Player Matchup

Cernunnos
Cernunnos
JackiChanOSRS
Cernunnos
Level 129
God Stats
6W - 5L
1,593 SR
Queue Stats
297W - 272L
1,555 Elo+
Party 1
Olorun
Olorun
Lawndoe
Olorun
Level 156
God Stats
7W - 11L
1,581 SR
Queue Stats
401W - 376L
1,535 Elo+
Party 1
Ymir
Ymir
Timv62012
Ymir
Level 28
God Stats
3W - 4L
1,687 SR
Queue Stats
44W - 35L
1,573 Elo+
Party 1
Team Averages
Level 104
1,621 SR
1,554 Elo+

VS

Team Averages
Level 46
1,733 SR
1,446 Elo+
Cerberus
Cerberus
Colwynn
Cerberus
Level 28
God Stats
7W - 6L
1,915 SR
Queue Stats
10W - 14L
1,453 Elo+
Solo
Sol
Sol
HBKarma
Sol
Level 29
God Stats
1W - 0L
1,768 SR
Queue Stats
16W - 19L
1,445 Elo+
Solo
Danzaburou
Danzaburou
bullethel
Danzaburou
Level 80
God Stats
3W - 1L
1,518 SR
Queue Stats
167W - 152L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
JackiChanOSRS
Cernunnos
12
0 / 10 / 4
9,300
581
11,918
17,959
5,785
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Olorun
Lawndoe
Olorun
15
6 / 7 / 0
11,460
716
11,328
12,051
3,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ymir
13
1 / 8 / 5
11,336
709
8,956
17,932
18,396
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Colwynn
Cerberus
14
5 / 3 / 15
12,366
773
10,966
16,322
13,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sol
16
11 / 2 / 11
12,906
807
14,681
12,044
4,863
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
bullethel
Danzaburou
15
9 / 2 / 13
12,393
775
14,586
11,569
4,241
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
64
7
Kills
25
25
Deaths
7
9
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Colwynn
Cerberus
5
3
15
4.17
W
Sol
11
2
11
8.25
L
Cernunnos
JackiChanOSRS
Cernunnos
0
10
4
0.2
L
Olorun
Lawndoe
Olorun
6
7
0
0.86
L
Ymir
1
8
5
0.44
W
Danzaburou
bullethel
Danzaburou
9
2
13
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,202
Damage
40,233
47,942
Taken
39,935
28,083
Mitigated
22,534
8,813
Healing
15,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Colwynn
Cerberus
10,966
863
0
3,746
16,322
13,430
162
10,164
6,158
27,842
0
W
Sol
14,681
6,218
0
6,588
12,044
4,863
2,288
4,788
7,256
69,616
3,550
L
Cernunnos
JackiChanOSRS
Cernunnos
11,918
4,426
0
4,144
17,959
5,785
118
10,316
7,643
0
43,031
L
Olorun
Lawndoe
Olorun
11,328
5,762
1,442
2,016
12,051
3,902
1,349
7,235
4,816
52,944
0
L
Ymir
8,956
2,186
0
1,211
17,932
18,396
35
7,499
10,433
21,114
0
W
Danzaburou
bullethel
Danzaburou
14,586
7,865
0
5,661
11,569
4,241
1,514
5,623
5,946
0
56,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,096
Gold Earned
37,665
169
Minions Killed
195
0
Camps Cleared
0
709,055
Distance Traveled
815,032
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
12,366
773
40
3
0
294,565
6
W
Sol
12,906
807
84
5
0
257,401
0
L
Cernunnos
9,300
581
59
4
0
243,038
6
L
Olorun
11,460
716
82
5
0
242,624
2
L
Ymir
11,336
709
28
2
0
223,393
0
W
Danzaburou
12,393
775
71
4
0
263,066
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role