Player Matchup

Nemesis
Nemesis
AlphaSimpSmurf
Nemesis
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 12L
1,556 Elo+
Party 1
Ymir
Ymir
BratRPG
Ymir
Level 27
God Stats
5W - 12L
1,500 SR
Queue Stats
131W - 159L
1,787 Elo+
Solo
Ullr
Ullr
DefNotta_Smurf
Ullr
Level 24
God Stats
2W - 0L
1,294 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
DylanHz1224
Artemis
Level 29
God Stats
2W - 1L
1,517 SR
Queue Stats
104W - 104L
1,565 Elo+
Solo
Athena
Athena
TajimaUchihaX66
Athena
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
66W - 61L
1,485 Elo+
Solo
Team Averages
Level 25
1,462 SR
1,579 Elo+

VS

Team Averages
Level 18
1,526 SR
1,535 Elo+
Nemesis
Nemesis
JorshaStorme
Nemesis
Level 23
God Stats
1W - 4L
1,141 SR
Queue Stats
36W - 38L
1,483 Elo+
Solo
Chiron
Chiron
Jun masaomi
Chiron
Level 27
God Stats
2W - 5L
1,696 SR
Queue Stats
43W - 38L
1,592 Elo+
Solo
Nox
Nox
NightEdymion
Nox
Level 6
God Stats
1W - 2L
1,506 SR
Queue Stats
5W - 6L
1,517 Elo+
Solo
Sol
Sol
StPabloXO
Sol
Level 26
God Stats
20W - 12L
1,807 SR
Queue Stats
292W - 261L
1,610 Elo+
Solo
Fenrir
Fenrir
thetank800000000
Fenrir
Level 7
God Stats
3W - 7L
1,481 SR
Queue Stats
3W - 10L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 0 / 11
9,937
552
9,844
13,311
5,845
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ymir
BratRPG
Ymir
12
2 / 4 / 3
7,735
430
2,692
14,180
9,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

18
7 / 3 / 10
10,859
603
10,847
9,119
3,781
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
DylanHz1224
Artemis
13
2 / 5 / 6
8,063
448
8,216
8,625
2,704
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
12 / 2 / 4
10,888
605
9,071
14,525
13,626
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
JorshaStorme
Nemesis
16
2 / 4 / 0
9,346
519
4,372
11,725
5,146
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Chiron
15
8 / 5 / 2
9,472
526
16,274
13,667
4,650
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 4 / 5
8,322
462
3,776
8,359
3,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
3 / 4 / 3
8,965
498
12,917
12,709
3,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

5
0 / 11 / 2
5,542
308
1,314
12,850
2,805
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
26
28
Kills
14
14
Deaths
28
34
Assists
12
Player
Kills
Deaths
Assists
KDA
W
5
0
11
10.5
W
Ymir
BratRPG
Ymir
2
4
3
0.88
W
7
3
10
4
W
Artemis
DylanHz1224
Artemis
2
5
6
1
L
Nemesis
JorshaStorme
Nemesis
2
4
0
0.5
L
Chiron
8
5
2
1.8
L
1
4
5
0.88
L
3
4
3
1.13
W
12
2
4
7
L
0
11
2
0.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,670
Damage
38,653
59,760
Taken
59,310
35,137
Mitigated
19,670
8,347
Healing
16,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,844
4,117
0
1,860
13,311
5,845
546
3,713
9,598
0
58,563
W
Ymir
BratRPG
Ymir
2,692
645
0
791
14,180
9,181
126
2,069
12,111
20,357
0
W
10,847
3,688
0
942
9,119
3,781
3,283
4,839
4,280
0
83,689
W
Artemis
DylanHz1224
Artemis
8,216
3,421
357
1,158
8,625
2,704
537
2,217
6,408
0
39,077
L
Nemesis
JorshaStorme
Nemesis
4,372
1,723
0
3,620
11,725
5,146
0
1,568
10,046
0
55,210
L
Chiron
16,274
7,210
576
3,806
13,667
4,650
0
4,143
9,344
0
64,505
L
3,776
359
135
1,889
8,359
3,378
720
2,468
5,741
27,671
0
L
12,917
3,716
0
5,484
12,709
3,691
213
782
11,890
58,356
0
W
9,071
2,447
0
3,239
14,525
13,626
1,270
3,855
10,670
43,711
0
L
1,314
250
0
701
12,850
2,805
0
2,234
10,526
0
4,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,482
Gold Earned
41,647
441
Minions Killed
374
0
Camps Cleared
0
1,611,743
Distance Traveled
1,336,548
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,937
552
102
6
0
402,783
0
W
Ymir
7,735
430
43
2
0
294,163
1
W
Ullr
10,859
603
157
9
0
318,524
0
W
Artemis
8,063
448
53
3
0
281,185
2
L
Nemesis
9,346
519
120
7
0
283,323
0
L
Chiron
9,472
526
112
6
0
287,515
7
L
Nox
8,322
462
40
2
0
303,918
2
L
Sol
8,965
498
97
5
0
285,308
3
W
Athena
10,888
605
86
5
0
315,088
0
L
Fenrir
5,542
308
5
0
0
176,484
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role