V
Level 147
God Stats
17W - 23L
1,479 SR
Queue Stats
265W - 278L
1,334 MMR
Solo
Sylvanus
Sylvanus
Silver I
agorilla1
Sylvanus
Silver I
Level 123
God Stats
91W - 68L
1,613 SR
Queue Stats
704W - 689L
1,339 MMR
Solo
Chaac
Chaac
Silver IV
happykiller_56
Chaac
Silver IV
Level 87
God Stats
0W - 5L
1,634 SR
Queue Stats
29W - 55L
1,050 MMR
Party 1
Rama
Rama
Gold III
insidiouskiller1
Rama
Gold III
Level 141
God Stats
12W - 22L
1,467 SR
Queue Stats
215W - 216L
1,499 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 9
9,065
477
12,776
11,269
4,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
9 / 0 / 5
11,168
588
19,042
10,791
4,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Pele
18
8 / 1 / 8
10,656
561
11,192
12,466
4,854
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Chernobog
The Last Stein
Chernobog
17
3 / 2 / 2
10,519
554
9,281
11,805
4,246
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
XxXWEY9XxX
Cerberus
15
1 / 0 / 15
9,610
506
10,142
14,748
9,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
BakasuraGilgameshKing ArthurSetAthena

VS

Bans
TsukuyomiCu ChulainnHadesSobekAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 3
7,541
397
3,988
13,383
5,176
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
1 / 5 / 3
8,410
443
11,084
14,465
8,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sylvanus
agorilla1
Sylvanus
13
1 / 4 / 2
8,903
469
6,531
20,016
9,340
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
0 / 4 / 0
8,286
436
7,279
17,853
13,840
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

15
3 / 5 / 0
8,848
466
8,390
15,393
5,200
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
13
24
Kills
5
5
Deaths
24
39
Assists
8
Player
Kills
Deaths
Assists
KDA
W
3
2
9
3.75
W
9
0
5
11.5
W
Pele
8
1
8
12
L
0
6
3
0.25
L
1
5
3
0.5
W
Chernobog
The Last Stein
Chernobog
3
2
2
2
W
Cerberus
XxXWEY9XxX
Cerberus
1
0
15
8.5
L
Sylvanus
agorilla1
Sylvanus
1
4
2
0.5
L
0
4
0
0
L
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,433
Damage
37,272
61,079
Taken
81,110
26,908
Mitigated
41,573
26,860
Healing
28,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,776
3,380
131
2,592
11,269
4,044
395
6,114
4,609
51,707
0
W
19,042
1,379
0
6,423
10,791
4,008
670
1,563
8,548
78,367
0
W
Pele
11,192
1,553
366
5,468
12,466
4,854
31
3,451
8,921
0
74,185
L
3,988
691
0
1,878
13,383
5,176
0
5,863
7,410
0
42,811
L
11,084
805
0
4,177
14,465
8,017
528
8,092
6,234
52,381
0
W
Chernobog
The Last Stein
Chernobog
9,281
4,673
0
4,611
11,805
4,246
372
1,638
10,077
0
80,431
W
Cerberus
XxXWEY9XxX
Cerberus
10,142
430
0
7,269
14,748
9,756
269
3,929
10,625
48,539
0
L
Sylvanus
agorilla1
Sylvanus
6,531
1,661
3,022
6,406
20,016
9,340
205
10,517
9,309
26,097
0
L
7,279
635
0
6,572
17,853
13,840
0
13,616
4,168
0
48,564
L
8,390
7,171
0
5,964
15,393
5,200
0
3,308
12,029
0
62,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,018
Gold Earned
41,988
614
Minions Killed
447
0
Camps Cleared
0
1,773,045
Distance Traveled
1,566,982
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
9,065
477
119
6
0
353,997
1
W
He Bo
11,168
588
131
7
0
324,102
3
W
Pele
10,656
561
132
7
0
387,125
2
L
Ravana
7,541
397
83
4
0
314,222
1
L
Tiamat
8,410
443
122
6
0
339,626
0
W
Chernobog
10,519
554
141
7
0
338,012
4
W
Cerberus
9,610
506
91
5
0
369,809
7
L
Sylvanus
8,903
469
31
2
0
299,414
7
L
Chaac
8,286
436
94
5
0
321,432
0
L
Rama
8,848
466
117
6
0
292,288
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role