Player Matchup

Sol
Sol
Gold IV
John Lennon9
Sol
Gold IV
Level 141
God Stats
50W - 33L
1,637 SR
Queue Stats
463W - 476L
1,263 MMR
Party 2
Cerberus
Cerberus
Bronze III
NOTORIOUSTJC77
Cerberus
Bronze III
Level 77
God Stats
3W - 2L
1,539 SR
Queue Stats
5W - 7L
1,376 MMR
Solo
Sobek
Sobek
Gold III
PrezidenteTrump
Sobek
Gold III
Level 131
God Stats
53W - 48L
1,573 SR
Queue Stats
282W - 293L
1,447 MMR
Party 2
Poseidon
Poseidon
Gold IV
da_bull_teazy215
Poseidon
Gold IV
Level 116
God Stats
3W - 5L
1,497 SR
Queue Stats
305W - 316L
1,368 MMR
Solo
Odin
Odin
Bronze III
millennialkingdm
Odin
Bronze III
Level 55
God Stats
0W - 4L
1,098 SR
Queue Stats
0W - 5L
1,368 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 104
1,469 SR
1,364 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 127
1,505 SR
1,365 MMR
Merlin
Merlin
Silver I
Chase_The_Bro
Merlin
Silver I
Level 109
God Stats
4W - 1L
1,490 SR
Queue Stats
31W - 32L
1,535 MMR
Party 1
Loki
Loki
Bronze III
Flask_Vera
Loki
Bronze III
Level 131
God Stats
14W - 15L
1,541 SR
Queue Stats
22W - 24L
1,249 MMR
Party 1
Heimdallr
Heimdallr
Gold IV
Gaelic Kiwis
Heimdallr
Gold IV
Level 140
God Stats
7W - 8L
1,585 SR
Queue Stats
301W - 315L
1,343 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
LeeringPig
Kuzenbo
Gold V
Level 144
God Stats
3W - 7L
1,402 SR
Queue Stats
121W - 130L
1,341 MMR
Solo
Arachne
Arachne
Silver I
SicarioSuperman
Arachne
Silver I
Level 113
God Stats
27W - 14L
1,509 SR
Queue Stats
94W - 117L
1,356 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 3 / 0
10,768
598
11,600
13,202
3,720
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
12
0 / 4 / 2
6,910
384
2,420
9,862
7,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

11
1 / 1 / 8
8,154
453
3,284
13,360
8,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
5 / 4 / 0
9,954
553
9,391
10,852
3,424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 3 / 0
6,846
380
833
9,788
3,671
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bans
SetAthenaDanzaburouGilgameshTiamat

VS

Bans
Cu ChulainnUllrAnhurBakasuraCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 2 / 1
10,607
589
10,767
8,941
3,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
7 / 3 / 6
10,648
592
13,103
8,979
4,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Heimdallr
Gaelic Kiwis
Heimdallr
14
0 / 6 / 1
8,506
473
4,296
10,374
3,786
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
LeeringPig
Kuzenbo
14
0 / 2 / 5
9,288
516
4,825
12,004
11,980
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
4 / 3 / 3
10,968
609
7,111
12,318
5,191
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
31
16
Kills
15
15
Deaths
16
10
Assists
16
Player
Kills
Deaths
Assists
KDA
W
4
2
1
2.25
W
7
3
6
3.33
W
Heimdallr
Gaelic Kiwis
Heimdallr
0
6
1
0.08
L
10
3
0
3.33
W
Kuzenbo
LeeringPig
Kuzenbo
0
2
5
1.25
L
Cerberus
0
4
2
0.25
L
1
1
8
5
W
4
3
3
1.83
L
5
4
0
1.25
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,528
Damage
40,102
57,064
Taken
52,616
27,506
Mitigated
28,664
15,259
Healing
13,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,767
489
0
2,290
8,941
3,520
71
5,018
3,627
92,647
0
W
13,103
4,446
0
2,168
8,979
4,187
2,517
3,766
4,970
0
59,002
W
Heimdallr
Gaelic Kiwis
Heimdallr
4,296
2,198
0
3,135
10,374
3,786
1,068
6,377
3,997
0
50,772
L
11,600
3,024
0
5,800
13,202
3,720
1,684
3,389
9,813
70,268
0
W
Kuzenbo
LeeringPig
Kuzenbo
4,825
1,561
0
635
12,004
11,980
34
4,791
7,035
26,379
0
L
Cerberus
2,420
33
246
1,979
9,862
7,748
0
1,949
7,913
21,982
0
L
3,284
268
0
3,352
13,360
8,943
0
4,235
9,125
17,103
0
W
7,111
4,793
0
5,035
12,318
5,191
0
5,742
6,292
0
96,083
L
9,391
1,016
0
2,011
10,852
3,424
0
4,803
6,049
67,223
0
L
833
47
111
1,760
9,788
3,671
461
1,216
8,572
0
23,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,632
Gold Earned
50,017
399
Minions Killed
563
0
Camps Cleared
0
1,473,564
Distance Traveled
1,813,552
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,607
589
189
11
0
330,026
2
W
Loki
10,648
592
92
5
0
366,137
1
W
Heimdallr
8,506
473
96
5
0
333,973
0
L
Sol
10,768
598
146
8
0
335,456
3
W
Kuzenbo
9,288
516
22
1
0
359,476
7
L
Cerberus
6,910
384
37
2
0
265,854
0
L
Sobek
8,154
453
22
1
0
353,008
6
W
Arachne
10,968
609
164
9
0
423,940
1
L
Poseidon
9,954
553
141
8
0
292,625
3
L
Odin
6,846
380
53
3
0
226,621
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role