Player Matchup

Ra
Ra
King_Hades95
Ra
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 27L
1,658 Elo+
Solo
Bacchus
Bacchus
Simplu1234
Bacchus
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
84W - 62L
1,472 Elo+
Solo
Bakasura
Bakasura
Stewieondrugs
Bakasura
Level 16
God Stats
15W - 15L
1,791 SR
Queue Stats
27W - 24L
1,584 Elo+
Solo
Chaac
Chaac
alescan04
Chaac
Level 22
God Stats
8W - 3L
1,500 SR
Queue Stats
66W - 73L
1,429 Elo+
Solo
Medusa
Medusa
vanitas_white
Medusa
Level 18
God Stats
32W - 28L
1,555 SR
Queue Stats
393W - 461L
1,450 Elo+
Solo
Team Averages
Level 21
1,569 SR
1,519 Elo+

VS

Team Averages
Level 23
1,646 SR
1,463 Elo+
Scylla
Scylla
Oll13 1201
Scylla
Level 28
God Stats
0W - 1L
1,381 SR
Queue Stats
106W - 139L
1,394 Elo+
Solo
Ymir
Ymir
bouletdu12
Ymir
Level 15
God Stats
5W - 2L
1,819 SR
Queue Stats
15W - 14L
1,508 Elo+
Solo
Nemesis
Nemesis
hutch118906
Nemesis
Level 29
God Stats
11W - 9L
1,656 SR
Queue Stats
163W - 166L
1,445 Elo+
Solo
Tyr
Tyr
misory42187
Tyr
Level 29
God Stats
2W - 1L
1,785 SR
Queue Stats
91W - 92L
1,452 Elo+
Solo
Izanami
Izanami
tohansn
Izanami
Level 16
God Stats
11W - 14L
1,590 SR
Queue Stats
84W - 73L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 1 / 8
10,044
591
6,330
11,473
4,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
Simplu1234
Bacchus
14
4 / 4 / 15
9,055
533
9,306
13,489
7,346
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bakasura
Stewieondrugs
Bakasura
20
10 / 2 / 4
12,406
730
6,444
11,184
5,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
alescan04
Chaac
14
5 / 1 / 6
9,266
545
7,621
9,691
7,012
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
9 / 2 / 7
9,853
580
11,110
9,883
3,521
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Oll13 1201
Scylla
11
0 / 10 / 1
6,840
402
4,170
10,919
3,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
0 / 9 / 3
6,202
365
3,778
11,853
10,579
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
hutch118906
Nemesis
13
1 / 6 / 1
7,784
458
5,715
12,360
4,826
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

10
2 / 4 / 2
7,480
440
2,982
8,713
4,661
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
tohansn
Izanami
13
3 / 6 / 2
8,077
475
5,486
11,846
4,789
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
15
35
Kills
6
10
Deaths
35
40
Assists
9
Player
Kills
Deaths
Assists
KDA
W
7
1
8
11
L
Scylla
Oll13 1201
Scylla
0
10
1
0.05
W
Bacchus
Simplu1234
Bacchus
4
4
15
2.88
W
Bakasura
Stewieondrugs
Bakasura
10
2
4
6
W
Chaac
alescan04
Chaac
5
1
6
8
L
0
9
3
0.17
L
Nemesis
hutch118906
Nemesis
1
6
1
0.25
L
2
4
2
0.75
L
Izanami
tohansn
Izanami
3
6
2
0.67
W
9
2
7
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,811
Damage
22,131
55,720
Taken
55,691
28,143
Mitigated
28,802
23,613
Healing
2,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,330
699
1,153
5,477
11,473
4,284
1,157
4,616
6,609
63,674
0
L
Scylla
Oll13 1201
Scylla
4,170
140
0
348
10,919
3,947
157
5,121
5,275
31,378
0
W
Bacchus
Simplu1234
Bacchus
9,306
932
548
3,364
13,489
7,346
223
1,746
11,669
28,310
0
W
Bakasura
Stewieondrugs
Bakasura
6,444
4,879
0
4,803
11,184
5,980
3,583
1,174
10,010
0
87,950
W
Chaac
alescan04
Chaac
7,621
719
0
4,238
9,691
7,012
570
2,719
6,932
0
37,494
L
3,778
877
0
200
11,853
10,579
0
3,243
8,148
16,155
0
L
Nemesis
hutch118906
Nemesis
5,715
2,569
0
254
12,360
4,826
0
2,027
9,456
0
52,307
L
2,982
336
0
782
8,713
4,661
0
1,358
6,906
0
14,845
L
Izanami
tohansn
Izanami
5,486
2,860
0
1,360
11,846
4,789
0
4,205
7,641
0
51,755
W
11,110
5,834
720
3,310
9,883
3,521
683
1,424
8,419
0
49,771

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,624
Gold Earned
36,383
463
Minions Killed
291
0
Camps Cleared
0
1,602,411
Distance Traveled
1,439,046
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,044
591
114
7
0
328,325
5
L
Scylla
6,840
402
60
4
0
270,933
0
W
Bacchus
9,055
533
28
2
0
301,601
2
W
Bakasura
12,406
730
191
11
0
344,621
0
W
Chaac
9,266
545
54
3
0
324,828
5
L
Ymir
6,202
365
22
1
0
281,991
5
L
Nemesis
7,784
458
88
5
0
345,908
5
L
Tyr
7,480
440
34
2
0
259,350
0
L
Izanami
8,077
475
87
5
0
280,864
4
W
Medusa
9,853
580
76
4
0
303,036
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role