Player Matchup

Osiris
Osiris
GodMindFire
Osiris
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Anubis
Anubis
Loupinjou
Anubis
Level 23
God Stats
22W - 16L
1,500 SR
Queue Stats
87W - 95L
1,342 Elo+
Solo
Pele
Pele
Uchinaru
Pele
Level 14
God Stats
2W - 4L
1,279 SR
Queue Stats
8W - 17L
1,086 Elo+
Party 1
Merlin
Merlin
vladtnt11
Merlin
Level 13
God Stats
5W - 6L
1,293 SR
Queue Stats
8W - 18L
1,114 Elo+
Party 1
Neith
Neith
Членоносец228
Neith
Level 18
God Stats
0W - 1L
1,335 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 14
1,381 SR
1,308 Elo+

VS

Team Averages
Level 10
1,534 SR
1,207 Elo+
Zeus
Zeus
BurakVRF
Zeus
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
114W - 119L
1,187 Elo+
Party 2
Cthulhu
Cthulhu
Millahacks
Cthulhu
Level 5
God Stats
1W - 4L
1,295 SR
Queue Stats
1W - 5L
1,030 Elo+
Party 3
Khepri
Khepri
SirLancelot157
Khepri
Level 15
God Stats
2W - 1L
1,645 SR
Queue Stats
7W - 13L
1,237 Elo+
Party 3
Artemis
Artemis
ToygunT
Artemis
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
123W - 122L
1,203 Elo+
Party 2
Kumbhakarna
Kumbhakarna
kingbob369
Kumbhakarna
Level 17
God Stats
2W - 0L
1,729 SR
Queue Stats
7W - 7L
1,380 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
7
0 / 9 / 1
6,378
304
2,376
8,369
3,930
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anubis
Loupinjou
Anubis
17
5 / 4 / 0
10,401
495
16,688
17,026
9,435
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Pele
14
5 / 2 / 1
9,126
435
7,891
12,457
4,173
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Merlin
vladtnt11
Merlin
16
2 / 4 / 2
9,679
461
8,993
11,538
4,125
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 3 / 3
8,460
403
6,406
7,050
3,492
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
15
6 / 8 / 5
10,055
479
11,481
12,765
3,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
Millahacks
Cthulhu
16
4 / 2 / 3
10,112
482
6,221
10,293
10,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
0 / 0 / 6
8,605
410
4,303
16,130
11,580
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Artemis
ToygunT
Artemis
16
8 / 3 / 4
10,375
494
11,367
11,972
4,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Kumbhakarna
kingbob369
Kumbhakarna
14
3 / 1 / 12
8,733
416
4,640
13,861
9,685
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
51
13
Kills
21
22
Deaths
14
7
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Zeus
6
8
5
1.06
L
Osiris
0
9
1
0.06
L
Anubis
Loupinjou
Anubis
5
4
0
1.25
W
Cthulhu
Millahacks
Cthulhu
4
2
3
2.75
W
0
0
6
3
W
Artemis
ToygunT
Artemis
8
3
4
3.33
L
Pele
5
2
1
2.75
W
Kumbhakarna
kingbob369
Kumbhakarna
3
1
12
9
L
Merlin
vladtnt11
Merlin
2
4
2
0.75
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,354
Damage
38,012
56,440
Taken
65,021
25,155
Mitigated
39,304
15,852
Healing
4,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
11,481
3,006
0
1,989
12,765
3,402
696
8,525
4,240
40,649
0
L
Osiris
2,376
1,347
0
195
8,369
3,930
0
3,434
4,654
0
14,747
L
Anubis
Loupinjou
Anubis
16,688
1,028
0
8,612
17,026
9,435
970
7,250
9,342
70,786
0
W
Cthulhu
Millahacks
Cthulhu
6,221
713
525
1,170
10,293
10,551
571
664
9,629
51,486
0
W
4,303
784
0
500
16,130
11,580
133
2,072
14,058
56,429
0
W
Artemis
ToygunT
Artemis
11,367
5,517
0
15
11,972
4,086
2,332
7,795
4,177
0
56,872
L
Pele
7,891
2,900
0
3,710
12,457
4,173
0
4,717
7,548
0
54,029
W
Kumbhakarna
kingbob369
Kumbhakarna
4,640
400
0
738
13,861
9,685
133
6,625
7,236
11,737
0
L
Merlin
vladtnt11
Merlin
8,993
660
104
1,181
11,538
4,125
0
5,447
6,001
60,730
0
L
6,406
2,610
159
1,891
7,050
3,492
0
4,438
2,250
0
33,292

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,044
Gold Earned
47,880
394
Minions Killed
385
0
Camps Cleared
0
1,552,700
Distance Traveled
1,808,814
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,055
479
73
3
0
338,133
1
L
Osiris
6,378
304
25
1
0
227,021
5
L
Anubis
10,401
495
119
6
0
288,833
1
W
Cthulhu
10,112
482
102
5
0
375,960
0
W
Khepri
8,605
410
94
4
0
335,368
1
W
Artemis
10,375
494
102
5
0
368,585
1
L
Pele
9,126
435
81
4
0
319,860
0
W
Kumbhakarna
8,733
416
14
1
0
390,768
3
L
Merlin
9,679
461
115
5
0
360,194
1
L
Neith
8,460
403
54
3
0
356,792
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role