Player Matchup

Danzaburou
Danzaburou
Kebuin
Danzaburou
Level 25
God Stats
3W - 2L
1,491 SR
Queue Stats
85W - 83L
1,454 Elo+
Solo
Loki
Loki
LottaZenyatta
Loki
Level 29
God Stats
5W - 3L
1,306 SR
Queue Stats
150W - 151L
1,380 Elo+
Solo
Tiamat
Tiamat
bajon-globular
Tiamat
Level 27
God Stats
32W - 56L
1,381 SR
Queue Stats
126W - 152L
1,340 Elo+
Solo
Thor
Thor
dmelind
Thor
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Bellona
Bellona
elpanabenja3162
Bellona
Level 25
God Stats
12W - 12L
1,344 SR
Queue Stats
49W - 62L
1,239 Elo+
Solo
Team Averages
Level 22
1,404 SR
1,383 Elo+

VS

Team Averages
Level 15
1,500 SR
1,358 Elo+
Nemesis
Nemesis
M1N1D3ADP00L
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Anhur
Anhur
PistolZChief
Anhur
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
52W - 54L
1,399 Elo+
Solo
Cabrakan
Cabrakan
SecureGlobe6715
Cabrakan
Level 23
God Stats
2W - 4L
1,500 SR
Queue Stats
196W - 225L
1,359 Elo+
Party 1
Hera
Hera
xXDragonking183
Hera
Level 7
God Stats
2W - 5L
1,500 SR
Queue Stats
13W - 14L
1,194 Elo+
Solo
Khepri
Khepri
zay101
Khepri
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 58L
1,339 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Kebuin
Danzaburou
16
5 / 0 / 2
9,732
649
7,876
7,716
2,701
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

13
7 / 2 / 6
8,347
556
5,315
7,875
2,680
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
3 / 1 / 4
8,464
564
6,819
5,710
3,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thor
dmelind
Thor
3
0 / 0 / 0
3,478
232
0
0
0
14
7 / 0 / 5
8,764
584
7,022
8,051
6,489
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
M1N1D3ADP00L
Nemesis
7
0 / 6 / 1
5,533
369
1,001
5,475
1,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
0 / 3 / 0
6,821
455
2,389
8,203
2,241
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cabrakan
11
2 / 5 / 0
7,336
489
4,861
11,295
9,212
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

12
1 / 1 / 0
6,907
460
5,025
5,452
1,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Khepri
zay101
Khepri
8
0 / 7 / 1
6,267
418
1,989
10,054
7,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
5
22
Kills
3
3
Deaths
22
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Kebuin
Danzaburou
5
0
2
6
W
7
2
6
5
L
Nemesis
M1N1D3ADP00L
Nemesis
0
6
1
0.08
L
0
3
0
0
L
Cabrakan
2
5
0
0.4
W
3
1
4
5
W
Thor
dmelind
Thor
0
0
0
0
W
7
0
5
9.5
L
1
1
0
1
L
Khepri
zay101
Khepri
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,032
Damage
15,265
29,352
Taken
40,479
14,872
Mitigated
21,826
9,310
Healing
4,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Kebuin
Danzaburou
7,876
2,389
0
2,924
7,716
2,701
680
1,418
6,210
0
59,626
W
5,315
1,596
0
1,199
7,875
2,680
1,160
3,342
4,533
0
39,343
L
Nemesis
M1N1D3ADP00L
Nemesis
1,001
639
0
9
5,475
1,353
0
1,659
3,586
0
11,178
L
2,389
489
0
1,120
8,203
2,241
1,261
48
8,087
0
34,541
L
Cabrakan
4,861
276
0
2,176
11,295
9,212
750
965
10,167
33,804
0
W
6,819
642
0
2,643
5,710
3,002
2,229
3,012
2,543
42,267
0
W
Thor
dmelind
Thor
0
0
0
0
0
0
0
0
0
0
0
W
7,022
2,706
0
2,544
8,051
6,489
1,276
3,760
4,191
0
36,610
L
5,025
918
0
1,138
5,452
1,700
925
755
4,521
33,459
0
L
Khepri
zay101
Khepri
1,989
300
0
324
10,054
7,320
692
2,536
7,299
10,990
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,785
Gold Earned
32,864
323
Minions Killed
240
0
Camps Cleared
0
1,159,812
Distance Traveled
1,349,754
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,732
649
98
7
0
290,934
1
W
Loki
8,347
556
67
4
0
270,620
0
L
Nemesis
5,533
369
20
1
0
289,568
1
L
Anhur
6,821
455
65
4
0
254,151
0
L
Cabrakan
7,336
489
65
4
0
240,991
0
W
Tiamat
8,464
564
87
6
0
267,419
3
W
Thor
3,478
232
0
0
0
0
0
W
Bellona
8,764
584
71
5
0
330,839
0
L
Hera
6,907
460
72
5
0
284,702
0
L
Khepri
6,267
418
18
1
0
280,342
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role