Player Matchup

Achilles
Achilles
BrotherIAmPinned
Achilles
Level 124
God Stats
0W - 2L
1,315 SR
Queue Stats
272W - 281L
1,574 Elo+
Solo
Nu Wa
Nu Wa
Buzemann94
Nu Wa
Level 109
God Stats
37W - 42L
1,636 SR
Queue Stats
320W - 321L
1,608 Elo+
Solo
Chiron
Chiron
L1tR187
Chiron
Level 159
God Stats
1W - 1L
1,979 SR
Queue Stats
67W - 59L
1,619 Elo+
Party 2
Ravana
Ravana
gublinaco
Ravana
Level 155
God Stats
5W - 4L
1,745 SR
Queue Stats
83W - 70L
1,621 Elo+
Party 2
Fafnir
Fafnir
gubnonokw
Fafnir
Level 152
God Stats
3W - 2L
1,776 SR
Queue Stats
64W - 54L
1,665 Elo+
Party 2
Team Averages
Level 140
1,690 SR
1,617 Elo+

VS

Team Averages
Level 135
1,665 SR
1,638 Elo+
Artemis
Artemis
 
Artemis
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Jerry_kwz34
Scylla
Level 128
God Stats
5W - 0L
1,740 SR
Queue Stats
682W - 438L
1,732 Elo+
Party 1
Xing Tian
Xing Tian
SEM-KWZ_02
Xing Tian
Level 137
God Stats
2W - 4L
1,405 SR
Queue Stats
290W - 215L
1,636 Elo+
Party 1
Erlang Shen
Erlang Shen
martijnvQB
Erlang Shen
Level 127
God Stats
10W - 1L
1,931 SR
Queue Stats
335W - 248L
1,629 Elo+
Party 1
Hercules
Hercules
pieterpaap
Hercules
Level 128
God Stats
53W - 24L
1,751 SR
Queue Stats
325W - 200L
1,692 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 6 / 2
9,331
444
8,969
19,907
16,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nu Wa
13
1 / 13 / 4
8,312
396
12,835
16,666
4,850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
L1tR187
Chiron
18
2 / 2 / 4
11,132
530
11,228
14,345
5,322
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ravana
gublinaco
Ravana
15
1 / 6 / 2
9,365
446
7,890
14,022
5,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fafnir
gubnonokw
Fafnir
16
0 / 7 / 3
10,266
489
5,877
20,793
11,562
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
18
1 / 1 / 3
10,907
519
6,566
13,719
4,928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Scylla
20
12 / 1 / 12
12,719
606
25,618
13,709
5,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
SEM-KWZ_02
Xing Tian
15
5 / 3 / 8
10,879
518
8,097
18,752
14,203
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Erlang Shen
martijnvQB
Erlang Shen
17
10 / 4 / 7
11,675
556
14,533
19,692
10,411
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
pieterpaap
Hercules
20
6 / 0 / 7
12,433
592
12,151
20,370
26,555
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
71
9
Kills
34
34
Deaths
9
15
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
1
1
3
2.5
L
5
6
2
1
L
Nu Wa
1
13
4
0.23
W
Scylla
12
1
12
18
L
Chiron
L1tR187
Chiron
2
2
4
2
W
Xing Tian
SEM-KWZ_02
Xing Tian
5
3
8
3
L
Ravana
gublinaco
Ravana
1
6
2
0.33
L
Fafnir
gubnonokw
Fafnir
0
7
3
0.21
W
Erlang Shen
martijnvQB
Erlang Shen
10
4
7
3.38
W
Hercules
pieterpaap
Hercules
6
0
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,799
Damage
66,965
85,733
Taken
86,242
43,431
Mitigated
61,596
23,688
Healing
27,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
6,566
2,155
0
7,350
13,719
4,928
2,784
1,800
11,919
0
86,027
L
8,969
755
0
5,325
19,907
16,136
0
11,668
7,933
0
30,174
L
Nu Wa
12,835
2,153
0
789
16,666
4,850
0
9,512
6,802
43,195
0
W
Scylla
25,618
5,030
312
5,017
13,709
5,499
183
4,002
9,707
111,167
0
L
Chiron
L1tR187
Chiron
11,228
4,441
360
5,964
14,345
5,322
950
3,145
11,100
0
90,475
W
Xing Tian
SEM-KWZ_02
Xing Tian
8,097
978
0
1,340
18,752
14,203
272
5,107
13,645
32,602
0
L
Ravana
gublinaco
Ravana
7,890
2,384
0
4,743
14,022
5,561
0
2,604
11,368
0
69,990
L
Fafnir
gubnonokw
Fafnir
5,877
1,998
0
6,507
20,793
11,562
384
5,872
14,815
57,966
0
W
Erlang Shen
martijnvQB
Erlang Shen
14,533
7,845
0
2,480
19,692
10,411
0
4,925
14,767
0
75,042
W
Hercules
pieterpaap
Hercules
12,151
5,567
0
10,967
20,370
26,555
493
4,563
15,807
0
84,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,406
Gold Earned
58,613
528
Minions Killed
640
0
Camps Cleared
0
1,866,006
Distance Traveled
2,074,873
38
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,907
519
146
7
0
371,734
7
L
Achilles
9,331
444
40
2
0
380,502
6
L
Nu Wa
8,312
396
63
3
0
340,537
5
W
Scylla
12,719
606
161
8
0
390,984
6
L
Chiron
11,132
530
170
8
0
381,054
9
W
Xing Tian
10,879
518
38
2
0
411,974
10
L
Ravana
9,365
446
125
6
0
430,708
12
L
Fafnir
10,266
489
130
6
0
333,205
6
W
Erlang Shen
11,675
556
113
5
0
445,905
4
W
Hercules
12,433
592
182
9
0
454,276
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role