Player Matchup

Vamana
Vamana
 
Vamana
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Rama
Rama
Call_meTryharder
Rama
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
281W - 265L
1,399 Elo+
Party 1
Sol
Sol
HypezZ_XVIII
Sol
Level 50
God Stats
10W - 11L
1,456 SR
Queue Stats
403W - 377L
1,401 Elo+
Party 1
Kukulkan
Kukulkan
SinisterDeathBat
Kukulkan
Level 29
God Stats
29W - 28L
1,442 SR
Queue Stats
333W - 345L
1,458 Elo+
Party 4
Gilgamesh
Gilgamesh
quidamar
Gilgamesh
Level 46
God Stats
3W - 1L
1,823 SR
Queue Stats
272W - 281L
1,375 Elo+
Party 1
Team Averages
Level 50
1,544 SR
1,427 Elo+

VS

Team Averages
Level 80
1,663 SR
1,603 Elo+
Sylvanus
Sylvanus
Bubudios
Sylvanus
Level 122
God Stats
4W - 0L
1,869 SR
Queue Stats
76W - 61L
1,631 Elo+
Party 2
Ymir
Ymir
Succoria
Ymir
Level 17
God Stats
26W - 15L
1,663 SR
Queue Stats
58W - 50L
1,482 Elo+
Party 3
Tyr
Tyr
black_predator04
Tyr
Level 123
God Stats
14W - 24L
1,481 SR
Queue Stats
312W - 279L
1,645 Elo+
Party 2
Vulcan
Vulcan
vivalatriplejota
Vulcan
Level 35
God Stats
5W - 0L
1,689 SR
Queue Stats
55W - 16L
1,821 Elo+
Party 2
Izanami
Izanami
vodkawouter
Izanami
Level 101
God Stats
111W - 64L
1,612 SR
Queue Stats
412W - 392L
1,438 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
8
2 / 3 / 0
5,192
519
3,612
6,468
2,433
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

7
0 / 4 / 0
4,464
446
1,384
5,191
1,060
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
0 / 3 / 0
4,402
440
4,726
6,306
1,288
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
0 / 4 / 1
4,786
479
919
4,740
1,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
quidamar
Gilgamesh
8
0 / 1 / 0
4,515
452
2,798
5,313
2,017
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Bubudios
Sylvanus
9
3 / 2 / 1
5,444
544
1,833
5,136
2,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ymir
10
3 / 0 / 4
6,413
641
3,376
4,391
2,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
1 / 0 / 0
6,703
670
3,116
5,194
2,355
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
4 / 0 / 3
6,701
670
7,155
3,522
1,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Izanami
vodkawouter
Izanami
11
4 / 0 / 3
6,221
622
3,949
4,698
1,746
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
26
2
Kills
15
15
Deaths
2
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
2
3
0
0.67
W
Sylvanus
Bubudios
Sylvanus
3
2
1
1.75
L
0
4
0
0
L
0
3
0
0
L
0
4
1
0.13
W
Ymir
3
0
4
5
W
1
0
0
1
L
Gilgamesh
quidamar
Gilgamesh
0
1
0
0
W
4
0
3
5.5
W
Izanami
vodkawouter
Izanami
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,439
Damage
19,429
28,018
Taken
22,941
8,400
Mitigated
9,862
5,160
Healing
10,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
3,612
1,968
29
1,405
6,468
2,433
0
3,743
2,523
0
26,452
W
Sylvanus
Bubudios
Sylvanus
1,833
749
334
1,760
5,136
2,455
0
681
4,343
16,130
4,821
L
1,384
1,057
0
509
5,191
1,060
0
1,924
3,267
0
16,923
L
4,726
986
0
1,870
6,306
1,288
0
2,438
3,826
22,379
0
L
919
103
159
234
4,740
1,602
0
3,670
874
19,120
0
W
Ymir
3,376
581
0
2,191
4,391
2,108
141
2,334
2,057
11,687
0
W
3,116
14
0
3,340
5,194
2,355
0
0
5,194
0
39,991
L
Gilgamesh
quidamar
Gilgamesh
2,798
421
0
954
5,313
2,017
0
0
5,313
0
17,748
W
7,155
1,451
0
796
3,522
1,198
0
551
2,905
40,190
0
W
Izanami
vodkawouter
Izanami
3,949
2,055
0
2,281
4,698
1,746
553
1,901
2,797
0
40,572

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,359
Gold Earned
31,482
205
Minions Killed
344
0
Camps Cleared
0
906,022
Distance Traveled
970,638
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
5,192
519
51
5
0
201,733
1
W
Sylvanus
5,444
544
47
5
0
186,601
0
L
Rama
4,464
446
40
4
0
168,469
3
L
Sol
4,402
440
31
3
0
178,017
0
L
Kukulkan
4,786
479
53
5
0
180,126
2
W
Ymir
6,413
641
24
2
0
200,476
2
W
Tyr
6,703
670
106
11
0
207,128
4
L
Gilgamesh
4,515
452
30
3
0
177,677
0
W
Vulcan
6,701
670
87
9
0
197,762
4
W
Izanami
6,221
622
80
8
0
178,671
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role