Player Matchup

Mulan
Mulan
ITzSpooks3863
Mulan
Level 85
God Stats
1W - 4L
1,457 SR
Queue Stats
376W - 360L
1,522 Elo+
Party 1
Anhur
Anhur
ItsBeardog
Anhur
Level 105
God Stats
1W - 2L
1,102 SR
Queue Stats
54W - 49L
1,520 Elo+
Party 1
Geb
Geb
OberCranober
Geb
Level 27
God Stats
69W - 54L
1,498 SR
Queue Stats
70W - 56L
1,478 Elo+
Party 1
Team Averages
Level 72
1,352 SR
1,507 Elo+

VS

Team Averages
Level 73
1,536 SR
1,325 Elo+
Ares
Ares
DemonYouth24
Ares
Level 80
God Stats
2W - 1L
1,684 SR
Queue Stats
37W - 30L
1,336 Elo+
Party 2
Poseidon
Poseidon
Mooicalibre
Poseidon
Level 127
God Stats
4W - 5L
1,400 SR
Queue Stats
46W - 36L
1,500 Elo+
Party 2
Medusa
Medusa
WaVyBaBy4851
Medusa
Level 13
God Stats
2W - 6L
1,523 SR
Queue Stats
29W - 32L
1,138 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 4
11,164
698
15,263
13,971
9,778
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anhur
15
4 / 2 / 5
10,705
669
10,975
10,655
4,211
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
1 / 3 / 5
9,026
564
6,511
15,899
8,545
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 3
10,012
626
10,435
19,597
11,839
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Poseidon
Mooicalibre
Poseidon
14
3 / 3 / 2
10,289
643
8,559
9,436
3,238
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
11
0 / 5 / 6
9,127
570
5,355
9,652
4,180
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
17
10
Kills
6
6
Deaths
10
14
Assists
11
Player
Kills
Deaths
Assists
KDA
L
3
2
3
2.25
W
5
1
4
7
W
Anhur
4
2
5
3.25
L
Poseidon
Mooicalibre
Poseidon
3
3
2
1.33
W
1
3
5
1.17
L
Medusa
0
5
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,749
Damage
24,349
40,525
Taken
38,685
22,534
Mitigated
19,257
10,675
Healing
7,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,435
480
231
6,229
19,597
11,839
247
2,468
17,129
18,828
0
W
15,263
2,439
0
3,434
13,971
9,778
200
5,869
8,102
0
54,068
W
Anhur
10,975
4,896
0
2,332
10,655
4,211
1,442
5,921
4,734
0
47,332
L
Poseidon
Mooicalibre
Poseidon
8,559
1,090
0
1,101
9,436
3,238
385
1,729
7,707
74,712
0
W
6,511
356
0
4,909
15,899
8,545
0
7,318
8,581
16,973
0
L
Medusa
5,355
2,447
0
0
9,652
4,180
0
2,365
7,287
0
19,983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,895
Gold Earned
29,428
142
Minions Killed
182
0
Camps Cleared
0
829,036
Distance Traveled
850,732
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
10,012
626
27
2
0
293,561
0
W
Mulan
11,164
698
63
4
0
268,543
1
W
Anhur
10,705
669
70
4
0
258,607
0
L
Poseidon
10,289
643
120
8
0
299,576
11
W
Geb
9,026
564
9
1
0
301,886
2
L
Medusa
9,127
570
35
2
0
257,595
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role