Player Matchup

Zhong Kui
Zhong Kui
Masters
ASÐ666
Zhong Kui
Masters
Level 160
God Stats
3W - 5L
1,564 SR
Queue Stats
753W - 745L
2,660 MMR
Solo
Serqet
Serqet
Diamond II
BambiLaniñaPolla
Serqet
Diamond II
Level 157
God Stats
2W - 1L
1,500 SR
Queue Stats
49W - 49L
2,365 MMR
Solo
Gilgamesh
Gilgamesh
Masters
Mudö
Gilgamesh
Masters
Level 160
God Stats
9W - 7L
1,779 SR
Queue Stats
321W - 251L
2,780 MMR
Solo
Cthulhu
Cthulhu
Diamond I
Yëndör
Cthulhu
Diamond I
Level 111
God Stats
16W - 17L
1,543 SR
Queue Stats
302W - 285L
2,322 MMR
Solo
Hou Yi
Hou Yi
Masters
Ópalo
Hou Yi
Masters
Level 152
God Stats
0W - 2L
1,500 SR
Queue Stats
858W - 776L
2,438 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 148
1,577 SR
2,513 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 146
1,540 SR
2,008 MMR
Fenrir
Fenrir
Masters
EurusHoImes
Fenrir
Masters
Level 102
God Stats
1W - 2L
1,500 SR
Queue Stats
106W - 68L
2,597 MMR
Solo
The Morrigan
The Morrigan
Diamond I
Hexä
The Morrigan
Diamond I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Masters
Joeldazeloth
Pele
Masters
Level 160
God Stats
8W - 4L
1,700 SR
Queue Stats
514W - 460L
2,940 MMR
Solo
Hercules
Hercules
Masters
SkinBoøster
Hercules
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Masters
iOxox
Rama
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
ASÐ666
Zhong Kui
13
1 / 5 / 2
7,416
530
5,501
10,193
5,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 6 / 1
6,782
484
4,117
11,449
3,603
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
Mudö
Gilgamesh
12
1 / 4 / 0
7,046
503
5,676
11,662
6,713
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cthulhu
Yëndör
Cthulhu
10
1 / 7 / 3
5,832
417
5,782
12,871
5,880
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Hou Yi
Ópalo
Hou Yi
13
3 / 4 / 2
7,647
546
6,722
9,138
2,416
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
TsukuyomiApolloAthenaTiamatGeb

VS

Bans
SetSobekKumbhakarnaGaneshaYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
2 / 4 / 11
8,048
575
5,368
13,142
4,832
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

The Morrigan
Hexä
The Morrigan
15
9 / 2 / 6
9,049
646
9,327
5,676
1,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
8 / 1 / 7
9,132
652
10,570
10,749
3,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hercules
SkinBoøster
Hercules
15
2 / 1 / 2
8,765
626
5,974
9,255
6,469
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Rama
iOxox
Rama
16
5 / 0 / 10
9,738
696
9,260
9,524
2,942
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
62
8
Kills
26
26
Deaths
8
8
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
ASÐ666
Zhong Kui
1
5
2
0.4
L
2
6
1
0.42
W
Fenrir
2
4
11
1.88
W
The Morrigan
Hexä
The Morrigan
9
2
6
6
W
8
1
7
11.5
L
Gilgamesh
Mudö
Gilgamesh
1
4
0
0.25
W
Hercules
SkinBoøster
Hercules
2
1
2
3
L
Cthulhu
Yëndör
Cthulhu
1
7
3
0.36
W
Rama
iOxox
Rama
5
0
10
10
L
Hou Yi
Ópalo
Hou Yi
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,798
Damage
40,499
55,313
Taken
48,346
24,243
Mitigated
19,899
14,199
Healing
16,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
ASÐ666
Zhong Kui
5,501
506
0
2,980
10,193
5,631
0
2,749
7,273
53,642
0
L
4,117
787
0
2,721
11,449
3,603
0
986
10,463
0
38,849
W
Fenrir
5,368
1,961
0
3,742
13,142
4,832
0
3,677
8,922
0
17,202
W
The Morrigan
Hexä
The Morrigan
9,327
1,700
0
748
5,676
1,836
0
3,534
1,976
52,426
5,947
W
10,570
3,590
0
1,853
10,749
3,820
0
1,987
8,196
0
57,511
L
Gilgamesh
Mudö
Gilgamesh
5,676
717
0
3,013
11,662
6,713
0
287
11,375
2,545
36,288
W
Hercules
SkinBoøster
Hercules
5,974
2,058
0
4,294
9,255
6,469
0
723
8,352
0
55,174
L
Cthulhu
Yëndör
Cthulhu
5,782
1,141
372
2,381
12,871
5,880
0
1,810
10,712
22,608
0
W
Rama
iOxox
Rama
9,260
7,955
0
5,370
9,524
2,942
584
1,767
7,715
0
69,598
L
Hou Yi
Ópalo
Hou Yi
6,722
4,788
0
2,732
9,138
2,416
0
0
9,138
0
45,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,723
Gold Earned
44,732
443
Minions Killed
512
0
Camps Cleared
0
1,351,322
Distance Traveled
1,416,750
19
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
7,416
530
139
10
0
251,514
4
L
Serqet
6,782
484
89
6
0
315,132
3
W
Fenrir
8,048
575
25
2
0
290,563
3
W
The Morrigan
9,049
646
124
9
0
287,274
6
W
Pele
9,132
652
101
7
0
315,919
1
L
Gilgamesh
7,046
503
87
6
0
283,984
6
W
Hercules
8,765
626
131
9
0
274,038
4
L
Cthulhu
5,832
417
23
2
0
277,288
4
W
Rama
9,738
696
131
9
0
248,956
5
L
Hou Yi
7,647
546
105
8
0
223,404
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role