Player Matchup

Da Ji
Da Ji
Cushdye
Da Ji
Level 47
God Stats
13W - 10L
1,646 SR
Queue Stats
120W - 93L
1,617 Elo+
Party 3
Nox
Nox
EVOLFranku
Nox
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 29L
1,769 Elo+
Party 3
King Arthur
King Arthur
JingWei
King Arthur
Level 126
God Stats
2W - 3L
1,642 SR
Queue Stats
243W - 167L
1,788 Elo+
Party 3
Ravana
Ravana
x2YAx
Ravana
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
171W - 92L
1,611 Elo+
Party 1
Hou Yi
Hou Yi
xXTheTanksterXx
Hou Yi
Level 142
God Stats
4W - 2L
1,500 SR
Queue Stats
128W - 64L
1,662 Elo+
Party 1
Team Averages
Level 72
1,558 SR
1,689 Elo+

VS

Team Averages
Level 71
1,651 SR
1,614 Elo+
Fafnir
Fafnir
AwardableHat129
Fafnir
Level 62
God Stats
39W - 25L
1,770 SR
Queue Stats
237W - 172L
1,609 Elo+
Party 2
Bellona
Bellona
SKUVIDUVI
Bellona
Level 105
God Stats
5W - 2L
1,502 SR
Queue Stats
343W - 238L
1,617 Elo+
Party 2
Gilgamesh
Gilgamesh
masterzombie12
Gilgamesh
Level 63
God Stats
8W - 6L
1,954 SR
Queue Stats
236W - 163L
1,686 Elo+
Party 2
Discordia
Discordia
mmdmoc
Discordia
Level 97
God Stats
3W - 4L
1,320 SR
Queue Stats
60W - 54L
1,525 Elo+
Solo
Neith
Neith
vma110
Neith
Level 28
God Stats
8W - 2L
1,710 SR
Queue Stats
264W - 196L
1,634 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Cushdye
Da Ji
12
0 / 7 / 6
7,619
448
3,199
13,626
4,852
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
3 / 5 / 1
8,185
481
8,474
10,914
4,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
JingWei
King Arthur
16
6 / 3 / 0
9,731
572
12,216
15,099
12,379
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ravana
x2YAx
Ravana
13
4 / 6 / 2
7,811
459
4,979
9,997
7,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

15
3 / 2 / 2
9,356
550
10,080
10,280
3,602
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 0 / 16
9,373
551
6,072
9,702
8,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
SKUVIDUVI
Bellona
18
11 / 1 / 6
10,789
635
16,098
15,561
12,535
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gilgamesh
masterzombie12
Gilgamesh
18
10 / 2 / 5
11,269
663
12,888
16,336
11,517
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Discordia
mmdmoc
Discordia
14
1 / 7 / 6
8,872
522
4,266
9,924
3,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
vma110
Neith
14
1 / 6 / 0
8,458
498
2,617
9,797
2,889
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
56
16
Kills
23
23
Deaths
16
11
Assists
33
Player
Kills
Deaths
Assists
KDA
W
0
0
16
8
L
Da Ji
Cushdye
Da Ji
0
7
6
0.43
L
3
5
1
0.7
L
King Arthur
JingWei
King Arthur
6
3
0
2
W
Bellona
SKUVIDUVI
Bellona
11
1
6
14
W
Gilgamesh
masterzombie12
Gilgamesh
10
2
5
6.25
W
Discordia
mmdmoc
Discordia
1
7
6
0.57
W
Neith
vma110
Neith
1
6
0
0.17
L
Ravana
x2YAx
Ravana
4
6
2
0.83
L
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,948
Damage
41,941
59,916
Taken
61,320
33,120
Mitigated
38,839
14,714
Healing
20,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,072
1,694
0
5,997
9,702
8,846
918
2,275
7,145
18,595
0
L
Da Ji
Cushdye
Da Ji
3,199
548
0
3,122
13,626
4,852
0
2,136
11,490
0
34,413
L
8,474
844
0
1,786
10,914
4,442
0
3,452
7,462
49,984
0
L
King Arthur
JingWei
King Arthur
12,216
1,553
0
4,085
15,099
12,379
0
1,627
13,472
0
64,023
W
Bellona
SKUVIDUVI
Bellona
16,098
7,819
0
3,778
15,561
12,535
1,967
1,278
14,037
0
87,747
W
Gilgamesh
masterzombie12
Gilgamesh
12,888
3,755
0
6,641
16,336
11,517
1,130
1,500
14,677
0
66,142
W
Discordia
mmdmoc
Discordia
4,266
193
0
1,187
9,924
3,052
112
2,947
6,784
61,070
0
W
Neith
vma110
Neith
2,617
1,246
0
2,554
9,797
2,889
637
0
9,644
0
54,194
L
Ravana
x2YAx
Ravana
4,979
1,076
0
1,596
9,997
7,845
272
2,382
7,615
0
25,804
L
10,080
5,171
0
4,125
10,280
3,602
510
741
9,539
0
65,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,702
Gold Earned
48,761
452
Minions Killed
515
0
Camps Cleared
0
1,639,940
Distance Traveled
1,631,661
25
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
9,373
551
18
1
0
320,454
1
L
Da Ji
7,619
448
69
4
0
347,467
4
L
Nox
8,185
481
99
6
0
301,520
4
L
King Arthur
9,731
572
116
7
0
358,522
8
W
Bellona
10,789
635
139
8
0
404,540
5
W
Gilgamesh
11,269
663
123
7
0
327,679
1
W
Discordia
8,872
522
115
7
0
302,492
4
W
Neith
8,458
498
120
7
0
276,496
0
L
Ravana
7,811
459
47
3
0
345,253
6
L
Hou Yi
9,356
550
121
7
0
287,178
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role