Player Matchup

Thor
Thor
BATON36
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Neith
Neith
CABESITAAAAAAA
Neith
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 40L
950 Elo+
Party 2
Horus
Horus
Fariseico
Horus
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 12L
1,217 Elo+
Party 2
Xing Tian
Xing Tian
Rasteen
Xing Tian
Level 8
God Stats
3W - 3L
1,302 SR
Queue Stats
17W - 14L
1,500 Elo+
Solo
Chaac
Chaac
Tortueranicomaro
Chaac
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
956 Elo+
Party 2
Team Averages
Level 4
1,460 SR
1,225 Elo+

VS

Team Averages
Level 11
1,463 SR
1,368 Elo+
Ra
Ra
EvilFable
Ra
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Anhur
Anhur
Harambevich
Anhur
Level 16
God Stats
1W - 0L
1,645 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Ymir
Ymir
Ramaxya
Ymir
Level 18
God Stats
23W - 37L
1,169 SR
Queue Stats
58W - 96L
1,126 Elo+
Party 1
Bellona
Bellona
istoleAduck
Bellona
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Camazotz
Camazotz
ravnur_376
Camazotz
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
73W - 110L
1,214 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
BATON36
Thor
13
4 / 5 / 3
8,474
498
5,193
9,409
2,903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 14 / 1
6,291
370
4,534
14,286
2,496
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Horus
Fariseico
Horus
9
2 / 16 / 1
6,455
380
2,791
16,072
7,411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xing Tian
Rasteen
Xing Tian
12
3 / 2 / 3
7,961
468
5,382
14,374
9,087
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
0 / 14 / 0
5,786
340
5,946
18,939
12,142
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
9 / 5 / 5
9,130
537
11,721
7,274
2,832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
30 / 0 / 2
12,841
755
34,144
15,598
6,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
Ramaxya
Ymir
14
5 / 0 / 14
9,378
552
6,762
8,150
7,498
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
istoleAduck
Bellona
7
2 / 1 / 0
6,633
390
1,000
2,665
1,261
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Camazotz
ravnur_376
Camazotz
14
4 / 3 / 7
8,964
527
4,368
14,702
5,245
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
78
9
Kills
50
51
Deaths
9
8
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Thor
BATON36
Thor
4
5
3
1.1
L
0
14
1
0.04
W
9
5
5
2.3
L
Horus
Fariseico
Horus
2
16
1
0.16
W
30
0
2
31
W
Ymir
Ramaxya
Ymir
5
0
14
12
L
Xing Tian
Rasteen
Xing Tian
3
2
3
2.25
L
0
14
0
0
W
Bellona
istoleAduck
Bellona
2
1
0
2
W
Camazotz
ravnur_376
Camazotz
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,846
Damage
57,995
73,080
Taken
48,389
34,039
Mitigated
23,688
5,317
Healing
24,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
BATON36
Thor
5,193
1,105
0
655
9,409
2,903
0
2,635
6,660
0
25,406
L
4,534
2,865
0
1,073
14,286
2,496
0
2,244
12,002
0
29,749
W
11,721
2,965
838
1,065
7,274
2,832
911
1,527
5,747
39,557
0
L
Horus
Fariseico
Horus
2,791
2,044
75
343
16,072
7,411
153
6,986
8,596
0
15,371
W
34,144
26,882
0
13,332
15,598
6,852
3,732
2,641
12,957
0
115,294
W
Ymir
Ramaxya
Ymir
6,762
2,012
0
1,039
8,150
7,498
1,613
1,160
6,990
32,081
0
L
Xing Tian
Rasteen
Xing Tian
5,382
856
0
1,838
14,374
9,087
0
3,257
11,033
28,932
0
L
5,946
785
0
1,333
18,939
12,142
0
2,615
16,306
6,284
17,761
W
Bellona
istoleAduck
Bellona
1,000
298
0
50
2,665
1,261
397
202
2,463
0
10,920
W
Camazotz
ravnur_376
Camazotz
4,368
2,119
0
7,906
14,702
5,245
139
1,449
13,253
0
52,049

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,967
Gold Earned
46,946
223
Minions Killed
393
0
Camps Cleared
0
1,408,884
Distance Traveled
1,277,019
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
8,474
498
50
3
0
263,968
2
L
Neith
6,291
370
51
3
0
296,370
2
W
Ra
9,130
537
70
4
0
302,795
2
L
Horus
6,455
380
31
2
0
278,786
5
W
Anhur
12,841
755
163
10
0
261,081
1
W
Ymir
9,378
552
43
3
0
310,190
3
L
Xing Tian
7,961
468
59
3
0
287,408
1
L
Chaac
5,786
340
32
2
0
282,352
1
W
Bellona
6,633
390
21
1
0
108,349
0
W
Camazotz
8,964
527
96
6
0
294,604
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role