Player Matchup

Cerberus
Cerberus
Bojuka
Cerberus
Level 18
God Stats
12W - 8L
1,778 SR
Queue Stats
51W - 53L
1,522 Elo+
Party 2
Ymir
Ymir
DeutscheBank
Ymir
Level 29
God Stats
4W - 9L
1,445 SR
Queue Stats
133W - 107L
1,650 Elo+
Solo
Ra
Ra
MAX5902
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,626 Elo+
Solo
Gilgamesh
Gilgamesh
SavitarTG
Gilgamesh
Level 28
God Stats
0W - 1L
1,742 SR
Queue Stats
168W - 178L
1,432 Elo+
Solo
Neith
Neith
viciou5v
Neith
Level 15
God Stats
14W - 10L
1,676 SR
Queue Stats
31W - 24L
1,549 Elo+
Party 2
Team Averages
Level 19
1,628 SR
1,556 Elo+

VS

Team Averages
Level 25
1,701 SR
1,622 Elo+
Kali
Kali
Aleski
Kali
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 22L
1,682 Elo+
Party 1
Ares
Ares
Barriesbure
Ares
Level 17
God Stats
10W - 9L
1,692 SR
Queue Stats
50W - 29L
1,586 Elo+
Party 1
Anubis
Anubis
FrostyRaw651
Anubis
Level 26
God Stats
24W - 10L
1,631 SR
Queue Stats
65W - 55L
1,432 Elo+
Solo
Osiris
Osiris
RennyBaby
Osiris
Level 36
God Stats
1W - 1L
1,861 SR
Queue Stats
18W - 7L
1,693 Elo+
Party 1
Neith
Neith
SNEEĎ
Neith
Level 37
God Stats
12W - 6L
1,823 SR
Queue Stats
78W - 43L
1,719 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Bojuka
Cerberus
8
2 / 3 / 2
5,425
493
3,781
6,838
3,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
6 / 0 / 2
6,627
602
4,078
6,602
2,689
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
0 / 4 / 6
5,297
482
1,916
5,193
1,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Gilgamesh
SavitarTG
Gilgamesh
8
2 / 3 / 0
5,351
486
1,699
4,638
1,898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
viciou5v
Neith
7
1 / 5 / 2
4,864
442
3,335
5,679
1,290
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
Aleski
Kali
9
1 / 3 / 3
5,773
525
2,227
6,481
2,673
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

10
3 / 2 / 5
6,380
580
3,466
5,712
2,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anubis
4
0 / 4 / 0
4,248
386
847
2,888
1,029
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes

Shoes

+6%
Movement Speed

Osiris
RennyBaby
Osiris
11
5 / 2 / 0
6,896
627
6,928
6,297
3,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
SNEEĎ
Neith
12
6 / 0 / 4
6,800
618
7,939
6,099
1,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
27
11
Kills
15
15
Deaths
11
12
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Kali
Aleski
Kali
1
3
3
0.83
W
3
2
5
2.75
L
Cerberus
Bojuka
Cerberus
2
3
2
1
L
6
0
2
7
W
Anubis
0
4
0
0
L
0
4
6
0.75
W
Osiris
RennyBaby
Osiris
5
2
0
2.5
W
Neith
SNEEĎ
Neith
6
0
4
8
L
Gilgamesh
SavitarTG
Gilgamesh
2
3
0
0.67
L
Neith
viciou5v
Neith
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,809
Damage
21,407
28,950
Taken
27,477
10,230
Mitigated
12,188
5,815
Healing
7,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
Aleski
Kali
2,227
296
0
2,152
6,481
2,673
213
1,269
5,144
0
33,244
W
3,466
269
0
925
5,712
2,746
86
2,907
2,757
13,550
0
L
Cerberus
Bojuka
Cerberus
3,781
678
0
1,115
6,838
3,086
0
864
5,974
14,779
0
L
4,078
1,299
0
2,806
6,602
2,689
0
1,073
5,392
37,185
0
W
Anubis
847
279
0
384
2,888
1,029
217
1,936
872
8,492
0
L
1,916
200
99
153
5,193
1,267
266
934
4,259
19,446
0
W
Osiris
RennyBaby
Osiris
6,928
3,380
0
270
6,297
3,952
738
1,528
4,722
0
33,364
W
Neith
SNEEĎ
Neith
7,939
3,846
0
3,587
6,099
1,788
1,834
1,852
4,207
0
49,258
L
Gilgamesh
SavitarTG
Gilgamesh
1,699
714
0
921
4,638
1,898
290
0
4,612
0
12,235
L
Neith
viciou5v
Neith
3,335
1,870
0
721
5,679
1,290
78
1,442
4,237
0
16,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,564
Gold Earned
30,097
198
Minions Killed
256
0
Camps Cleared
0
1,014,004
Distance Traveled
931,978
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
5,773
525
62
6
0
221,075
4
W
Ares
6,380
580
22
2
0
216,297
1
L
Cerberus
5,425
493
33
3
0
231,643
1
L
Ymir
6,627
602
75
7
0
220,805
1
W
Anubis
4,248
386
8
1
0
60,001
1
L
Ra
5,297
482
39
4
0
190,003
2
W
Osiris
6,896
627
75
7
0
228,728
1
W
Neith
6,800
618
89
8
0
205,877
3
L
Gilgamesh
5,351
486
20
2
0
165,378
3
L
Neith
4,864
442
31
3
0
206,175
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role