Player Matchup

Arachne
Arachne
Giorsoland95
Arachne
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
TiagoMartins
Guan Yu
Level 141
God Stats
1W - 1L
1,464 SR
Queue Stats
62W - 71L
1,522 Elo+
Solo
Zeus
Zeus
hente123
Zeus
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 135
1,488 SR
1,507 Elo+

VS

Team Averages
Level 82
1,499 SR
1,447 Elo+
Anhur
Anhur
Balleryon
Anhur
Level 94
God Stats
1W - 2L
1,500 SR
Queue Stats
38W - 38L
1,469 Elo+
Party 1
Hel
Hel
MDJSWS
Hel
Level 8
God Stats
1W - 3L
1,417 SR
Queue Stats
15W - 28L
1,367 Elo+
Solo
Gilgamesh
Gilgamesh
SkulBerG
Gilgamesh
Level 145
God Stats
63W - 50L
1,580 SR
Queue Stats
137W - 138L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Giorsoland95
Arachne
18
8 / 7 / 5
14,338
717
13,263
23,453
12,345
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Guan Yu
TiagoMartins
Guan Yu
17
5 / 6 / 8
13,275
664
15,155
21,467
25,085
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Zeus
14
1 / 3 / 4
11,756
588
4,831
4,669
1,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Balleryon
Anhur
11
3 / 4 / 5
11,456
573
7,501
7,654
1,786
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hel
MDJSWS
Hel
17
6 / 7 / 6
13,681
684
11,414
14,509
8,172
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
SkulBerG
Gilgamesh
18
7 / 3 / 9
15,345
767
20,388
21,947
21,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
36
14
Kills
16
16
Deaths
14
17
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Anhur
Balleryon
Anhur
3
4
5
1.38
W
Arachne
Giorsoland95
Arachne
8
7
5
1.5
L
Hel
MDJSWS
Hel
6
7
6
1.29
L
Gilgamesh
SkulBerG
Gilgamesh
7
3
9
3.83
W
Guan Yu
TiagoMartins
Guan Yu
5
6
8
1.5
W
Zeus
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,249
Damage
39,303
49,589
Taken
44,110
38,694
Mitigated
31,721
14,171
Healing
17,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Balleryon
Anhur
7,501
4,888
0
536
7,654
1,786
242
0
7,654
0
30,312
W
Arachne
Giorsoland95
Arachne
13,263
8,262
0
5,689
23,453
12,345
2,044
5,699
17,754
0
50,925
L
Hel
MDJSWS
Hel
11,414
1,526
8,127
5,620
14,509
8,172
200
1,588
12,921
45,758
0
L
Gilgamesh
SkulBerG
Gilgamesh
20,388
6,336
830
2,767
21,947
21,763
0
3,405
18,542
0
90,707
W
Guan Yu
TiagoMartins
Guan Yu
15,155
2,042
3,303
5,073
21,467
25,085
706
4,478
16,989
0
59,653
W
Zeus
4,831
496
0
106
4,669
1,264
96
1,339
3,330
33,176
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,369
Gold Earned
40,482
157
Minions Killed
240
0
Camps Cleared
0
902,164
Distance Traveled
879,481
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
11,456
573
59
3
0
176,809
0
W
Arachne
14,338
717
60
3
0
394,900
7
L
Hel
13,681
684
68
3
0
307,974
0
L
Gilgamesh
15,345
767
113
6
0
394,698
4
W
Guan Yu
13,275
664
61
3
0
364,340
5
W
Zeus
11,756
588
36
2
0
142,924
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role