Player Matchup

Raijin
Raijin
Masters
Hmmmm12309
Raijin
Masters
Level 102
God Stats
5W - 1L
1,828 SR
Queue Stats
132W - 66L
2,361 MMR
Party 1
Cerberus
Cerberus
Diamond III
ItsJoustMmr
Cerberus
Diamond III
Level 160
God Stats
9W - 4L
1,815 SR
Queue Stats
507W - 310L
2,238 MMR
Party 1
Nemesis
Nemesis
Grandmaster
klentil
Nemesis
Grandmaster
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
331W - 67L
2,983 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 121
1,714 SR
2,527 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 146
1,673 SR
1,711 MMR
Fenrir
Fenrir
Masters
 
Fenrir
Masters
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Gold I
Asap Bulldog
Chaac
Gold I
Level 127
God Stats
2W - 3L
1,826 SR
Queue Stats
144W - 166L
1,800 MMR
Party 2
Baron Samedi
Baron Samedi
Gold I
Ricardinho_OxC
Baron Samedi
Gold I
Level 157
God Stats
11W - 9L
1,693 SR
Queue Stats
341W - 380L
1,834 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Hmmmm12309
Raijin
16
11 / 3 / 3
11,841
789
13,716
12,029
5,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
ItsJoustMmr
Cerberus
12
1 / 1 / 12
10,270
685
8,502
13,981
15,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nemesis
klentil
Nemesis
13
3 / 0 / 8
10,939
729
11,795
11,159
10,465
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bans
Ne ZhaTiamatAphroditeGilgameshXing Tian

VS

Bans
AthenaSobekAchillesCthulhuAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
2 / 4 / 1
9,551
637
10,784
13,553
9,668
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
1 / 6 / 1
8,671
578
8,890
16,409
15,915
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Ricardinho_OxC
Baron Samedi
12
1 / 5 / 2
8,541
569
8,823
11,214
5,094
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
15
Kills
4
4
Deaths
15
23
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
4
1
0.63
L
1
6
1
0.25
W
Raijin
Hmmmm12309
Raijin
11
3
3
4.17
W
Cerberus
ItsJoustMmr
Cerberus
1
1
12
7
L
Baron Samedi
Ricardinho_OxC
Baron Samedi
1
5
2
0.4
W
Nemesis
klentil
Nemesis
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,013
Damage
28,497
37,169
Taken
41,176
30,678
Mitigated
30,677
9,088
Healing
11,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
10,784
3,921
0
1,295
13,553
9,668
0
6,682
6,672
0
23,938
L
8,890
2,214
0
4,807
16,409
15,915
0
7,665
8,744
0
36,849
W
Raijin
Hmmmm12309
Raijin
13,716
1,277
0
3,998
12,029
5,185
919
3,115
8,914
70,453
0
W
Cerberus
ItsJoustMmr
Cerberus
8,502
1,026
0
3,526
13,981
15,028
530
3,893
10,088
27,123
0
L
Baron Samedi
Ricardinho_OxC
Baron Samedi
8,823
786
1,281
3,720
11,214
5,094
144
7,964
3,250
35,010
0
W
Nemesis
klentil
Nemesis
11,795
6,934
0
1,564
11,159
10,465
728
2,062
9,097
0
48,418

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,050
Gold Earned
26,763
199
Minions Killed
132
0
Camps Cleared
0
814,177
Distance Traveled
761,419
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,551
637
23
2
0
260,236
2
L
Chaac
8,671
578
63
4
0
269,551
2
W
Raijin
11,841
789
107
7
0
255,469
4
W
Cerberus
10,270
685
40
3
0
279,285
0
L
Baron Samedi
8,541
569
46
3
0
231,632
0
W
Nemesis
10,939
729
52
3
0
279,423
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role