Player Matchup

Fenrir
Fenrir
M0uwa
Fenrir
Level 14
God Stats
7W - 5L
1,736 SR
Queue Stats
21W - 25L
1,364 Elo+
Solo
Vamana
Vamana
RovLiax
Vamana
Level 12
God Stats
4W - 1L
1,622 SR
Queue Stats
137W - 58L
1,540 Elo+
Party 2
Fafnir
Fafnir
VokneZ
Fafnir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 50L
1,529 Elo+
Solo
Neith
Neith
Ynae7
Neith
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
166W - 105L
1,485 Elo+
Party 2
Scylla
Scylla
mikuaoimisaki
Scylla
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,229 Elo+
Solo
Team Averages
Level 17
1,572 SR
1,429 Elo+

VS

Team Averages
Level 25
1,638 SR
1,491 Elo+
Cerberus
Cerberus
Krushyada
Cerberus
Level 27
God Stats
7W - 3L
1,672 SR
Queue Stats
52W - 30L
1,529 Elo+
Party 1
Anubis
Anubis
ReiBen12
Anubis
Level 29
God Stats
3W - 1L
1,775 SR
Queue Stats
4W - 5L
1,412 Elo+
Solo
Tyr
Tyr
iDoofy
Tyr
Level 17
God Stats
8W - 5L
1,526 SR
Queue Stats
43W - 31L
1,453 Elo+
Party 1
Fenrir
Fenrir
iZERO97
Fenrir
Level 28
God Stats
13W - 3L
1,896 SR
Queue Stats
75W - 52L
1,545 Elo+
Party 1
Danzaburou
Danzaburou
ibader93
Danzaburou
Level 23
God Stats
7W - 5L
1,320 SR
Queue Stats
49W - 35L
1,514 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
M0uwa
Fenrir
8
1 / 6 / 2
6,823
379
5,180
9,095
2,376
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vamana
RovLiax
Vamana
14
4 / 4 / 2
9,396
522
12,440
18,466
18,342
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Fafnir
VokneZ
Fafnir
11
2 / 7 / 5
8,119
451
6,925
16,124
9,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
Ynae7
Neith
14
3 / 5 / 2
8,817
490
10,008
11,257
2,839
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
1 / 10 / 2
7,143
397
3,854
11,043
2,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Krushyada
Cerberus
14
5 / 3 / 8
9,821
546
8,124
13,442
9,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Anubis
ReiBen12
Anubis
18
9 / 0 / 3
11,265
626
11,918
10,701
6,053
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tyr
iDoofy
Tyr
13
0 / 3 / 8
7,979
443
5,219
12,672
11,935
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Fenrir
iZERO97
Fenrir
17
10 / 1 / 5
10,620
590
13,775
12,246
6,799
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
ibader93
Danzaburou
15
7 / 4 / 7
10,083
560
11,807
9,896
3,828
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
62
11
Kills
31
32
Deaths
11
13
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Krushyada
Cerberus
5
3
8
3
L
Fenrir
M0uwa
Fenrir
1
6
2
0.33
W
Anubis
ReiBen12
Anubis
9
0
3
10.5
L
Vamana
RovLiax
Vamana
4
4
2
1.25
L
Fafnir
VokneZ
Fafnir
2
7
5
0.64
L
Neith
Ynae7
Neith
3
5
2
0.8
W
Tyr
iDoofy
Tyr
0
3
8
1.33
W
Fenrir
iZERO97
Fenrir
10
1
5
12.5
W
Danzaburou
ibader93
Danzaburou
7
4
7
2.63
L
1
10
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,407
Damage
50,843
65,985
Taken
58,957
35,365
Mitigated
38,443
15,628
Healing
23,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Krushyada
Cerberus
8,124
953
453
4,208
13,442
9,828
441
3,575
9,799
29,583
0
L
Fenrir
M0uwa
Fenrir
5,180
1,933
0
1,104
9,095
2,376
0
2,036
7,059
0
26,028
W
Anubis
ReiBen12
Anubis
11,918
1,043
0
8,495
10,701
6,053
732
3,122
7,461
72,766
0
L
Vamana
RovLiax
Vamana
12,440
6,056
0
6,983
18,466
18,342
35
1,969
16,497
0
55,179
L
Fafnir
VokneZ
Fafnir
6,925
1,867
0
4,897
16,124
9,803
84
5,870
10,254
19,644
0
L
Neith
Ynae7
Neith
10,008
5,390
0
2,524
11,257
2,839
444
5,512
5,745
0
58,826
W
Tyr
iDoofy
Tyr
5,219
1,090
0
1,927
12,672
11,935
621
642
11,950
0
24,923
W
Fenrir
iZERO97
Fenrir
13,775
7,105
0
5,129
12,246
6,799
3,390
698
11,508
0
67,114
W
Danzaburou
ibader93
Danzaburou
11,807
6,683
0
3,068
9,896
3,828
2,480
2,436
7,460
0
66,218
L
3,854
1,380
0
120
11,043
2,005
0
4,655
6,388
23,826
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,298
Gold Earned
49,768
331
Minions Killed
477
0
Camps Cleared
0
1,371,454
Distance Traveled
1,687,181
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,821
546
76
4
0
312,193
6
L
Fenrir
6,823
379
45
3
0
194,336
5
W
Anubis
11,265
626
146
8
0
285,089
0
L
Vamana
9,396
522
103
6
0
290,177
1
L
Fafnir
8,119
451
28
2
0
306,384
3
L
Neith
8,817
490
113
6
0
339,929
0
W
Tyr
7,979
443
45
3
0
353,247
0
W
Fenrir
10,620
590
108
6
0
404,340
3
W
Danzaburou
10,083
560
102
6
0
332,312
2
L
Scylla
7,143
397
42
2
0
240,628
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role