Player Matchup

Ares
Ares
CantGuardIchi
Ares
Level 21
God Stats
4W - 3L
1,494 SR
Queue Stats
78W - 80L
1,310 Elo+
Party 1
Hun Batz
Hun Batz
ChangoCarti
Hun Batz
Level 11
God Stats
7W - 9L
1,304 SR
Queue Stats
14W - 21L
1,192 Elo+
Party 1
Kukulkan
Kukulkan
Jekyl8706
Kukulkan
Level 23
God Stats
4W - 1L
1,394 SR
Queue Stats
22W - 21L
1,254 Elo+
Solo
Arachne
Arachne
calvo0901
Arachne
Level 28
God Stats
86W - 108L
1,447 SR
Queue Stats
170W - 217L
1,362 Elo+
Solo
Kuzenbo
Kuzenbo
noobmastef69
Kuzenbo
Level 40
God Stats
52W - 53L
1,472 SR
Queue Stats
240W - 244L
1,360 Elo+
Party 1
Team Averages
Level 25
1,422 SR
1,296 Elo+

VS

Team Averages
Level 21
1,531 SR
1,373 Elo+
Ullr
Ullr
Junichikaizer
Ullr
Level 28
God Stats
17W - 21L
1,564 SR
Queue Stats
74W - 102L
1,321 Elo+
Solo
Cthulhu
Cthulhu
KidScottI
Cthulhu
Level 29
God Stats
2W - 1L
1,666 SR
Queue Stats
15W - 24L
1,462 Elo+
Solo
Tiamat
Tiamat
SensaiFry
Tiamat
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 11L
1,500 Elo+
Solo
Kali
Kali
TannerFerris
Kali
Level 28
God Stats
15W - 15L
1,499 SR
Queue Stats
111W - 127L
1,303 Elo+
Solo
Artemis
Artemis
celeztedrinkstea
Artemis
Level 17
God Stats
96W - 92L
1,425 SR
Queue Stats
150W - 185L
1,279 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 3
8,838
552
6,158
7,589
7,412
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hun Batz
ChangoCarti
Hun Batz
12
0 / 0 / 0
6,911
432
1,048
7,985
2,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kukulkan
Jekyl8706
Kukulkan
17
16 / 0 / 2
11,024
689
13,393
5,989
2,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Arachne
calvo0901
Arachne
12
0 / 8 / 1
7,574
473
4,056
11,388
3,917
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Kuzenbo
noobmastef69
Kuzenbo
15
4 / 0 / 1
9,574
598
7,593
9,041
5,450
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 2 / 1
7,034
440
3,206
10,937
3,935
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cthulhu
KidScottI
Cthulhu
8
0 / 5 / 0
5,732
358
3,585
10,479
4,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tiamat
SensaiFry
Tiamat
5
0 / 7 / 0
5,088
318
731
5,412
1,964
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 7 / 3
6,821
426
6,588
14,054
4,951
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
0 / 5 / 2
5,986
374
5,908
9,940
3,662
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
12
24
Kills
6
8
Deaths
26
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
4
0
3
5.5
W
Hun Batz
ChangoCarti
Hun Batz
0
0
0
0
W
Kukulkan
Jekyl8706
Kukulkan
16
0
2
17
L
4
2
1
2.25
L
Cthulhu
KidScottI
Cthulhu
0
5
0
0
L
Tiamat
SensaiFry
Tiamat
0
7
0
0
L
2
7
3
0.5
W
Arachne
calvo0901
Arachne
0
8
1
0.06
L
0
5
2
0.2
W
Kuzenbo
noobmastef69
Kuzenbo
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,248
Damage
20,018
41,992
Taken
50,822
22,049
Mitigated
19,119
11,005
Healing
7,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,158
917
0
2,040
7,589
7,412
1,083
376
7,213
26,342
0
W
Hun Batz
ChangoCarti
Hun Batz
1,048
431
0
3,626
7,985
2,583
320
529
7,456
0
29,220
W
Kukulkan
Jekyl8706
Kukulkan
13,393
1,540
0
606
5,989
2,687
1,066
1,146
4,843
69,130
0
L
3,206
2,122
0
2,650
10,937
3,935
105
6,451
4,414
0
33,979
L
Cthulhu
KidScottI
Cthulhu
3,585
288
219
1,506
10,479
4,607
24
6,442
3,950
17,226
0
L
Tiamat
SensaiFry
Tiamat
731
300
0
488
5,412
1,964
11
2,221
2,976
9,285
0
L
6,588
5,001
0
2,839
14,054
4,951
0
4,361
9,663
0
36,936
W
Arachne
calvo0901
Arachne
4,056
2,917
0
2,533
11,388
3,917
1,754
0
11,388
0
39,420
L
5,908
2,216
0
15
9,940
3,662
222
7,109
2,675
0
29,783
W
Kuzenbo
noobmastef69
Kuzenbo
7,593
1,544
0
2,200
9,041
5,450
1,992
2,265
6,776
52,873
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,921
Gold Earned
30,661
399
Minions Killed
232
0
Camps Cleared
0
1,409,824
Distance Traveled
1,214,323
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,838
552
39
2
0
274,822
1
W
Hun Batz
6,911
432
62
4
0
238,149
0
W
Kukulkan
11,024
689
148
9
0
331,054
4
L
Ullr
7,034
440
63
4
0
260,294
0
L
Cthulhu
5,732
358
32
2
0
224,157
0
L
Tiamat
5,088
318
20
1
0
159,322
0
L
Kali
6,821
426
66
4
0
286,489
0
W
Arachne
7,574
473
79
5
0
234,196
0
L
Artemis
5,986
374
51
3
0
284,061
0
W
Kuzenbo
9,574
598
71
4
0
331,603
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role