Player Matchup

Anhur
Anhur
Masters
MaestroDC
Anhur
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond I
Rinxi
Tsukuyomi
Diamond I
Level 160
God Stats
4W - 6L
1,537 SR
Queue Stats
300W - 287L
2,449 MMR
Party 2
Merlin
Merlin
Masters
Rinzi
Merlin
Masters
Level 145
God Stats
6W - 4L
1,581 SR
Queue Stats
160W - 136L
2,446 MMR
Party 2
Cerberus
Cerberus
Masters
TheAllahGuy
Cerberus
Masters
Level 160
God Stats
27W - 25L
1,695 SR
Queue Stats
810W - 781L
2,425 MMR
Solo
Osiris
Osiris
Masters
kepwii
Osiris
Masters
Level 152
God Stats
30W - 24L
1,671 SR
Queue Stats
822W - 795L
2,767 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 155
1,597 SR
2,317 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 145
1,619 SR
2,388 MMR
Sobek
Sobek
Masters
Doumien
Sobek
Masters
Level 107
God Stats
1W - 3L
1,500 SR
Queue Stats
108W - 75L
2,699 MMR
Party 1
Chernobog
Chernobog
Masters
Dëlta
Chernobog
Masters
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nemesis
Nemesis
Masters
Kallaván
Nemesis
Masters
Level 157
God Stats
44W - 37L
1,609 SR
Queue Stats
309W - 273L
2,504 MMR
Solo
Cu Chulainn
Cu Chulainn
Masters
Panvich
Cu Chulainn
Masters
Level 154
God Stats
63W - 48L
1,697 SR
Queue Stats
389W - 313L
2,897 MMR
Solo
Eset
Eset
Diamond II
oli4king
Eset
Diamond II
Level 148
God Stats
5W - 2L
1,789 SR
Queue Stats
173W - 147L
2,341 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
MaestroDC
Anhur
17
4 / 0 / 7
11,423
714
8,807
9,281
3,235
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tsukuyomi
Rinxi
Tsukuyomi
15
4 / 0 / 10
9,829
614
8,512
8,359
3,834
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Merlin
Rinzi
Merlin
15
3 / 3 / 2
9,495
593
7,050
6,331
1,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cerberus
TheAllahGuy
Cerberus
14
4 / 1 / 12
9,613
601
5,828
13,678
10,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Osiris
kepwii
Osiris
18
2 / 0 / 3
11,025
689
7,107
9,178
9,521
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
TiamatJanusGilgameshTyrAthena

VS

Bans
SetScyllaHeimdallrRaijinChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Doumien
Sobek
12
1 / 5 / 2
7,912
495
5,365
17,594
9,723
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chernobog
Dëlta
Chernobog
15
0 / 5 / 2
9,122
570
4,321
9,972
2,634
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nemesis
Kallaván
Nemesis
16
2 / 2 / 1
9,159
572
4,345
10,032
4,521
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cu Chulainn
Panvich
Cu Chulainn
12
0 / 1 / 0
7,561
473
4,224
9,174
5,595
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Eset
14
1 / 4 / 2
8,174
511
5,834
6,697
2,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
11
17
Kills
4
4
Deaths
17
34
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sobek
Doumien
Sobek
1
5
2
0.4
L
Chernobog
Dëlta
Chernobog
0
5
2
0.2
L
Nemesis
Kallaván
Nemesis
2
2
1
1.25
W
Anhur
MaestroDC
Anhur
4
0
7
7.5
L
Cu Chulainn
Panvich
Cu Chulainn
0
1
0
0
W
Tsukuyomi
Rinxi
Tsukuyomi
4
0
10
9
W
Merlin
Rinzi
Merlin
3
3
2
1.33
W
Cerberus
TheAllahGuy
Cerberus
4
1
12
10
W
Osiris
kepwii
Osiris
2
0
3
3.5
L
Eset
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,304
Damage
24,089
46,827
Taken
53,469
29,169
Mitigated
24,772
24,030
Healing
11,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Doumien
Sobek
5,365
800
0
2,750
17,594
9,723
0
6,304
11,260
19,096
0
L
Chernobog
Dëlta
Chernobog
4,321
2,992
0
2,587
9,972
2,634
2,954
1,199
8,743
0
66,086
L
Nemesis
Kallaván
Nemesis
4,345
2,145
0
1,014
10,032
4,521
0
2,273
7,759
0
83,291
W
Anhur
MaestroDC
Anhur
8,807
5,054
0
6,602
9,281
3,235
7,062
2,053
7,222
0
89,902
L
Cu Chulainn
Panvich
Cu Chulainn
4,224
871
0
3,903
9,174
5,595
0
808
8,036
0
39,458
W
Tsukuyomi
Rinxi
Tsukuyomi
8,512
2,630
0
4,070
8,359
3,834
2,926
2,173
6,012
0
54,976
W
Merlin
Rinzi
Merlin
7,050
390
0
1,510
6,331
1,988
1,429
2,038
4,151
71,038
0
W
Cerberus
TheAllahGuy
Cerberus
5,828
499
0
7,391
13,678
10,591
249
4,528
9,031
25,132
0
W
Osiris
kepwii
Osiris
7,107
2,235
0
4,457
9,178
9,521
1,308
455
8,255
0
67,595
L
Eset
5,834
335
0
1,099
6,697
2,299
0
2,294
4,403
48,687
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,385
Gold Earned
41,928
584
Minions Killed
548
0
Camps Cleared
0
1,641,264
Distance Traveled
1,509,844
28
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,912
495
29
2
0
330,038
6
L
Chernobog
9,122
570
144
9
0
282,944
2
L
Nemesis
9,159
572
150
9
0
339,356
5
W
Anhur
11,423
714
174
11
0
278,080
4
L
Cu Chulainn
7,561
473
99
6
0
248,453
5
W
Tsukuyomi
9,829
614
101
6
0
388,342
6
W
Merlin
9,495
593
117
7
0
293,290
8
W
Cerberus
9,613
601
37
2
0
349,512
5
W
Osiris
11,025
689
155
10
0
332,040
5
L
Eset
8,174
511
126
8
0
309,053
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role