Player Matchup

Sol
Sol
FelXIV
Sol
Level 154
God Stats
3W - 2L
1,285 SR
Queue Stats
221W - 152L
1,669 Elo+
Party 1
Geb
Geb
GrimAux1
Geb
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
ThanatoPhore
Anhur
Level 80
God Stats
5W - 0L
1,731 SR
Queue Stats
50W - 31L
1,723 Elo+
Party 1
Team Averages
Level 107
1,505 SR
1,631 Elo+

VS

Team Averages
Level 93
1,626 SR
1,545 Elo+
Sun Wukong
Sun Wukong
Boogs
Sun Wukong
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 67L
1,616 Elo+
Solo
Neith
Neith
TakenBoo
Neith
Level 88
God Stats
4W - 2L
1,748 SR
Queue Stats
34W - 34L
1,562 Elo+
Solo
Kukulkan
Kukulkan
TerminalUnicorn
Kukulkan
Level 69
God Stats
5W - 4L
1,630 SR
Queue Stats
78W - 99L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
FelXIV
Sol
12
2 / 3 / 8
8,906
685
11,748
8,641
3,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
2 / 3 / 9
8,966
690
4,810
12,591
10,068
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
8 / 2 / 4
10,965
843
9,288
11,505
4,553
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Boogs
Sun Wukong
11
2 / 3 / 4
9,185
707
5,364
12,385
10,257
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Neith
TakenBoo
Neith
14
5 / 3 / 2
9,436
726
7,196
9,881
3,261
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
11
1 / 6 / 4
8,115
624
9,987
6,446
1,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
18
12
Kills
8
8
Deaths
12
21
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Boogs
Sun Wukong
2
3
4
1.33
W
Sol
FelXIV
Sol
2
3
8
2
W
2
3
9
2.17
L
Neith
TakenBoo
Neith
5
3
2
2
L
Kukulkan
1
6
4
0.5
W
8
2
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,846
Damage
22,547
32,737
Taken
28,712
17,635
Mitigated
15,188
8,761
Healing
6,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Boogs
Sun Wukong
5,364
1,330
0
1,374
12,385
10,257
483
6,791
5,184
0
27,040
W
Sol
FelXIV
Sol
11,748
1,971
0
2,070
8,641
3,014
1,559
2,275
6,116
37,692
0
W
4,810
485
978
2,522
12,591
10,068
315
3,658
8,539
13,560
0
L
Neith
TakenBoo
Neith
7,196
3,935
0
4,230
9,881
3,261
1,005
6,224
3,313
0
37,676
L
Kukulkan
9,987
407
0
430
6,446
1,670
0
2,777
3,563
24,077
0
W
9,288
4,575
0
3,191
11,505
4,553
1,668
3,186
8,059
0
59,895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,837
Gold Earned
26,736
156
Minions Killed
147
0
Camps Cleared
0
735,816
Distance Traveled
650,736
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,185
707
29
2
0
221,613
2
W
Sol
8,906
685
46
4
0
245,022
2
W
Geb
8,966
690
10
1
0
259,844
0
L
Neith
9,436
726
79
6
0
203,152
3
L
Kukulkan
8,115
624
39
3
0
225,971
2
W
Anhur
10,965
843
100
8
0
230,950
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role