Player Matchup

Fenrir
Fenrir
PiksaStieve
Fenrir
Level 53
God Stats
1W - 2L
1,341 SR
Queue Stats
9W - 16L
1,209 Elo+
Party 2
Ra
Ra
donfan123
Ra
Level 45
God Stats
1W - 1L
1,476 SR
Queue Stats
9W - 19L
1,178 Elo+
Party 2
Neith
Neith
jgoenaga
Neith
Level 11
God Stats
2W - 6L
1,353 SR
Queue Stats
2W - 6L
1,080 Elo+
Party 2
Team Averages
Level 36
1,390 SR
1,156 Elo+

VS

Team Averages
Level 49
1,542 SR
1,341 Elo+
Tiamat
Tiamat
Caertt
Tiamat
Level 17
God Stats
4W - 14L
1,506 SR
Queue Stats
46W - 89L
1,315 Elo+
Party 1
Neith
Neith
Snadak
Neith
Level 101
God Stats
24W - 35L
1,505 SR
Queue Stats
128W - 201L
1,357 Elo+
Party 1
Gilgamesh
Gilgamesh
mmvalladolid
Gilgamesh
Level 28
God Stats
6W - 7L
1,616 SR
Queue Stats
80W - 96L
1,352 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
19
13 / 3 / 12
16,023
763
21,193
22,383
21,969
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

19
9 / 4 / 12
14,964
713
19,373
19,522
9,028
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Neith
jgoenaga
Neith
17
4 / 2 / 12
13,577
647
10,792
15,457
6,982
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Caertt
Tiamat
15
3 / 6 / 6
12,718
606
11,492
17,105
8,443
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
Snadak
Neith
17
3 / 8 / 5
12,900
614
18,554
17,576
6,659
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
mmvalladolid
Gilgamesh
13
3 / 12 / 6
12,888
614
15,449
26,945
15,320
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
26
26
Kills
9
9
Deaths
26
36
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Caertt
Tiamat
3
6
6
1
W
Fenrir
13
3
12
6.33
L
Neith
Snadak
Neith
3
8
5
0.69
W
9
4
12
3.75
W
Neith
jgoenaga
Neith
4
2
12
5
L
Gilgamesh
mmvalladolid
Gilgamesh
3
12
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,358
Damage
45,495
57,362
Taken
61,626
37,979
Mitigated
30,422
28,042
Healing
7,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Caertt
Tiamat
11,492
629
497
3,380
17,105
8,443
466
5,553
11,552
51,658
0
W
Fenrir
21,193
3,957
777
7,342
22,383
21,969
709
4,640
17,743
0
74,209
L
Neith
Snadak
Neith
18,554
7,979
0
3,079
17,576
6,659
482
5,832
11,744
0
59,725
W
19,373
374
5,548
11,783
19,522
9,028
1,152
4,030
15,492
99,641
0
W
Neith
jgoenaga
Neith
10,792
4,211
0
2,592
15,457
6,982
1,314
3,598
11,859
0
36,323
L
Gilgamesh
mmvalladolid
Gilgamesh
15,449
3,447
0
962
26,945
15,320
0
8,010
18,935
0
40,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,564
Gold Earned
38,506
233
Minions Killed
189
0
Camps Cleared
0
1,188,027
Distance Traveled
1,004,972
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
12,718
606
79
4
0
330,794
0
W
Fenrir
16,023
763
75
4
0
405,639
5
L
Neith
12,900
614
75
4
0
331,685
1
W
Ra
14,964
713
122
6
0
402,806
5
W
Neith
13,577
647
36
2
0
379,582
0
L
Gilgamesh
12,888
614
35
2
0
342,493
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role