Player Matchup

Set
Set
Adri_anetbb
Set
Level 146
God Stats
11W - 12L
1,501 SR
Queue Stats
372W - 359L
1,589 Elo+
Party 1
Yemoja
Yemoja
AndyR1997
Yemoja
Level 123
God Stats
2W - 2L
1,203 SR
Queue Stats
91W - 44L
1,625 Elo+
Party 2
Chang'e
Chang'e
Byda806vid98
Chang'e
Level 148
God Stats
25W - 17L
1,622 SR
Queue Stats
466W - 448L
1,612 Elo+
Party 1
King Arthur
King Arthur
CHAMPI_CALVO_122
King Arthur
Level 158
God Stats
14W - 10L
1,584 SR
Queue Stats
344W - 294L
1,665 Elo+
Party 1
Hachiman
Hachiman
Tomj95
Hachiman
Level 157
God Stats
5W - 2L
1,550 SR
Queue Stats
145W - 77L
1,616 Elo+
Party 2
Team Averages
Level 146
1,492 SR
1,621 Elo+

VS

Team Averages
Level 116
1,420 SR
1,530 Elo+
Danzaburou
Danzaburou
CAZA_SNIPER
Danzaburou
Level 129
God Stats
0W - 2L
1,219 SR
Queue Stats
1W - 2L
1,531 Elo+
Party 3
Tsukuyomi
Tsukuyomi
HJ_SNIPER
Tsukuyomi
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,531 Elo+
Party 3
Sun Wukong
Sun Wukong
R3viandk0
Sun Wukong
Level 102
God Stats
1W - 2L
1,447 SR
Queue Stats
1W - 2L
1,531 Elo+
Party 3
Geb
Geb
dussitroll
Geb
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,531 Elo+
Party 3
Ra
Ra
inacio_killer14
Ra
Level 129
God Stats
0W - 3L
1,434 SR
Queue Stats
5W - 7L
1,527 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 1 / 10
15,352
640
13,888
15,189
7,959
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Yemoja
AndyR1997
Yemoja
18
1 / 0 / 15
13,632
568
7,335
17,485
17,881
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Chang'e
Byda806vid98
Chang'e
20
10 / 0 / 9
15,654
652
16,523
15,257
6,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
CHAMPI_CALVO_122
King Arthur
20
7 / 0 / 13
15,886
662
21,579
37,174
42,940
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
Tomj95
Hachiman
20
6 / 1 / 6
15,529
647
13,901
19,079
9,451
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CAZA_SNIPER
Danzaburou
18
2 / 6 / 0
11,505
479
12,222
19,367
8,303
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tsukuyomi
HJ_SNIPER
Tsukuyomi
15
0 / 11 / 0
9,724
405
6,608
20,380
6,535
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
R3viandk0
Sun Wukong
17
0 / 4 / 1
10,874
453
16,340
21,843
17,171
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

12
0 / 8 / 1
8,609
359
5,362
23,748
18,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
0 / 6 / 1
10,575
441
14,887
15,284
6,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
5
34
Kills
2
2
Deaths
35
53
Assists
3
Player
Kills
Deaths
Assists
KDA
W
10
1
10
15
W
Yemoja
AndyR1997
Yemoja
1
0
15
8.5
W
Chang'e
Byda806vid98
Chang'e
10
0
9
14.5
L
Danzaburou
CAZA_SNIPER
Danzaburou
2
6
0
0.33
W
King Arthur
CHAMPI_CALVO_122
King Arthur
7
0
13
13.5
L
Tsukuyomi
HJ_SNIPER
Tsukuyomi
0
11
0
0
L
Sun Wukong
R3viandk0
Sun Wukong
0
4
1
0.13
W
Hachiman
Tomj95
Hachiman
6
1
6
9
L
0
8
1
0.06
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,226
Damage
55,419
104,184
Taken
100,622
84,974
Mitigated
57,204
69,232
Healing
22,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,888
3,806
0
6,590
15,189
7,959
1,055
2,998
12,049
0
117,393
W
Yemoja
AndyR1997
Yemoja
7,335
1,403
5,284
5,739
17,485
17,881
1,805
4,069
13,216
36,152
0
W
Chang'e
Byda806vid98
Chang'e
16,523
1,386
8,405
11,788
15,257
6,743
2,366
5,542
9,517
118,118
0
L
Danzaburou
CAZA_SNIPER
Danzaburou
12,222
7,085
0
5,663
19,367
8,303
1,380
3,734
15,633
0
81,623
W
King Arthur
CHAMPI_CALVO_122
King Arthur
21,579
1,432
0
20,082
37,174
42,940
142
5,663
31,260
0
109,203
L
Tsukuyomi
HJ_SNIPER
Tsukuyomi
6,608
986
0
3,607
20,380
6,535
1,457
5,922
14,458
0
68,127
L
Sun Wukong
R3viandk0
Sun Wukong
16,340
2,790
0
5,546
21,843
17,171
1,237
2,931
18,752
0
86,034
W
Hachiman
Tomj95
Hachiman
13,901
6,683
0
11,344
19,079
9,451
11,072
2,752
16,217
0
145,112
L
5,362
813
0
1,543
23,748
18,930
0
6,319
17,429
28,940
0
L
14,887
619
1,605
4,236
15,284
6,265
544
4,952
10,252
94,607
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,053
Gold Earned
51,287
817
Minions Killed
617
0
Camps Cleared
0
2,371,554
Distance Traveled
2,186,926
29
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
15,352
640
173
7
0
528,559
3
W
Yemoja
13,632
568
50
2
0
456,880
8
W
Chang'e
15,654
652
217
9
0
478,147
0
L
Danzaburou
11,505
479
119
5
0
397,165
3
W
King Arthur
15,886
662
187
8
0
486,671
9
L
Tsukuyomi
9,724
405
125
5
0
422,144
2
L
Sun Wukong
10,874
453
167
7
0
483,520
2
W
Hachiman
15,529
647
190
8
0
421,297
9
L
Geb
8,609
359
30
1
0
442,996
2
L
Ra
10,575
441
176
7
0
441,101
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role