Player Matchup

Kuzenbo
Kuzenbo
Krushyada
Kuzenbo
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 30L
1,550 Elo+
Party 1
Merlin
Merlin
Zedrith
Merlin
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 22L
1,320 Elo+
Solo
Thanatos
Thanatos
iDoofy
Thanatos
Level 18
God Stats
16W - 11L
1,594 SR
Queue Stats
43W - 31L
1,483 Elo+
Party 1
Guan Yu
Guan Yu
iZERO97
Guan Yu
Level 28
God Stats
4W - 0L
1,836 SR
Queue Stats
75W - 52L
1,564 Elo+
Party 1
Danzaburou
Danzaburou
ibader93
Danzaburou
Level 23
God Stats
7W - 5L
1,548 SR
Queue Stats
49W - 35L
1,536 Elo+
Party 1
Team Averages
Level 23
1,596 SR
1,491 Elo+

VS

Team Averages
Level 14
1,419 SR
1,191 Elo+
Cupid
Cupid
GALITAGOLANITA
Cupid
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,076 Elo+
Party 2
Gilgamesh
Gilgamesh
Pyico
Gilgamesh
Level 17
God Stats
0W - 1L
1,251 SR
Queue Stats
7W - 15L
1,288 Elo+
Solo
Izanami
Izanami
Strikelenkas
Izanami
Level 26
God Stats
14W - 9L
1,435 SR
Queue Stats
47W - 59L
1,257 Elo+
Party 3
Pele
Pele
Zuhnsd
Pele
Level 18
God Stats
5W - 11L
1,410 SR
Queue Stats
73W - 82L
1,258 Elo+
Party 3
Yemoja
Yemoja
shtok12
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,076 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Krushyada
Kuzenbo
14
4 / 2 / 16
9,911
522
6,120
12,368
16,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
Zedrith
Merlin
16
7 / 2 / 12
10,533
554
15,242
8,564
2,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
iDoofy
Thanatos
15
9 / 2 / 13
10,425
549
11,234
12,668
5,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Guan Yu
iZERO97
Guan Yu
17
10 / 3 / 9
11,022
580
11,253
17,021
15,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
ibader93
Danzaburou
16
11 / 0 / 9
10,760
566
12,223
8,390
3,393
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 11 / 3
7,739
407
6,843
14,486
3,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
Pyico
Gilgamesh
14
1 / 6 / 3
8,938
470
5,932
14,861
7,643
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
Strikelenkas
Izanami
9
1 / 10 / 2
6,990
368
5,383
12,491
3,804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
Zuhnsd
Pele
15
6 / 4 / 1
10,220
538
7,567
16,333
4,984
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Yemoja
shtok12
Yemoja
9
0 / 10 / 2
7,568
398
2,916
14,356
7,420
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
20
41
Kills
9
9
Deaths
41
59
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
11
3
0.23
W
Kuzenbo
Krushyada
Kuzenbo
4
2
16
6
L
Gilgamesh
Pyico
Gilgamesh
1
6
3
0.42
L
Izanami
Strikelenkas
Izanami
1
10
2
0.2
W
Merlin
Zedrith
Merlin
7
2
12
6.5
L
Pele
Zuhnsd
Pele
6
4
1
1.63
W
Thanatos
iDoofy
Thanatos
9
2
13
7.75
W
Guan Yu
iZERO97
Guan Yu
10
3
9
4.83
W
Danzaburou
ibader93
Danzaburou
11
0
9
15.5
L
Yemoja
shtok12
Yemoja
0
10
2
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,072
Damage
28,641
59,011
Taken
72,527
42,779
Mitigated
27,024
25,037
Healing
8,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,843
4,200
322
1,515
14,486
3,173
230
2,554
11,568
0
29,856
W
Kuzenbo
Krushyada
Kuzenbo
6,120
1,365
0
1,633
12,368
16,621
1,317
757
11,611
20,914
0
L
Gilgamesh
Pyico
Gilgamesh
5,932
1,388
0
1,240
14,861
7,643
165
4,503
9,958
0
43,383
L
Izanami
Strikelenkas
Izanami
5,383
2,504
0
90
12,491
3,804
366
5,294
6,679
0
20,079
W
Merlin
Zedrith
Merlin
15,242
606
0
0
8,564
2,630
1,481
249
8,315
45,022
0
L
Pele
Zuhnsd
Pele
7,567
1,422
0
4,328
16,333
4,984
0
4,591
11,478
0
66,137
W
Thanatos
iDoofy
Thanatos
11,234
1,491
0
11,955
12,668
5,046
1,786
103
12,565
0
53,552
W
Guan Yu
iZERO97
Guan Yu
11,253
1,570
2,877
5,574
17,021
15,089
3,060
1,184
15,837
0
64,325
W
Danzaburou
ibader93
Danzaburou
12,223
5,510
0
2,998
8,390
3,393
5,749
623
7,767
0
53,170
L
Yemoja
shtok12
Yemoja
2,916
483
1,104
222
14,356
7,420
246
3,298
10,672
8,317
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,651
Gold Earned
41,455
398
Minions Killed
301
0
Camps Cleared
0
1,805,788
Distance Traveled
1,545,865
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
7,739
407
53
3
0
276,752
0
W
Kuzenbo
9,911
522
26
1
0
339,786
3
L
Gilgamesh
8,938
470
80
4
0
291,645
0
L
Izanami
6,990
368
41
2
0
276,717
0
W
Merlin
10,533
554
89
5
0
347,380
2
L
Pele
10,220
538
117
6
0
405,685
3
W
Thanatos
10,425
549
88
5
0
389,057
0
W
Guan Yu
11,022
580
111
6
0
374,648
1
W
Danzaburou
10,760
566
84
4
0
354,917
0
L
Yemoja
7,568
398
10
1
0
295,066
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role