Player Matchup

Tsukuyomi
Tsukuyomi
Kentori
Tsukuyomi
Level 27
God Stats
4W - 1L
1,743 SR
Queue Stats
20W - 13L
1,717 Elo+
Party 1
Neith
Neith
Kinsul
Neith
Level 5
God Stats
3W - 4L
1,760 SR
Queue Stats
17W - 13L
1,612 Elo+
Party 1
Cabrakan
Cabrakan
missingatom164
Cabrakan
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
87W - 63L
1,609 Elo+
Solo
Hercules
Hercules
tezkkat
Hercules
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
xXHermes22Xx
Janus
Level 17
God Stats
4W - 2L
1,274 SR
Queue Stats
298W - 216L
1,682 Elo+
Solo
Team Averages
Level 17
1,556 SR
1,624 Elo+

VS

Team Averages
Level 21
1,511 SR
1,632 Elo+
Chaac
Chaac
BORZ999
Chaac
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 59L
1,566 Elo+
Solo
Mercury
Mercury
Capingtino
Mercury
Level 17
God Stats
1W - 1L
1,761 SR
Queue Stats
13W - 6L
2,065 Elo+
Solo
Loki
Loki
Korakutzu
Loki
Level 26
God Stats
12W - 10L
1,585 SR
Queue Stats
161W - 145L
1,505 Elo+
Solo
Merlin
Merlin
Pelsoras
Merlin
Level 14
God Stats
2W - 3L
1,408 SR
Queue Stats
121W - 101L
1,466 Elo+
Solo
Agni
Agni
VokneZ
Agni
Level 28
God Stats
2W - 5L
1,302 SR
Queue Stats
50W - 50L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Kentori
Tsukuyomi
14
8 / 2 / 4
8,593
614
5,633
7,561
2,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
Kinsul
Neith
11
0 / 4 / 4
6,151
439
2,637
7,121
2,353
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cabrakan
11
2 / 1 / 6
6,370
455
4,796
10,535
5,090
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
tezkkat
Hercules
14
4 / 1 / 2
8,150
582
6,317
9,583
5,686
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
8 / 1 / 5
9,482
677
6,499
4,412
1,372
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
BORZ999
Chaac
11
2 / 4 / 3
6,740
481
3,919
10,383
7,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
Capingtino
Mercury
9
1 / 3 / 0
6,012
429
4,345
6,910
2,170
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Loki
11
0 / 6 / 1
6,417
458
1,871
7,812
2,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
Pelsoras
Merlin
12
4 / 2 / 2
6,987
499
9,161
5,806
1,994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Agni
VokneZ
Agni
11
2 / 7 / 0
6,189
442
4,587
8,757
2,909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
15
22
Kills
9
9
Deaths
22
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chaac
BORZ999
Chaac
2
4
3
0.88
L
Mercury
Capingtino
Mercury
1
3
0
0.33
W
Tsukuyomi
Kentori
Tsukuyomi
8
2
4
5
W
Neith
Kinsul
Neith
0
4
4
0.5
L
Loki
0
6
1
0.08
L
Merlin
Pelsoras
Merlin
4
2
2
2.5
L
Agni
VokneZ
Agni
2
7
0
0.29
W
Cabrakan
2
1
6
5
W
Hercules
tezkkat
Hercules
4
1
2
5
W
8
1
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,882
Damage
23,883
39,212
Taken
39,668
17,259
Mitigated
16,952
13,722
Healing
9,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
BORZ999
Chaac
3,919
271
552
4,056
10,383
7,002
0
3,944
6,439
63
25,939
L
Mercury
Capingtino
Mercury
4,345
1,940
0
2,170
6,910
2,170
0
611
6,299
0
26,773
W
Tsukuyomi
Kentori
Tsukuyomi
5,633
902
0
3,375
7,561
2,758
716
1,342
6,045
0
52,815
W
Neith
Kinsul
Neith
2,637
1,423
0
1,321
7,121
2,353
0
4,153
2,518
0
32,436
L
Loki
1,871
340
0
1,105
7,812
2,877
0
1,378
6,434
0
37,488
L
Merlin
Pelsoras
Merlin
9,161
680
0
460
5,806
1,994
164
2,135
3,671
42,187
0
L
Agni
VokneZ
Agni
4,587
614
0
1,345
8,757
2,909
0
3,227
5,530
26,408
0
W
Cabrakan
4,796
861
391
3,716
10,535
5,090
0
3,799
6,398
21,153
0
W
Hercules
tezkkat
Hercules
6,317
2,340
0
3,895
9,583
5,686
202
2,110
7,299
0
41,205
W
6,499
697
0
1,024
4,412
1,372
0
1,045
3,141
66,467
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,746
Gold Earned
32,345
450
Minions Killed
320
0
Camps Cleared
0
1,354,449
Distance Traveled
1,195,868
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,740
481
46
3
0
276,657
5
L
Mercury
6,012
429
54
4
0
188,675
1
W
Tsukuyomi
8,593
614
108
8
0
298,144
4
W
Neith
6,151
439
73
5
0
244,313
1
L
Loki
6,417
458
84
6
0
279,430
2
L
Merlin
6,987
499
71
5
0
235,903
1
L
Agni
6,189
442
65
5
0
215,203
1
W
Cabrakan
6,370
455
35
3
0
254,127
3
W
Hercules
8,150
582
106
8
0
269,355
4
W
Janus
9,482
677
128
9
0
288,510
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role