Player Matchup

Neith
Neith
Gamsinator
Neith
Level 7
God Stats
8W - 7L
1,664 SR
Queue Stats
16W - 12L
1,455 Elo+
Party 1
Ymir
Ymir
Vultretrap
Ymir
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
XShadowGuardian
Anhur
Level 5
God Stats
2W - 3L
1,411 SR
Queue Stats
2W - 4L
1,324 Elo+
Solo
Bakasura
Bakasura
Макввін
Bakasura
Level 4
God Stats
1W - 3L
1,380 SR
Queue Stats
2W - 5L
1,270 Elo+
Solo
Gilgamesh
Gilgamesh
输入一个名称
Gilgamesh
Level 14
God Stats
4W - 4L
1,671 SR
Queue Stats
108W - 108L
1,346 Elo+
Solo
Team Averages
Level 16
1,525 SR
1,379 Elo+

VS

Team Averages
Level 19
1,518 SR
1,307 Elo+
Fenrir
Fenrir
D1SSPASIONATE
Fenrir
Level 18
God Stats
10W - 9L
1,399 SR
Queue Stats
15W - 22L
1,269 Elo+
Party 2
Arachne
Arachne
Fattalliti
Arachne
Level 18
God Stats
13W - 11L
1,455 SR
Queue Stats
14W - 19L
1,283 Elo+
Party 2
Skadi
Skadi
HodieValhalla
Skadi
Level 13
God Stats
4W - 3L
1,816 SR
Queue Stats
20W - 19L
1,292 Elo+
Party 3
Nu Wa
Nu Wa
OGSoldat
Nu Wa
Level 26
God Stats
4W - 4L
1,500 SR
Queue Stats
149W - 139L
1,418 Elo+
Party 3
Bacchus
Bacchus
UrbanD88
Bacchus
Level 18
God Stats
4W - 3L
1,419 SR
Queue Stats
5W - 7L
1,272 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
10
0 / 2 / 2
6,104
436
1,249
6,129
1,809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 0 / 3
6,146
439
719
5,821
4,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
3 / 1 / 0
6,106
436
2,124
5,885
1,595
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
10
1 / 4 / 0
6,258
447
1,948
8,303
3,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 1 / 0
6,476
463
3,631
5,861
2,973
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 1
7,040
503
1,649
6,492
2,147
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arachne
Fattalliti
Arachne
10
3 / 2 / 1
7,041
503
2,497
9,788
2,783
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
1 / 0 / 1
7,278
520
2,819
2,842
906
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
OGSoldat
Nu Wa
13
3 / 1 / 0
7,594
542
4,910
2,512
738
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bacchus
UrbanD88
Bacchus
10
0 / 3 / 3
6,779
484
5,862
6,471
3,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
14
5
Kills
8
8
Deaths
7
5
Assists
6
Player
Kills
Deaths
Assists
KDA
W
1
1
1
1.5
W
Arachne
Fattalliti
Arachne
3
2
1
1.75
L
Neith
0
2
2
0.5
W
1
0
1
1.5
W
Nu Wa
OGSoldat
Nu Wa
3
1
0
3
W
Bacchus
UrbanD88
Bacchus
0
3
3
0.5
L
0
0
3
1.5
L
3
1
0
3
L
Bakasura
1
4
0
0.25
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,671
Damage
17,737
31,999
Taken
28,105
13,652
Mitigated
10,328
6,251
Healing
9,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,649
591
0
2,799
6,492
2,147
220
0
6,492
0
18,288
W
Arachne
Fattalliti
Arachne
2,497
2,196
0
5,500
9,788
2,783
0
258
9,435
0
41,839
L
Neith
1,249
389
0
1,816
6,129
1,809
52
3,036
3,093
0
35,424
W
2,819
1,431
0
0
2,842
906
2,001
149
2,693
0
38,670
W
Nu Wa
OGSoldat
Nu Wa
4,910
702
0
491
2,512
738
430
0
2,512
38,704
0
W
Bacchus
UrbanD88
Bacchus
5,862
381
0
984
6,471
3,754
785
312
6,159
19,380
0
L
719
251
0
934
5,821
4,064
254
1,905
3,916
16,855
0
L
2,124
889
0
558
5,885
1,595
135
2,590
3,295
0
20,457
L
Bakasura
1,948
1,268
0
1,953
8,303
3,211
368
1,222
7,081
0
27,282
L
3,631
1,030
0
990
5,861
2,973
396
2,019
3,842
0
20,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,090
Gold Earned
35,732
275
Minions Killed
320
0
Camps Cleared
0
1,313,104
Distance Traveled
1,226,707
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,040
503
53
4
0
221,576
1
W
Arachne
7,041
503
73
5
0
284,681
0
L
Neith
6,104
436
66
5
0
231,133
0
W
Skadi
7,278
520
82
6
0
210,376
0
W
Nu Wa
7,594
542
82
6
0
221,142
0
W
Bacchus
6,779
484
30
2
0
288,932
7
L
Ymir
6,146
439
30
2
0
241,437
0
L
Anhur
6,106
436
42
3
0
261,244
0
L
Bakasura
6,258
447
77
6
0
283,832
0
L
Gilgamesh
6,476
463
60
4
0
295,458
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role