Player Matchup

Arachne
Arachne
BradWVU0032
Arachne
Level 82
God Stats
0W - 7L
1,065 SR
Queue Stats
505W - 600L
1,301 Elo+
Solo
Neith
Neith
LuchoRMZ
Neith
Level 87
God Stats
19W - 19L
1,337 SR
Queue Stats
613W - 629L
1,380 Elo+
Solo
Cthulhu
Cthulhu
MarquisMadHat
Cthulhu
Level 89
God Stats
35W - 35L
1,517 SR
Queue Stats
527W - 542L
1,490 Elo+
Solo
Janus
Janus
Savage_Major_22
Janus
Level 69
God Stats
16W - 11L
1,487 SR
Queue Stats
208W - 212L
1,435 Elo+
Solo
Chang'e
Chang'e
stonehardy
Chang'e
Level 149
God Stats
4W - 6L
1,455 SR
Queue Stats
249W - 245L
1,440 Elo+
Solo
Team Averages
Level 95
1,372 SR
1,409 Elo+

VS

Team Averages
Level 114
1,473 SR
1,421 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
DeviantPanda_
Arachne
Level 114
God Stats
6W - 5L
1,518 SR
Queue Stats
330W - 365L
1,326 Elo+
Solo
Neith
Neith
GrundleTicklr
Neith
Level 88
God Stats
14W - 17L
1,394 SR
Queue Stats
28W - 43L
1,313 Elo+
Solo
Aphrodite
Aphrodite
HanzoRonin
Aphrodite
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
39W - 33L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
penguinator226
Sun Wukong
Level 103
God Stats
3W - 5L
1,455 SR
Queue Stats
231W - 250L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BradWVU0032
Arachne
12
1 / 5 / 2
7,293
456
5,230
13,064
5,634
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
LuchoRMZ
Neith
11
3 / 8 / 2
7,110
444
8,471
13,248
4,562
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
12
1 / 5 / 4
7,716
482
8,474
14,937
12,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
1 / 5 / 0
8,137
509
3,768
9,132
2,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
stonehardy
Chang'e
15
2 / 2 / 0
9,322
583
7,846
12,160
3,774
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
16
9 / 2 / 9
10,405
650
13,001
8,274
2,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
16
6 / 0 / 5
9,546
597
7,717
12,341
4,844
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
4 / 2 / 9
8,205
513
9,174
13,007
4,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
HanzoRonin
Aphrodite
14
5 / 3 / 10
8,455
528
8,429
12,523
8,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sun Wukong
penguinator226
Sun Wukong
16
1 / 1 / 1
9,608
601
7,955
12,239
6,932
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
59
8
Kills
25
25
Deaths
8
8
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
9
2
9
6.75
L
Arachne
BradWVU0032
Arachne
1
5
2
0.4
W
Arachne
6
0
5
8.5
W
4
2
9
4.25
W
Aphrodite
HanzoRonin
Aphrodite
5
3
10
3.33
L
Neith
LuchoRMZ
Neith
3
8
2
0.5
L
Cthulhu
1
5
4
0.6
L
1
5
0
0.2
W
Sun Wukong
penguinator226
Sun Wukong
1
1
1
1.5
L
Chang'e
stonehardy
Chang'e
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,789
Damage
46,276
62,541
Taken
58,384
28,686
Mitigated
27,949
15,486
Healing
30,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
13,001
4,450
0
2,228
8,274
2,974
2,536
4,031
4,243
64,125
0
L
Arachne
BradWVU0032
Arachne
5,230
3,162
0
2,979
13,064
5,634
88
2,951
10,019
0
40,946
W
Arachne
7,717
5,152
0
6,129
12,341
4,844
1,117
4,329
8,012
0
46,963
W
9,174
3,507
0
3,970
13,007
4,827
2,250
3,393
9,614
0
46,599
W
Aphrodite
HanzoRonin
Aphrodite
8,429
740
6,244
8,377
12,523
8,372
519
3,974
8,549
32,914
0
L
Neith
LuchoRMZ
Neith
8,471
3,425
0
2,362
13,248
4,562
352
3,605
9,267
0
45,089
L
Cthulhu
8,474
103
506
2,198
14,937
12,029
165
5,706
8,842
39,121
0
L
3,768
140
0
700
9,132
2,687
322
6,064
3,028
57,517
0
W
Sun Wukong
penguinator226
Sun Wukong
7,955
1,652
0
3,507
12,239
6,932
269
4,361
7,878
0
76,330
L
Chang'e
stonehardy
Chang'e
7,846
874
886
5,855
12,160
3,774
0
2,205
9,955
60,355
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,578
Gold Earned
46,219
438
Minions Killed
508
0
Camps Cleared
0
1,442,084
Distance Traveled
1,492,286
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,405
650
111
7
0
292,226
1
L
Arachne
7,293
456
66
4
0
316,266
0
W
Arachne
9,546
597
97
6
0
322,046
5
W
Neith
8,205
513
82
5
0
265,139
0
W
Aphrodite
8,455
528
50
3
0
294,805
2
L
Neith
7,110
444
75
5
0
251,998
2
L
Cthulhu
7,716
482
48
3
0
314,092
4
L
Janus
8,137
509
110
7
0
281,662
1
W
Sun Wukong
9,608
601
168
11
0
318,070
5
L
Chang'e
9,322
583
139
9
0
278,066
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role